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-rw-r--r--src/object/sp-mesh-array.cpp2
-rw-r--r--src/object/sp-object.cpp4
-rw-r--r--src/object/sp-offset.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/object/sp-mesh-array.cpp b/src/object/sp-mesh-array.cpp
index 2e1ff988f..4815ec5c1 100644
--- a/src/object/sp-mesh-array.cpp
+++ b/src/object/sp-mesh-array.cpp
@@ -2126,7 +2126,7 @@ guint SPMeshNodeArray::tensor_toggle( std::vector<guint> corners ) {
}
/**
- Atempts to smooth color transitions across corners.
+ Attempts to smooth color transitions across corners.
Input is a list of selected corner draggable indices.
*/
guint SPMeshNodeArray::color_smooth( std::vector<guint> corners ) {
diff --git a/src/object/sp-object.cpp b/src/object/sp-object.cpp
index d9a003074..c76196d98 100644
--- a/src/object/sp-object.cpp
+++ b/src/object/sp-object.cpp
@@ -604,7 +604,7 @@ void SPObject::child_added(Inkscape::XML::Node *child, Inkscape::XML::Node *ref)
SPObject* ochild = SPFactory::createObject(type_string);
if (ochild == nullptr) {
- // Currenty, there are many node types that do not have
+ // Currently, there are many node types that do not have
// corresponding classes in the SPObject tree.
// (rdf:RDF, inkscape:clipboard, ...)
// Thus, simply ignore this case for now.
@@ -673,7 +673,7 @@ void SPObject::build(SPDocument *document, Inkscape::XML::Node *repr) {
SPObject* child = SPFactory::createObject(typeString);
if (child == nullptr) {
- // Currenty, there are many node types that do not have
+ // Currently, there are many node types that do not have
// corresponding classes in the SPObject tree.
// (rdf:RDF, inkscape:clipboard, ...)
// Thus, simply ignore this case for now.
diff --git a/src/object/sp-offset.cpp b/src/object/sp-offset.cpp
index 9f9297077..348e0ad32 100644
--- a/src/object/sp-offset.cpp
+++ b/src/object/sp-offset.cpp
@@ -350,7 +350,7 @@ void SPOffset::set_shape() {
if ( fabs(this->rad) < 0.01 ) {
// grosso modo: 0
- // just put the source this as the offseted one, no one will notice
+ // just put this source as the offsetted one, no one will notice
// it's also useless to compute the offset with a 0 radius
//XML Tree being used directly here while it shouldn't be.