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-rw-r--r--src/snapped-line.cpp180
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diff --git a/src/snapped-line.cpp b/src/snapped-line.cpp
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+/**
+ * \file src/snapped-line.cpp
+ * \brief SnappedInfiniteLine class.
+ *
+ * Authors:
+ * Diederik van Lierop <mail@diedenrezi.nl>
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information.
+ */
+
+#include "snapped-line.h"
+#include "geom.h"
+
+Inkscape::SnappedLine::SnappedLine(NR::Point snapped_point, NR::Coord snapped_distance, NR::Point start_point_of_line, NR::Point end_point_of_line)
+ : _start_point_of_line(start_point_of_line), _end_point_of_line(end_point_of_line)
+{
+ _distance = snapped_distance;
+ _point = snapped_point;
+ _at_intersection = false;
+}
+
+Inkscape::SnappedLine::SnappedLine()
+{
+ _start_point_of_line = NR::Point(0,0);
+ _end_point_of_line = NR::Point(0,0);
+ _distance = NR_HUGE;
+ _point = NR::Point(0,0);
+ _at_intersection = false;
+}
+
+
+Inkscape::SnappedLine::~SnappedLine()
+{
+}
+
+Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line) const
+{
+ //TODO: Diederik, implement the intersection
+ NR::Point const intersection = NR::Point(NR_HUGE, NR_HUGE);
+
+ //if (result == INTERSECTS) {
+ /* The relevant snapped distance is the distance to the closest snapped line, not the
+ distance to the intersection. For example, when a box is almost aligned with a grid
+ in both horizontal and vertical directions, the distance to the intersection of the
+ grid lines will always be larger then the distance to a grid line. We will be snapping
+ to the closest snapped point however, so if we ever want to snap to the intersection
+ then the distance to it should at least be equal to the other distance, not greater
+ than it, as that would rule the intersection out
+ */
+ NR::Coord distance = std::min(_distance, line.getDistance());
+ //}
+ return SnappedPoint(intersection, distance);
+};
+
+
+
+Inkscape::SnappedInfiniteLine::SnappedInfiniteLine(NR::Point snapped_point, NR::Coord snapped_distance, NR::Point normal_to_line, NR::Point point_on_line)
+ : _normal_to_line(normal_to_line), _point_on_line(point_on_line)
+{
+ _distance = snapped_distance;
+ _point = snapped_point;
+ _at_intersection = false;
+}
+
+Inkscape::SnappedInfiniteLine::SnappedInfiniteLine()
+{
+ _normal_to_line = NR::Point(0,0);
+ _point_on_line = NR::Point(0,0);
+ _distance = NR_HUGE;
+ _point = NR::Point(0,0);
+ _at_intersection = false;
+}
+
+Inkscape::SnappedInfiniteLine::~SnappedInfiniteLine()
+{
+}
+
+Inkscape::SnappedPoint Inkscape::SnappedInfiniteLine::intersect(SnappedInfiniteLine const &line) const
+{
+ // Calculate the intersection of to infinite lines, which are both within snapping range
+ // The point of intersection should be considered for snapping, but might be outside the snapping range
+
+ NR::Point intersection = NR::Point(NR_HUGE, NR_HUGE);
+ NR::Coord distance = NR_HUGE;
+
+ IntersectorKind result = intersector_line_intersection(getNormal(), getConstTerm(),
+ line.getNormal(), line.getConstTerm(), intersection);
+
+ /*std::cout << "n0 = " << getNormal() << std::endl;
+ std::cout << "n1 = " << line.getNormal() << std::endl;
+ std::cout << "c0 = " << getConstTerm() << std::endl;
+ std::cout << "c1 = " << line.getConstTerm() << std::endl;*/
+
+ if (result == INTERSECTS) {
+ /* The relevant snapped distance is the distance to the closest snapped line, not the
+ distance to the intersection. For example, when a box is almost aligned with a grid
+ in both horizontal and vertical directions, the distance to the intersection of the
+ grid lines will always be larger then the distance to a grid line. We will be snapping
+ to the closest snapped point however, so if we ever want to snap to the intersection
+ then the distance to it should at least be equal to the other distance, not greater
+ than it, as that would rule the intersection out
+ */
+ distance = std::min(_distance, line.getDistance());
+ //std::cout << "Intersected nicely, now getSIL distance = " << distance << std::endl;
+ }
+
+ //std::cout << "getSIL distance = " << distance << std::endl;
+
+ return SnappedPoint(intersection, distance, result == INTERSECTS);
+}
+
+// search for the closest snapped infinite line
+bool getClosestSIL(std::list<Inkscape::SnappedInfiniteLine> &list, Inkscape::SnappedInfiniteLine &result)
+{
+ bool success = false;
+
+ for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator i = list.begin(); i != list.end(); i++) {
+ if ((i == list.begin()) || (*i).getDistance() < result.getDistance()) {
+ result = *i;
+ success = true;
+ }
+ }
+
+ return success;
+}
+
+// search for the closest intersection of two snapped infinite lines, which are both member of the same collection
+bool getClosestIntersectionSIL(std::list<Inkscape::SnappedInfiniteLine> &list, Inkscape::SnappedPoint &result)
+{
+ bool success = false;
+
+ for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator i = list.begin(); i != list.end(); i++) {
+ std::list<Inkscape::SnappedInfiniteLine>::const_iterator j = i;
+ j++;
+ for (; j != list.end(); j++) {
+ Inkscape::SnappedPoint sp = (*i).intersect(*j);
+ if (sp.getAtIntersection()) {
+ if (!success || sp.getDistance() < result.getDistance()) {
+ // !success because the first intersection cannot be compared to a previous one
+ result = sp;
+ success = true;
+ }
+ }
+ }
+ }
+
+ return success;
+}
+
+// search for the closest intersection of two snapped infinite lines, which are in two different collections
+bool getClosestIntersectionSIL(std::list<Inkscape::SnappedInfiniteLine> &list1, std::list<Inkscape::SnappedInfiniteLine> &list2, Inkscape::SnappedPoint &result)
+{
+ bool success = false;
+
+ for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator i = list1.begin(); i != list1.end(); i++) {
+ for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
+ Inkscape::SnappedPoint sp = (*i).intersect(*j);
+ if (sp.getAtIntersection()) {
+ if (!success || sp.getDistance() < result.getDistance()) {
+ // !success because the first intersection cannot be compared to a previous one
+ result = sp;
+ success = true;
+ }
+ }
+ }
+ }
+
+ return success;
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :