diff options
Diffstat (limited to 'src/snap.cpp')
| -rw-r--r-- | src/snap.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/snap.cpp b/src/snap.cpp index 8704ce3bb..c47f93ff1 100644 --- a/src/snap.cpp +++ b/src/snap.cpp @@ -201,7 +201,7 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapCandidatePoint const Geom::OptRect const &bbox_to_snap) const { if (!someSnapperMightSnap()) { - return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false); + return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false); } SnappedConstraints sc; @@ -365,7 +365,7 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint // First project the mouse pointer onto the constraint Geom::Point pp = constraint.projection(p.getPoint()); - Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, Geom::L2(pp - p.getPoint()), 0, false, false); + Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, Geom::L2(pp - p.getPoint()), 0, false, true, false); if (!someSnapperMightSnap()) { // Always return point on constraint @@ -648,7 +648,7 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed( // the origin of the scaling, then it will scale purely in X or Y // We can therefore only calculate the scaling in this direction // and the scaling factor for the other direction should remain - // untouched (unless scaling is uniform ofcourse) + // untouched (unless scaling is uniform of course) for (int index = 0; index < 2; index++) { if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction @@ -697,9 +697,6 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed( g_assert_not_reached(); } - // When scaling, we're considering the best transformation in each direction separately. We will have a metric in each - // direction, whereas for all other transformation we only a single one-dimensional metric. That's why we need to handle - // the scaling metric differently if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) { best_transformation = result; best_snapped_point = snapped_point; |
