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Diffstat (limited to 'src/persp3d.cpp')
| -rw-r--r-- | src/persp3d.cpp | 546 |
1 files changed, 546 insertions, 0 deletions
diff --git a/src/persp3d.cpp b/src/persp3d.cpp new file mode 100644 index 000000000..3dafba30d --- /dev/null +++ b/src/persp3d.cpp @@ -0,0 +1,546 @@ +#define __PERSP3D_C__ + +/* + * Class modelling a 3D perspective as an SPObject + * + * Authors: + * Maximilian Albert <Anhalter42@gmx.de> + * + * Copyright (C) 2007 authors + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "persp3d.h" +#include "perspective-line.h" +#include "attributes.h" +#include "document-private.h" +#include "vanishing-point.h" +#include "box3d-context.h" +#include "box3d.h" +#include "xml/document.h" +#include "xml/node-event-vector.h" +#include "desktop-handles.h" +#include <glibmm/i18n.h> + +static void persp3d_class_init(Persp3DClass *klass); +static void persp3d_init(Persp3D *stop); + +static void persp3d_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); +static void persp3d_release(SPObject *object); +static void persp3d_set(SPObject *object, unsigned key, gchar const *value); +static void persp3d_update(SPObject *object, SPCtx *ctx, guint flags); +static Inkscape::XML::Node *persp3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags); + +static void persp3d_on_repr_attr_changed (Inkscape::XML::Node * repr, const gchar *key, const gchar *oldval, const gchar *newval, bool is_interactive, void * data); + +static SPObjectClass *persp3d_parent_class; + +static int global_counter = 0; + +/** + * Registers Persp3d class and returns its type. + */ +GType +persp3d_get_type() +{ + static GType type = 0; + if (!type) { + GTypeInfo info = { + sizeof(Persp3DClass), + NULL, NULL, + (GClassInitFunc) persp3d_class_init, + NULL, NULL, + sizeof(Persp3D), + 16, + (GInstanceInitFunc) persp3d_init, + NULL, /* value_table */ + }; + type = g_type_register_static(SP_TYPE_OBJECT, "Persp3D", &info, (GTypeFlags)0); + } + return type; +} + +static Inkscape::XML::NodeEventVector const persp3d_repr_events = { + NULL, /* child_added */ + NULL, /* child_removed */ + persp3d_on_repr_attr_changed, + NULL, /* content_changed */ + NULL /* order_changed */ +}; + +/** + * Callback to initialize Persp3D vtable. + */ +static void persp3d_class_init(Persp3DClass *klass) +{ + SPObjectClass *sp_object_class = (SPObjectClass *) klass; + + persp3d_parent_class = (SPObjectClass *) g_type_class_ref(SP_TYPE_OBJECT); + + sp_object_class->build = persp3d_build; + sp_object_class->release = persp3d_release; + sp_object_class->set = persp3d_set; + sp_object_class->update = persp3d_update; + sp_object_class->write = persp3d_write; +} + +/** + * Callback to initialize Persp3D object. + */ +static void +persp3d_init(Persp3D *persp) +{ + persp->tmat = Proj::TransfMat3x4 (); + + //persp->boxes = NULL; + persp->document = NULL; + + persp->my_counter = global_counter++; +} + +/** + * Virtual build: set persp3d attributes from its associated XML node. + */ +static void persp3d_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) +{ + if (((SPObjectClass *) persp3d_parent_class)->build) + (* ((SPObjectClass *) persp3d_parent_class)->build)(object, document, repr); + + /* calls sp_object_set for the respective attributes */ + // The transformation matrix is updated according to the values we read for the VPs + sp_object_read_attr(object, "inkscape:vp_x"); + sp_object_read_attr(object, "inkscape:vp_y"); + sp_object_read_attr(object, "inkscape:vp_z"); + sp_object_read_attr(object, "inkscape:persp3d-origin"); + + if (repr) { + repr->addListener (&persp3d_repr_events, object); + } + + // FIXME: What precisely does this do and is it necessary for perspectives? + /* Register ourselves */ + //sp_document_add_resource(document, "persp3d", object); +} + +/** + * Virtual release of Persp3D members before destruction. + */ +static void persp3d_release(SPObject *object) { + //Persp3D *persp = (Persp3D *) object; + + // FIXME: What precisely does this do and is it necessary for perspectives? + /** + if (SP_OBJECT_DOCUMENT(object)) { + // Unregister ourselves + sp_document_remove_resource(SP_OBJECT_DOCUMENT(object), "persp3d", SP_OBJECT(object)); + } + **/ +} + + +/** + * Virtual set: set attribute to value. + */ +// FIXME: Currently we only read the finite positions of vanishing points; +// should we move VPs into their own repr (as it's done for SPStop, e.g.)? +static void +persp3d_set(SPObject *object, unsigned key, gchar const *value) +{ + Persp3D *persp = SP_PERSP3D (object); + + switch (key) { + case SP_ATTR_INKSCAPE_PERSP3D_VP_X: { + if (value) { + Proj::Pt2 new_image (value); + persp3d_update_with_point (persp, Proj::X, new_image); + } + break; + } + case SP_ATTR_INKSCAPE_PERSP3D_VP_Y: { + if (value) { + Proj::Pt2 new_image (value); + persp3d_update_with_point (persp, Proj::Y, new_image); + break; + } + } + case SP_ATTR_INKSCAPE_PERSP3D_VP_Z: { + if (value) { + Proj::Pt2 new_image (value); + persp3d_update_with_point (persp, Proj::Z, new_image); + break; + } + } + case SP_ATTR_INKSCAPE_PERSP3D_ORIGIN: { + if (value) { + Proj::Pt2 new_image (value); + persp3d_update_with_point (persp, Proj::W, new_image); + break; + } + } + default: { + if (((SPObjectClass *) persp3d_parent_class)->set) + (* ((SPObjectClass *) persp3d_parent_class)->set)(object, key, value); + break; + } + } + + // FIXME: Is this the right place for resetting the draggers? + SPEventContext *ec = inkscape_active_event_context(); + if (SP_IS_BOX3D_CONTEXT(ec)) { + Box3DContext *bc = SP_BOX3D_CONTEXT(ec); + bc->_vpdrag->updateDraggers(); + bc->_vpdrag->updateLines(); + bc->_vpdrag->updateBoxHandles(); + bc->_vpdrag->updateBoxReprs(); + } +} + +static void +persp3d_update(SPObject *object, SPCtx *ctx, guint flags) +{ + if (flags & SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG) { + + /* TODO: Should we update anything here? */ + + } + + if (((SPObjectClass *) persp3d_parent_class)->update) + ((SPObjectClass *) persp3d_parent_class)->update(object, ctx, flags); +} + +Persp3D * +persp3d_create_xml_element (SPDocument *document, Persp3D *dup) {// if dup is given, copy the attributes over + SPDefs *defs = (SPDefs *) SP_DOCUMENT_DEFS(document); + Inkscape::XML::Document *xml_doc = sp_document_repr_doc(document); + Inkscape::XML::Node *repr; + if (dup) { + repr = SP_OBJECT_REPR(dup)->duplicate (xml_doc); + } else { + repr = xml_doc->createElement("inkscape:perspective"); + repr->setAttribute("sodipodi:type", "inkscape:persp3d"); + } + + /* Append the new persp3d to defs */ + SP_OBJECT_REPR(defs)->addChild(repr, NULL); + Inkscape::GC::release(repr); + + return (Persp3D *) sp_object_get_child_by_repr (SP_OBJECT(defs), repr); +} + +/** + * Virtual write: write object attributes to repr. + */ +static Inkscape::XML::Node * +persp3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags) +{ + SPDocument *document = SP_OBJECT_DOCUMENT(object); + Persp3D *persp = SP_PERSP3D(object); + + if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) { + repr = SP_OBJECT_REPR(persp3d_create_xml_element (document)); + } + + if (flags & SP_OBJECT_WRITE_EXT) { + gchar *str = NULL; // FIXME: Should this be freed each time we set an attribute or only in the end or at all? + str = persp3d_pt_to_str (persp, Proj::X); + repr->setAttribute("inkscape:vp_x", str); + + str = persp3d_pt_to_str (persp, Proj::Y); + repr->setAttribute("inkscape:vp_y", str); + + str = persp3d_pt_to_str (persp, Proj::Z); + repr->setAttribute("inkscape:vp_z", str); + + str = persp3d_pt_to_str (persp, Proj::W); + repr->setAttribute("inkscape:persp3d-origin", str); + } + + if (((SPObjectClass *) persp3d_parent_class)->write) + (* ((SPObjectClass *) persp3d_parent_class)->write)(object, repr, flags); + + return repr; +} + +/* convenience wrapper around persp3d_get_finite_dir() and persp3d_get_infinite_dir() */ +NR::Point persp3d_get_PL_dir_from_pt (Persp3D *persp, NR::Point const &pt, Proj::Axis axis) { + if (persp3d_VP_is_finite(persp, axis)) { + return persp3d_get_finite_dir(persp, pt, axis); + } else { + return persp3d_get_infinite_dir(persp, axis); + } +} + +NR::Point +persp3d_get_finite_dir (Persp3D *persp, NR::Point const &pt, Proj::Axis axis) { + Box3D::PerspectiveLine pl(pt, axis, persp); + return pl.direction(); +} + +NR::Point +persp3d_get_infinite_dir (Persp3D *persp, Proj::Axis axis) { + Proj::Pt2 vp(persp3d_get_VP(persp, axis)); + if (vp[2] != 0.0) { + g_print ("VP should be infinite but is (%f : %f : %f)\n", vp[0], vp[1], vp[2]); + g_return_val_if_fail(vp[2] != 0.0, NR::Point(0.0, 0.0)); + } + return NR::Point(vp[0], vp[1]); +} + +double +persp3d_get_infinite_angle (Persp3D *persp, Proj::Axis axis) { + return persp->tmat.get_infinite_angle(axis); +} + +bool +persp3d_VP_is_finite (Persp3D *persp, Proj::Axis axis) { + return persp->tmat.has_finite_image(axis); +} + +void +persp3d_toggle_VP (Persp3D *persp, Proj::Axis axis, bool set_undo) { + persp->tmat.toggle_finite(axis); + // FIXME: Remove this repr update and rely on vp_drag_sel_modified() to do this for us + // On the other hand, vp_drag_sel_modified() would update all boxes; + // here we can confine ourselves to the boxes of this particular perspective. + persp3d_update_box_reprs (persp); + persp3d_update_z_orders (persp); + SP_OBJECT(persp)->updateRepr(SP_OBJECT_WRITE_EXT); + if (set_undo) { + sp_document_done(sp_desktop_document(inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX, + _("Toggle vanishing point")); + } +} + +/* toggle VPs for the same axis in all perspectives of a given list */ +void +persp3d_toggle_VPs (std::set<Persp3D *> p, Proj::Axis axis) { + for (std::set<Persp3D *>::iterator i = p.begin(); i != p.end(); ++i) { + persp3d_toggle_VP((*i), axis, false); + } + sp_document_done(sp_desktop_document(inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX, + _("Toggle multiple vanishing points")); +} + +void +persp3d_set_VP_state (Persp3D *persp, Proj::Axis axis, Proj::VPState state) { + if (persp3d_VP_is_finite(persp, axis) != (state == Proj::FINITE)) { + persp3d_toggle_VP(persp, axis); + } +} + +void +persp3d_rotate_VP (Persp3D *persp, Proj::Axis axis, double angle, bool alt_pressed) { // angle is in degrees + // FIXME: Most of this functionality should be moved to trans_mat_3x4.(h|cpp) + if (persp->tmat.has_finite_image(axis)) { + // don't rotate anything for finite VPs + return; + } + Proj::Pt2 v_dir_proj (persp->tmat.column(axis)); + NR::Point v_dir (v_dir_proj[0], v_dir_proj[1]); + double a = NR::atan2 (v_dir) * 180/M_PI; + a += alt_pressed ? 0.5 * ((angle > 0 ) - (angle < 0)) : angle; // the r.h.s. yields +/-0.5 or angle + persp->tmat.set_infinite_direction (axis, a); + + persp3d_update_box_reprs (persp); + persp3d_update_z_orders (persp); + SP_OBJECT(persp)->updateRepr(SP_OBJECT_WRITE_EXT); +} + +void +persp3d_update_with_point (Persp3D *persp, Proj::Axis const axis, Proj::Pt2 const &new_image) { + persp->tmat.set_image_pt (axis, new_image); +} + +void +persp3d_apply_affine_transformation (Persp3D *persp, NR::Matrix const &xform) { + persp->tmat *= xform; + persp3d_update_box_reprs(persp); +} + +gchar * +persp3d_pt_to_str (Persp3D *persp, Proj::Axis const axis) +{ + return persp->tmat.pt_to_str(axis); +} + +void +persp3d_add_box (Persp3D *persp, SPBox3D *box) { + if (!box) { + //g_warning ("Trying to add NULL box to perspective.\n"); + return; + } + if (std::find (persp->boxes.begin(), persp->boxes.end(), box) != persp->boxes.end()) { + //g_warning ("Attempting to add already existent box to perspective.\n"); + return; + } + persp->boxes.push_back(box); + //SP_OBJECT_REPR(box)->setAttribute("inkscape:perspectiveID", SP_OBJECT_REPR(persp)->attribute("id")); +} + +void +persp3d_remove_box (Persp3D *persp, SPBox3D *box) { + std::vector<SPBox3D *>::iterator i = std::find (persp->boxes.begin(), persp->boxes.end(), box); + if (i != persp->boxes.end()) { + persp->boxes.erase(i); + } +} + +bool +persp3d_has_box (Persp3D *persp, SPBox3D *box) { + // FIXME: For some reason, std::find() does not seem to compare pointers "correctly" (or do we need to + // provide a proper comparison function?), so we manually traverse the list. + for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) { + if ((*i) == box) { + return true; + } + } + return false; +} + +void +persp3d_update_box_displays (Persp3D *persp) { + if (persp->boxes.empty()) + return; + //g_print ("Requesting display update for %d boxes in the perspective.