summaryrefslogtreecommitdiffstats
path: root/src/selection-chemistry.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/selection-chemistry.cpp')
-rw-r--r--src/selection-chemistry.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/selection-chemistry.cpp b/src/selection-chemistry.cpp
index e55bba2a5..31e899d8a 100644
--- a/src/selection-chemistry.cpp
+++ b/src/selection-chemistry.cpp
@@ -76,6 +76,7 @@
#include "helper/units.h"
#include "sp-item.h"
#include "box3d.h"
+#include "persp3d.h"
#include "unit-constants.h"
#include "xml/simple-document.h"
#include "sp-filter-reference.h"
@@ -1171,7 +1172,6 @@ selection_contains_both_clone_and_original(Inkscape::Selection *selection)
return clone_with_original;
}
-
/** Apply matrix to the selection. \a set_i2d is normally true, which means objects are in the
original transform, synced with their reprs, and need to jump to the new transform in one go. A
value of set_i2d==false is only used by seltrans when it's dragging objects live (not outlines); in
@@ -1183,6 +1183,29 @@ void sp_selection_apply_affine(Inkscape::Selection *selection, Geom::Matrix cons
if (selection->isEmpty())
return;
+ // For each perspective with a box in selection, check whether all boxes are selected and
+ // unlink all non-selected boxes.
+ Persp3D *persp;
+ Persp3D *transf_persp;
+ std::list<Persp3D *> plist = selection->perspList();
+ for (std::list<Persp3D *>::iterator i = plist.begin(); i != plist.end(); ++i) {
+ persp = (Persp3D *) (*i);
+
+ if (!persp3d_has_all_boxes_in_selection (persp, selection)) {
+ std::list<SPBox3D *> selboxes = selection->box3DList(persp);
+
+ // create a new perspective as a copy of the current one and link the selected boxes to it
+ transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp->perspective_impl);
+
+ for (std::list<SPBox3D *>::iterator b = selboxes.begin(); b != selboxes.end(); ++b)
+ box3d_switch_perspectives(*b, persp, transf_persp);
+ } else {
+ transf_persp = persp;
+ }
+
+ persp3d_apply_affine_transformation(transf_persp, affine);
+ }
+
for (GSList const *l = selection->itemList(); l != NULL; l = l->next) {
SPItem *item = SP_ITEM(l->data);