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-rw-r--r--src/snap.cpp497
1 files changed, 63 insertions, 434 deletions
diff --git a/src/snap.cpp b/src/snap.cpp
index 5a308777c..7f0e8d9dc 100644
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -23,6 +23,7 @@
#include "snap-enums.h"
#include "snapped-line.h"
#include "snapped-curve.h"
+#include "pure-transform.h"
#include "display/canvas-grid.h"
#include "display/snap-indicator.h"
@@ -68,9 +69,8 @@ SnapManager::SnapperList SnapManager::getGridSnappers() const
SnapperList s;
if (_desktop && _desktop->gridsEnabled() && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GRID)) {
- for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
- Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
- s.push_back(grid->snapper);
+ for(std::vector<Inkscape::CanvasGrid *>::const_iterator it = _named_view->grids.begin(); it != _named_view->grids.end(); ++it) {
+ s.push_back((*it)->snapper);
}
}
@@ -172,8 +172,8 @@ Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t, Geom::Point c
// Cannot use getGridSnappers() because we need both the grids AND their snappers
// Therefore we iterate through all grids manually
- for (GSList const *l = _named_view->grids; l != NULL; l = l->next) {
- Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
+ for (std::vector<Inkscape::CanvasGrid *>::const_iterator it = _named_view->grids.begin(); it != _named_view->grids.end(); ++it) {
+ Inkscape::CanvasGrid *grid = (*it);
const Inkscape::Snapper* snapper = grid->snapper;
if (snapper && snapper->ThisSnapperMightSnap()) {
// To find the nearest multiple of the grid pitch for a given translation t, we
@@ -442,16 +442,11 @@ void SnapManager::guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline)
s.getPointIfSnapped(p);
}
-Inkscape::SnappedPoint SnapManager::_snapTransformed(
+void SnapManager::snapTransformed(
std::vector<Inkscape::SnapCandidatePoint> const &points,
Geom::Point const &pointer,
- bool constrained,
- Inkscape::Snapper::SnapConstraint const &constraint,
- Transformation transformation_type,
- Geom::Point const &transformation,
- Geom::Point const &origin,
- Geom::Dim2 dim,
- bool uniform)
+ Inkscape::PureTransform &transform
+ )
{
/* We have a list of points, which we are proposing to transform in some way. We need to see
** if any of these points, when transformed, snap to anything. If they do, we return the
@@ -459,47 +454,8 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
*/
if (points.size() == 0) {
- return Inkscape::SnappedPoint(pointer);
- }
-
- std::vector<Inkscape::SnapCandidatePoint> transformed_points;
- Geom::Rect bbox;
-
- long source_num = 0;
- for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = points.begin(); i != points.end(); ++i) {
-
- /* Work out the transformed version of this point */
- Geom::Point transformed = _transformPoint(*i, transformation_type, transformation, origin, dim, uniform);
-
- // add the current transformed point to the box hulling all transformed points
- if (i == points.begin()) {
- bbox = Geom::Rect(transformed, transformed);
- } else {
- bbox.expandTo(transformed);
- }
-
- transformed_points.push_back(Inkscape::SnapCandidatePoint(transformed, (*i).getSourceType(), source_num, Inkscape::SNAPTARGET_UNDEFINED, Geom::OptRect()));
- source_num++;
- }
-
- /* The current best transformation */
- Geom::Point best_transformation = transformation;
-
- /* The current best metric for the best transformation; lower is better, Geom::infinity()
- ** means that we haven't snapped anything.
