diff options
Diffstat (limited to 'src/sp-mesh-patch.cpp')
| -rw-r--r-- | src/sp-mesh-patch.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/sp-mesh-patch.cpp b/src/sp-mesh-patch.cpp index e7c7c837d..834c09935 100644 --- a/src/sp-mesh-patch.cpp +++ b/src/sp-mesh-patch.cpp @@ -20,9 +20,9 @@ #include "attributes.h" #include "xml/repr.h" -SPMeshPatch* SPMeshPatch::getNextMeshPatch() +SPMeshpatch* SPMeshpatch::getNextMeshpatch() { - SPMeshPatch *result = 0; + SPMeshpatch *result = 0; for (SPObject* obj = getNext(); obj && !result; obj = obj->getNext()) { if (SP_IS_MESHPATCH(obj)) { @@ -33,19 +33,19 @@ SPMeshPatch* SPMeshPatch::getNextMeshPatch() return result; } -SPMeshPatch* SPMeshPatch::getPrevMeshPatch() +SPMeshpatch* SPMeshpatch::getPrevMeshpatch() { - SPMeshPatch *result = 0; + SPMeshpatch *result = 0; for (SPObject* obj = getPrev(); obj; obj = obj->getPrev()) { - // The closest previous SPObject that is an SPMeshPatch *should* be ourself. + // The closest previous SPObject that is an SPMeshpatch *should* be ourself. if (SP_IS_MESHPATCH(obj)) { - SPMeshPatch* meshpatch = SP_MESHPATCH(obj); + SPMeshpatch* meshpatch = SP_MESHPATCH(obj); // Sanity check to ensure we have a proper sibling structure. - if (meshpatch->getNextMeshPatch() == this) { + if (meshpatch->getNextMeshpatch() == this) { result = meshpatch; } else { - g_warning("SPMeshPatch previous/next relationship broken"); + g_warning("SPMeshpatch previous/next relationship broken"); } break; } @@ -59,14 +59,14 @@ SPMeshPatch* SPMeshPatch::getPrevMeshPatch() * Mesh Patch */ -SPMeshPatch::SPMeshPatch() : SPObject() { +SPMeshpatch::SPMeshpatch() : SPObject() { this->tensor_string = NULL; } -SPMeshPatch::~SPMeshPatch() { +SPMeshpatch::~SPMeshpatch() { } -void SPMeshPatch::build(SPDocument* doc, Inkscape::XML::Node* repr) { +void SPMeshpatch::build(SPDocument* doc, Inkscape::XML::Node* repr) { SPObject::build(doc, repr); this->readAttr( "tensor" ); @@ -76,7 +76,7 @@ void SPMeshPatch::build(SPDocument* doc, Inkscape::XML::Node* repr) { * Virtual build: set meshpatch attributes from its associated XML node. */ -void SPMeshPatch::set(unsigned int key, const gchar* value) { +void SPMeshpatch::set(unsigned int key, const gchar* value) { switch (key) { case SP_ATTR_TENSOR: { if (value) { @@ -95,9 +95,9 @@ void SPMeshPatch::set(unsigned int key, const gchar* value) { * Virtual set: set attribute to value. */ -Inkscape::XML::Node* SPMeshPatch::write(Inkscape::XML::Document* xml_doc, Inkscape::XML::Node* repr, guint flags) { +Inkscape::XML::Node* SPMeshpatch::write(Inkscape::XML::Document* xml_doc, Inkscape::XML::Node* repr, guint flags) { if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) { - repr = xml_doc->createElement("svg:meshPatch"); + repr = xml_doc->createElement("svg:meshpatch"); } SPObject::write(xml_doc, repr, flags); |
