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-rw-r--r--src/snap.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/snap.cpp b/src/snap.cpp
index 68f4c8465..46b9ecad2 100644
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -232,6 +232,60 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType point_
return findBestSnap(p, sc, false);
}
+// When pasting, we would like to snap to the grid. Problem is that we don't know which nodes were
+// aligned to the grid at the time of copying, so we don't know which nodes to snap. If we'd snap an
+// unaligned node to the grid, previously aligned nodes would become unaligned. That's undesirable.
+// Instead we will make sure that the offset between the source and the copy is a multiple of the grid
+// pitch. If the source was aligned, then the copy will therefore also be aligned
+// PS: Wether we really find a multiple also depends on the snapping range!
+Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t) const
+{
+ if (!_snap_enabled_globally)
+ return t;
+
+ //FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
+ SPDesktop* desktop = SP_ACTIVE_DESKTOP;
+
+ if (desktop && desktop->gridsEnabled()) {
+ bool success = false;
+ NR::Point nearest_multiple;
+ NR::Coord nearest_distance = NR_HUGE;
+
+ // It will snap to the grid for which we find the closest snap. This might be a different
+ // grid than to which the objects were initially aligned. I don't see an easy way to fix
+ // this, so when using multiple grids one can get unexpected results
+
+ // Cannot use getGridSnappers() because we need both the grids AND their snappers
+ // Therefor we iterate through all grids manually
+ for (GSList const *l = _named_view->grids; l != NULL; l = l->next) {
+ Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
+ const Inkscape::Snapper* snapper = grid->snapper;
+ if (snapper && snapper->ThisSnapperMightSnap()) {
+ // To find the nearest multiple of the grid pitch for a given translation t, we
+ // will use the grid snapper. Simply snapping the value t to the grid will do, but
+ // only if the origin of the grid is at (0,0). If it's not then compensate for this
+ // in the translation t
+ NR::Point const t_offset = from_2geom(t) + grid->origin;
+ SnappedConstraints sc;
+ // Only the first three parameters are being used for grid snappers
+ snapper->freeSnap(sc, Inkscape::Snapper::SNAPPOINT_NODE, t_offset, TRUE, boost::optional<NR::Rect>(), NULL, NULL);
+ // Find the best snap for this grid, including intersections of the grid-lines
+ Inkscape::SnappedPoint s = findBestSnap(t_offset, sc, false);
+ if (s.getSnapped() && (s.getDistance() < nearest_distance)) {
+ success = true;
+ nearest_multiple = s.getPoint() - grid->origin;
+ nearest_distance = s.getDistance();
+ }
+ }
+ }
+
+ if (success)
+ return to_2geom(nearest_multiple);
+ }
+
+ return t;
+}
+
/**
* Try to snap a point to any interested snappers. A snap will only occur along
* a line described by a Inkscape::Snapper::ConstraintLine.