- */
- Inkscape::SnappedPoint best_snapped_point;
- g_assert(best_snapped_point.getAlwaysSnap() == false); // Check initialization of snapped point
- g_assert(best_snapped_point.getAtIntersection() == false);
-
- // Warnings for the devs
- if (constrained && transformation_type == SCALE && !uniform) {
- g_warning("Non-uniform constrained scaling is not supported!");
- }
-
- if (!constrained && transformation_type == ROTATE) {
- // We do not yet allow for simultaneous rotation and scaling
- g_warning("Unconstrained rotation is not supported!");
+ transform.best_snapped_point = Inkscape::SnappedPoint(pointer);
+ return;
}
// We will try to snap a set of points, but we don't want to have a snap indicator displayed
@@ -508,349 +464,22 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
bool _orig_snapindicator_status = _snapindicator;
_snapindicator = false;
- std::vector<Inkscape::SnapCandidatePoint>::iterator j = transformed_points.begin();
-
- // std::cout << std::endl;
- bool first_free_snap = true;
-
- for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = points.begin(); i != points.end(); ++i) {
-
- /* Snap it */
- Inkscape::SnappedPoint snapped_point;
- Inkscape::Snapper::SnapConstraint dedicated_constraint = constraint;
- Geom::Point const b = ((*i).getPoint() - origin); // vector to original point (not the transformed point! required for rotations!)
-
- if (constrained) {
- if (((transformation_type == SCALE || transformation_type == STRETCH) && uniform)) {
- // When uniformly scaling, each point will have its own unique constraint line,
- // running from the scaling origin to the original untransformed point. We will
- // calculate that line here
- dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b);
- } else if (transformation_type == ROTATE) {
- Geom::Coord r = Geom::L2(b); // the radius of the circular constraint
- dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b, r);
- } else if (transformation_type == STRETCH) { // when non-uniform stretching {
- Geom::Point cvec; cvec[dim] = 1.;
- dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), cvec);
- } else if (transformation_type == TRANSLATE) {
- // When doing a constrained translation, all points will move in the same direction, i.e.
- // either horizontally or vertically. The lines along which they move are therefore all
- // parallel, but might not be colinear. Therefore we will have to specify the point through
- // which the constraint-line runs here, for each point individually. (we could also have done this
- // earlier on, e.g. in seltrans.cpp but we're being lazy there and don't want to add an iteration loop)
- dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), constraint.getDirection());
- } // else: leave the original constraint, e.g. for skewing
- snapped_point = constrainedSnap(*j, dedicated_constraint, bbox);
- } else {
- bool const c1 = fabs(b[Geom::X]) < 1e-6;
- bool const c2 = fabs(b[Geom::Y]) < 1e-6;
- if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
- // When scaling, a point aligned either horizontally or vertically with the origin can only
- // move in that specific direction; therefore it should only snap in that direction, otherwise
- // we will get snapped points with an invalid transformation
- Geom::Point cvec; cvec[c1] = 1.;
- dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, cvec);
- snapped_point = constrainedSnap(*j, dedicated_constraint, bbox);
- } else {
- // If we have a collection of SnapCandidatePoints, with mixed constrained snapping and free snapping
- // requirements, then freeSnap might never see the SnapCandidatePoint with source_num == 0. The freeSnap()
- // method in the object snapper depends on this, because only for source-num == 0 the target nodes will
- // be collected. Therefore we enforce that the first SnapCandidatePoint that is to be freeSnapped always
- // has source_num == 0;
- // TODO: This is a bit ugly so fix this; do we need sourcenum for anything else? if we don't then get rid
- // of it and explicitly communicate to the object snapper that this is a first point
- if (first_free_snap) {
- (*j).setSourceNum(0);
- first_free_snap = false;
- }
- snapped_point = freeSnap(*j, bbox);
- }
- }
- // std::cout << "dist = " << snapped_point.getSnapDistance() << std::endl;
- snapped_point.setPointerDistance(Geom::L2(pointer - (*i).getPoint()));
-
- // Allow the snapindicator to be displayed again
- _snapindicator = _orig_snapindicator_status;
-
- Geom::Point result;
-
- /*Find the transformation that describes where the snapped point has
- ** ended up, and also the metric for this transformation.
- */
- Geom::Point const a = snapped_point.getPoint() - origin; // vector to snapped point
- //Geom::Point const b = (*i - origin); // vector to original point
-
- switch (transformation_type) {
- case TRANSLATE:
- result = snapped_point.getPoint() - (*i).getPoint();
- /* Consider the case in which a box is almost aligned with a grid in both
- * horizontal and vertical directions. The distance to the intersection of
- * the grid lines will always be larger then the distance to a single grid
- * line. If we prefer snapping to an intersection over to a single
- * grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
- * snapped distance will be used as a metric. Please note that the snapped
- * distance to an intersection is defined as the distance to the nearest line
- * of the intersection, and not to the intersection itself!
- */
- // Only for translations, the relevant metric will be the real snapped distance,
- // so we don't have to do anything special here
- break;
- case SCALE:
- {
- result = Geom::Point(Geom::infinity(), Geom::infinity());
- // If this point *i is horizontally or vertically aligned with
- // the origin of the scaling, then it will scale purely in X or Y
- // We can therefore only calculate the scaling in this direction
- // and the scaling factor for the other direction should remain
- // untouched (unless scaling is uniform of course)
- for (int index = 0; index < 2; index++) {
- if (fabs(b[index]) > 1e-4) { // if SCALING CAN occur in this direction
- if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-7) { // if SNAPPING DID occur in this direction
- result[index] = a[index] / b[index]; // then calculate it!
- }
- // we might have left result[1-index] = Geom::infinity()
- // if scaling didn't occur in the other direction
- }
- }
- if (uniform) {
- if (fabs(result[0]) < fabs(result[1])) {
- result[1] = result[0];
- } else {
- result[0] = result[1];
- }
- }
-
- // Compare the resulting scaling with the desired scaling
- Geom::Point scale_metric = result - transformation; // One or both of its components might be Geom::infinity()
- scale_metric[0] = fabs(scale_metric[0]);
- scale_metric[1] = fabs(scale_metric[1]);
- if (scale_metric[0] == Geom::infinity() || scale_metric[1] == Geom::infinity()) {
- snapped_point.setSnapDistance(std::min(scale_metric[0], scale_metric[1]));
- } else {
- snapped_point.setSnapDistance(Geom::L2(scale_metric));
- }
- snapped_point.setSecondSnapDistance(Geom::infinity());
- break;
- }
- case STRETCH:
- result = Geom::Point(Geom::infinity(), Geom::infinity());
- if (fabs(b[dim]) > 1e-6) { // if STRETCHING will occur for this point
- result[dim] = a[dim] / b[dim];
- result[1-dim] = uniform ? result[dim] : 1;
- } else { // STRETCHING might occur for this point, but only when the stretching is uniform
- if (uniform && fabs(b[1-dim]) > 1e-6) {
- result[1-dim] = a[1-dim] / b[1-dim];
- result[dim] = result[1-dim];
- }
- }
- // Store the metric for this transformation as a virtual distance
- snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
- snapped_point.setSecondSnapDistance(Geom::infinity());
- break;
- case SKEW:
- result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / b[1 - dim]; // skew factor
- result[1] = transformation[1]; // scale factor
- // Store the metric for this transformation as a virtual distance
- snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
- snapped_point.setSecondSnapDistance(Geom::infinity());
- break;
- case ROTATE:
- // a is vector to snapped point; b is vector to original point; now lets calculate angle between a and b
- result[0] = atan2(Geom::dot(Geom::rot90(b), a), Geom::dot(b, a));
- result[1] = result[0]; // dummy value; how else should we store an angle in a point ;-)
- if (Geom::L2(b) < 1e-9) { // points too close to the rotation center will not move. Don't try to snap these
- // as they will always yield a perfect snap result if they're already snapped beforehand (e.g.
- // when the transformation center has been snapped to a grid intersection in the selector tool)
- snapped_point.setSnapDistance(Geom::infinity());
- // PS1: Apparently we don't have to do this for skewing, but why?
- // PS2: We cannot easily filter these points upstream, e.g. in the grab() method (seltrans.cpp)
- // because the rotation center will change when pressing shift, and grab() won't be recalled.
- // Filtering could be done in handleRequest() (again in seltrans.cpp), by iterating through
- // the snap candidates. But hey, we're iterating here anyway.
- } else {
- snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
- }
- snapped_point.setSecondSnapDistance(Geom::infinity());
- break;
- default:
- g_assert_not_reached();
- }
-
- if (snapped_point.getSnapped()) {
- // We snapped; keep track of the best snap
- if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
- best_transformation = result;
- best_snapped_point = snapped_point;
- }
- } else {
- // So we didn't snap for this point
- if (!best_snapped_point.getSnapped()) {
- // ... and none of the points before snapped either
- // We might still need to apply a constraint though, if we tried a constrained snap. And
- // in case of a free snap we might have use for the transformed point, so let's return that
- // point, whether it's constrained or not
- if (best_snapped_point.isOtherSnapBetter(snapped_point, true) || points.size() == 1) {
- // .. so we must keep track of the best non-snapped constrained point
- best_transformation = result;
- best_snapped_point = snapped_point;
- }
- }
- }
-
- ++j;
- }
-
- Geom::Coord best_metric;
- if (transformation_type == SCALE) {
- // When scaling, don't ever exit with one of scaling components uninitialized
- for (int index = 0; index < 2; index++) {
- if (fabs(best_transformation[index]) == Geom::infinity()) {
- if (uniform && fabs(best_transformation[1-index]) < Geom::infinity()) {
- best_transformation[index] = best_transformation[1-index];
- } else {
- best_transformation[index] = transformation[index];
- }
- }
- }
- }
+ transform.snap(this, points, pointer);
- best_metric = best_snapped_point.getSnapDistance();
- best_snapped_point.setTransformation(best_transformation);
- // Using " < 1e6" instead of " < Geom::infinity()" for catching some rounding errors
- // These rounding errors might be caused by NRRects, see bug #1584301
- best_snapped_point.setSnapDistance(best_metric < 1e6 ? best_metric : Geom::infinity());
+ // Allow the snapindicator to be displayed again
+ _snapindicator = _orig_snapindicator_status;
if (_snapindicator) {
- if (best_snapped_point.getSnapped()) {
- _desktop->snapindicator->set_new_snaptarget(best_snapped_point);
+ if (transform.best_snapped_point.getSnapped()) {
+ _desktop->snapindicator->set_new_snaptarget(transform.best_snapped_point);
} else {
_desktop->snapindicator->remove_snaptarget();
}
}
- return best_snapped_point;
-}
-
-
-Inkscape::SnappedPoint SnapManager::freeSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Geom::Point const &tr)
-{
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
- }
- return result;
-}
-
-Inkscape::SnappedPoint SnapManager::constrainedSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Inkscape::Snapper::SnapConstraint const &constraint,
- Geom::Point const &tr)
-{
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, constraint, TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
- }
-
- return result;
-}
-
-
-Inkscape::SnappedPoint SnapManager::freeSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Geom::Scale const &s,
- Geom::Point const &o)
-{
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
- }
-
- return result;
-}
-
-
-Inkscape::SnappedPoint SnapManager::constrainedSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Geom::Scale const &s,
- Geom::Point const &o)
-{
- // When constrained scaling, only uniform scaling is supported.
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
- }
-
- return result;
-}
-
-Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Geom::Coord const &s,
- Geom::Point const &o,
- Geom::Dim2 d,
- bool u)
-{
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
- }
-
- return result;
-}
-
-Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Inkscape::Snapper::SnapConstraint const &constraint,
- Geom::Point const &s,
- Geom::Point const &o,
- Geom::Dim2 d)
-{
- // "s" contains skew factor in s[0], and scale factor in s[1]
-
- // Snapping the nodes of the bounding box of a selection that is being transformed, will only work if
- // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
- // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
- // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
- // of bounding boxes is not allowed here.
- if (!p.empty()) {
- g_assert(!(p.at(0).getSourceType() & Inkscape::SNAPSOURCE_BBOX_CATEGORY));
- }
-
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, constraint, SKEW, s, o, d, false);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
- }
-
- return result;
-}
-
-Inkscape::SnappedPoint SnapManager::constrainedSnapRotate(std::vector<Inkscape::SnapCandidatePoint> const &p,
- Geom::Point const &pointer,
- Geom::Coord const &angle,
- Geom::Point const &o)
-{
- // Snapping the nodes of the bounding box of a selection that is being transformed, will only work if
- // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
- // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
- // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
- // of bounding boxes is not allowed here.
-
- Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
-
- if (p.size() == 1) {
- displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
+ if (points.size() == 1) {
+ displaySnapsource(Inkscape::SnapCandidatePoint(transform.best_snapped_point.getPoint(), points.at(0).getSourceType()));
}
-
- return result;
-
}
Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p,
@@ -1080,7 +709,7 @@ void SnapManager::setupIgnoreSelection(SPDesktop const *desktop,
Inkscape::Selection *sel = _desktop->selection;
std::vector<SPItem*> const items = sel->itemList();
- for (std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();i++) {
+ for (std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i) {
_items_to_ignore.push_back(*i);
}
}
@@ -1090,51 +719,51 @@ SPDocument *SnapManager::getDocument() const
return _named_view->document;
}
-Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p,
- Transformation const transformation_type,
- Geom::Point const &transformation,
- Geom::Point const &origin,
- Geom::Dim2 const dim,
- bool const uniform) const
-{
- /* Work out the transformed version of this point */
- Geom::Point transformed;
- switch (transformation_type) {
- case TRANSLATE:
- transformed = p.getPoint() + transformation;
- break;
- case SCALE:
- transformed = (p.getPoint() - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
- break;
- case STRETCH:
- {
- Geom::Scale s(1, 1);
- if (uniform)
- s[Geom::X] = s[Geom::Y] = transformation[dim];
- else {
- s[dim] = transformation[dim];
- s[1 - dim] = 1;
- }
- transformed = ((p.getPoint() - origin) * s) + origin;
- break;
- }
- case SKEW:
- // Apply the skew factor
- transformed[dim] = (p.getPoint())[dim] + transformation[0] * ((p.getPoint())[1 - dim] - origin[1 - dim]);
- // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
- // Apply that scale factor here
- transformed[1-dim] = (p.getPoint() - origin)[1 - dim] * transformation[1] + origin[1 - dim];
- break;
- case ROTATE:
- // for rotations: transformation[0] stores the angle in radians
- transformed = (p.getPoint() - origin) * Geom::Rotate(transformation[0]) + origin;
- break;
- default:
- g_assert_not_reached();
- }
-
- return transformed;
-}
+//Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p,
+// Transformation const transformation_type,
+// Geom::Point const &transformation,
+// Geom::Point const &origin,
+// Geom::Dim2 const dim,
+// bool const uniform) const
+//{
+// /* Work out the transformed version of this point */
+// Geom::Point transformed;
+// switch (transformation_type) {
+// case TRANSLATE:
+// transformed = p.getPoint() + transformation;
+// break;
+// case SCALE:
+// transformed = (p.getPoint() - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
+// break;
+// case STRETCH:
+// {
+// Geom::Scale s(1, 1);
+// if (uniform)
+// s[Geom::X] = s[Geom::Y] = transformation[dim];
+// else {
+// s[dim] = transformation[dim];
+// s[1 - dim] = 1;
+// }
+// transformed = ((p.getPoint() - origin) * s) + origin;
+// break;
+// }
+// case SKEW:
+// // Apply the skew factor
+// transformed[dim] = (p.getPoint())[dim] + transformation[0] * ((p.getPoint())[1 - dim] - origin[1 - dim]);
+// // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
+// // Apply that scale factor here
+// transformed[1-dim] = (p.getPoint() - origin)[1 - dim] * transformation[1] + origin[1 - dim];
+// break;
+// case ROTATE:
+// // for rotations: transformation[0] stores the angle in radians
+// transformed = (p.getPoint() - origin) * Geom::Rotate(transformation[0]) + origin;
+// break;
+// default:
+// g_assert_not_reached();
+// }
+//
+// return transformed;
+//}
/**
* Mark the location of the snap source (not the snap target!) on the canvas by drawing a symbol.