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Diffstat (limited to 'src/snap.cpp')
| -rw-r--r-- | src/snap.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/snap.cpp b/src/snap.cpp index 810e2dd8b..bcacb81e2 100644 --- a/src/snap.cpp +++ b/src/snap.cpp @@ -389,6 +389,68 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint return no_snap; } +/* See the documentation for constrainedSnap() directly above for more details. + * The difference is that multipleConstrainedSnaps() will take a list of constraints instead of a single one, + * and will try to snap the SnapCandidatePoint to all of the provided constraints and see which one fits best + * \param p Source point to be snapped + * \param constraints List of directions or lines along which snapping must occur + * \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation + */ + + +Inkscape::SnappedPoint SnapManager::multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p, + std::vector<Inkscape::Snapper::SnapConstraint> const &constraints, + Geom::OptRect const &bbox_to_snap) const +{ + + Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(p.getPoint(), p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false); + if (constraints.size() == 0) { + return no_snap; + } + + SnappedConstraints sc; + SnapperList const snappers = getSnappers(); + std::vector<Geom::Point> projections; + bool snapping_is_futile = !someSnapperMightSnap(); + + // Iterate over the constraints + for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); c++) { + // Project the mouse pointer onto the constraint; In case we don't snap then we will + // return the projection onto the constraint, such that the constraint is always enforced + Geom::Point pp = (*c).projection(p.getPoint()); + projections.push_back(pp); + // Try to snap to the constraint + if (!snapping_is_futile) { + for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) { + (*i)->constrainedSnap(sc, p, bbox_to_snap, *c, &_items_to_ignore); + } + } + } + + Inkscape::SnappedPoint result = findBestSnap(p, sc, true); + + if (result.getSnapped()) { + // only change the snap indicator if we really snapped to something + if (_snapindicator) { + _desktop->snapindicator->set_new_snaptarget(result); + } + return result; + } + + // So we didn't snap, but we still need to return a point on one of the constraints + // Find out which of the constraints yielded the closest projection of point p + no_snap.setPoint(projections.front()); + for (std::vector<Geom::Point>::iterator pp = projections.begin(); pp != projections.end(); pp++) { + if (pp != projections.begin()) { + if (Geom::L2(*pp - p.getPoint()) < Geom::L2(no_snap.getPoint() - p.getPoint())) { + no_snap.setPoint(*pp); + } + } + } + + return no_snap; +} + /** * \brief Try to snap a point of a guide to another guide or to a node * |
