diff options
Diffstat (limited to 'src/sp-fediffuselighting.cpp')
| -rw-r--r-- | src/sp-fediffuselighting.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/sp-fediffuselighting.cpp b/src/sp-fediffuselighting.cpp index a44ac5894..96dee569b 100644 --- a/src/sp-fediffuselighting.cpp +++ b/src/sp-fediffuselighting.cpp @@ -45,7 +45,7 @@ static void sp_feDiffuseLighting_child_added(SPObject *object, Inkscape::XML::Node *ref); static void sp_feDiffuseLighting_remove_child(SPObject *object, Inkscape::XML::Node *child); static void sp_feDiffuseLighting_order_changed(SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref); -static Inkscape::XML::Node *sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Node *repr, guint flags); +static Inkscape::XML::Node *sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags); static void sp_feDiffuseLighting_build_renderer(SPFilterPrimitive *primitive, NR::Filter *filter); static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting); @@ -239,7 +239,7 @@ sp_feDiffuseLighting_update(SPObject *object, SPCtx *ctx, guint flags) * Writes its settings to an incoming repr object, if any. */ static Inkscape::XML::Node * -sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Node *repr, guint flags) +sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) { SPFeDiffuseLighting *fediffuselighting = SP_FEDIFFUSELIGHTING(object); @@ -249,7 +249,7 @@ sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Node *repr, guint fl // is this sane? //repr->mergeFrom(SP_OBJECT_REPR(object), "id"); } else { - repr = SP_OBJECT_REPR(object)->duplicate(NULL); // FIXME + repr = SP_OBJECT_REPR(object)->duplicate(doc); } } @@ -270,7 +270,7 @@ sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Node *repr, guint fl repr->setAttribute("lighting-color", NULL); if (((SPObjectClass *) feDiffuseLighting_parent_class)->write) { - ((SPObjectClass *) feDiffuseLighting_parent_class)->write(object, repr, flags); + ((SPObjectClass *) feDiffuseLighting_parent_class)->write(object, doc, repr, flags); } return repr; |
