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-rw-r--r--src/perspective3d.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/perspective3d.h b/src/perspective3d.h
index c3e07b23b..4134b3fc1 100644
--- a/src/perspective3d.h
+++ b/src/perspective3d.h
@@ -14,6 +14,7 @@
#include "vanishing-point.h"
#include "svg/stringstream.h"
+#include <glib.h>
class SP3DBox;
@@ -27,25 +28,37 @@ public:
Perspective3D(Perspective3D &other);
~Perspective3D();
- bool operator== (Perspective3D const &other);
+ bool operator== (Perspective3D const &other) const;
+ bool has_vanishing_point (VanishingPoint *vp);
VanishingPoint *get_vanishing_point (Box3D::Axis const dir);
Axis get_axis_of_VP (VanishingPoint *vp);
void set_vanishing_point (Box3D::Axis const dir, VanishingPoint const &pt);
void set_vanishing_point (Box3D::Axis const dir, gdouble pt_x, gdouble pt_y, gdouble dir_x, gdouble dir_y, VPState st);
void add_box (SP3DBox *box);
void remove_box (const SP3DBox *box);
- bool has_box (const SP3DBox *box);
+ bool has_box (const SP3DBox *box) const;
+ inline guint number_of_boxes () { return g_slist_length (boxes); }
void reshape_boxes (Box3D::Axis axes);
void update_box_reprs ();
+ /* convenience functions for interaction with dragging machinery: */
+ bool all_boxes_occur_in_list (GSList *boxes_to_do);
+ GSList * boxes_occurring_in_list (GSList * list_of_boxes);
+
+ void absorb (Perspective3D *other); // swallow the other perspective if both coincide
+
static gint counter; // for testing only
gint my_counter; // for testing only
static GSList * perspectives; // All existing 3D perspectives
+ // FIXME: Perspectives should be linked to the list of existing ones automatically in the constructor
+ // and removed in the destructor!
static void add_perspective (Box3D::Perspective3D * const persp);
static void remove_perspective (Box3D::Perspective3D * const persp);
- static Box3D::Perspective3D * find_perspective (Box3D::Perspective3D * const persp); // find an existing perspective whose VPs are equal to those of persp
+
+ /* find an existing perspective whose VPs are equal to those of persp */
+ static Box3D::Perspective3D * find_perspective (Box3D::Perspective3D * const persp);
static void print_debugging_info();
static Perspective3D * current_perspective;