\n", persp->boxes.size()); + for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) { + box3d_position_set(*i); + } +} + +void +persp3d_update_box_reprs (Persp3D *persp) { + if (persp->boxes.empty()) + return; + //g_print ("Requesting repr update for %d boxes in the perspective.\n", persp->boxes.size()); + for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) { + SP_OBJECT(*i)->updateRepr(SP_OBJECT_WRITE_EXT); + } +} + +void +persp3d_update_z_orders (Persp3D *persp) { + if (persp->boxes.empty()) + return; + for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) { + box3d_set_z_orders(*i); + } +} + +// FIXME: For some reason we seem to require a vector instead of a list in Persp3D, but in vp_knot_moved_handler() +// we need a list of boxes. If we can store a list in Persp3D right from the start, this function becomes +// obsolete. We should do this. +std::list<SPBox3D *> +persp3d_list_of_boxes(Persp3D *persp) { + std::list<SPBox3D *> bx_lst; + for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) { + bx_lst.push_back(*i); + } + return bx_lst; +} + +bool +persp3d_perspectives_coincide(const Persp3D *lhs, const Persp3D *rhs) +{ + return lhs->tmat == rhs->tmat; +} + +void +persp3d_absorb(Persp3D *persp1, Persp3D *persp2) { + /* double check if we are called in sane situations */ + g_return_if_fail (persp3d_perspectives_coincide(persp1, persp2) && persp1 != persp2); + + std::vector<SPBox3D *>::iterator boxes; + + // Note: We first need to copy the boxes of persp2 into a separate list; + // otherwise the loop below gets confused when perspectives are reattached. + std::list<SPBox3D *> boxes_of_persp2 = persp3d_list_of_boxes(persp2); + + Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(persp1); + const gchar *persp_id = persp_repr->attribute("id"); + gchar *href = g_strdup_printf("#%s", persp_id); + + for (std::list<SPBox3D *>::iterator i = boxes_of_persp2.begin(); i != boxes_of_persp2.end(); ++i) { + SP_OBJECT_REPR(*i)->setAttribute("inkscape:perspectiveID", href); + } + g_free(href); + + persp1->boxes.insert(persp1->boxes.begin(), persp2->boxes.begin(), persp2->boxes.end()); +} + +static void +persp3d_on_repr_attr_changed ( Inkscape::XML::Node * repr, + const gchar *key, + const gchar *oldval, + const gchar *newval, + bool is_interactive, + void * data ) +{ + //g_print("persp3d_on_repr_attr_changed!!!! TODO: Do we need to trigger any further updates than the box reprs?"); + + if (!data) + return; + + Persp3D *persp = (Persp3D*) data; + persp3d_update_box_displays (persp); + + //lpeobj->requestModified(SP_OBJECT_MODIFIED_FLAG); +} + +/* returns a std::set() of all perspectives of the currently selected boxes */ +std::set<Persp3D *> +persp3d_currently_selected (Box3DContext *bc) { + Inkscape::Selection *selection = sp_desktop_selection (bc->desktop); + + std::set<Persp3D *> p; + for (GSList *i = (GSList *) selection->itemList(); i != NULL; i = i->next) { + if (SP_IS_BOX3D (i->data)) { + p.insert(SP_BOX3D(i->data)->persp_ref->getObject()); + } + } + return p; +} + +void +persp3d_print_debugging_info (Persp3D *persp) { + g_print ("=== Info for Persp3D %d ===\n", persp->my_counter); + gchar * cstr; + for (int i = 0; i < 4; ++i) { + cstr = persp3d_get_VP(persp, Proj::axes[i]).coord_string(); + g_print (" VP %s: %s\n", Proj::string_from_axis(Proj::axes[i]), cstr); + g_free(cstr); + } + cstr = persp3d_get_VP(persp, Proj::W).coord_string(); + g_print (" Origin: %s\n", cstr); + g_free(cstr); + + g_print (" Boxes: "); + for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) { + g_print ("%d (%d)", (*i)->my_counter, (*i)->persp_ref->getObject()->my_counter); + } + g_print ("\n"); + g_print ("========================\n"); +} + +void +persp3d_print_debugging_info_all(SPDocument *document) { + SPDefs *defs = (SPDefs *) SP_DOCUMENT_DEFS(document); + Inkscape::XML::Node *repr; + for (SPObject *child = sp_object_first_child(defs); child != NULL; child = SP_OBJECT_NEXT(child) ) { + repr = SP_OBJECT_REPR(child); + if (SP_IS_PERSP3D(child)) { + persp3d_print_debugging_info(SP_PERSP3D(child)); + } + } +} + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : |
