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-rw-r--r--src/perspective-line.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/perspective-line.cpp b/src/perspective-line.cpp
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+++ b/src/perspective-line.cpp
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+#define __PERSPECTIVE_LINE_C__
+
+/*
+ * Perspective line for 3D perspectives
+ *
+ * Authors:
+ * Maximilian Albert <Anhalter42@gmx.de>
+ *
+ * Copyright (C) 2007 authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "perspective-line.h"
+
+namespace Box3D {
+
+PerspectiveLine::PerspectiveLine (NR::Point const &pt, PerspDir const axis, Perspective3D *perspective) :
+ Line (pt, *(perspective->get_vanishing_point(axis)), true)
+{
+ g_assert (perspective != NULL);
+
+ if (perspective->get_vanishing_point(axis)->state == VP_INFINITE) {
+ this->set_direction(perspective->get_vanishing_point(axis)->v_dir);
+ }
+ this->vp_dir = axis;
+ this->persp = perspective;
+}
+
+// This function makes sure not to return NR::Nothing()
+// FIXME: How to gracefully handle parallel lines?
+NR::Maybe<NR::Point> PerspectiveLine::intersect (Line const &line)
+{
+ NR::Maybe<NR::Point> pt = this->Line::intersect(line);
+ if (!pt) {
+ Box3D::VanishingPoint vp = *(persp->get_vanishing_point(vp_dir));
+ if (vp.state == VP_INFINITE) {
+ pt = vp;
+ } else {
+ pt = NR::Point (0.0, 0.0); // FIXME: Better solution needed
+ }
+ }
+ return pt;
+}
+
+// FIXME: Do we really need two intersection methods?
+NR::Point PerspectiveLine::meet(Line const &line)
+{
+ return *intersect(line); // works since intersect() does not return NR::Nothing()
+}
+
+} // namespace Box3D
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :