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diff --git a/src/sp-offset.cpp b/src/sp-offset.cpp
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+#define __SP_OFFSET_C__
+
+/** \file
+ * Implementation of <path sodipodi:type="inkscape:offset">.
+ */
+
+/*
+ * Authors: (of the sp-spiral.c upon which this file was constructed):
+ * Mitsuru Oka <oka326@parkcity.ne.jp>
+ * Lauris Kaplinski <lauris@kaplinski.com>
+ *
+ * Copyright (C) 1999-2002 Lauris Kaplinski
+ * Copyright (C) 2000-2001 Ximian, Inc.
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+
+#include "svg/svg.h"
+#include "attributes.h"
+#include "display/curve.h"
+#include <glibmm/i18n.h>
+
+#include "livarot/Path.h"
+#include "livarot/Shape.h"
+
+#include "enums.h"
+#include "prefs-utils.h"
+#include "sp-text.h"
+#include "sp-offset.h"
+#include "sp-use-reference.h"
+#include "uri.h"
+
+#include "libnr/n-art-bpath.h"
+#include <libnr/nr-matrix-fns.h>
+
+#include "xml/repr.h"
+
+class SPDocument;
+
+#define noOFFSET_VERBOSE
+
+/** \note
+ * SPOffset is a derivative of SPShape, much like the SPSpiral or SPRect.
+ * The goal is to have a source shape (= originalPath), an offset (= radius)
+ * and compute the offset of the source by the radius. To get it to work,
+ * one needs to know what the source is and what the radius is, and how it's
+ * stored in the xml representation. The object itself is a "path" element,
+ * to get lots of shape functionality for free. The source is the easy part:
+ * it's stored in a "inkscape:original" attribute in the path. In case of
+ * "linked" offset, as they've been dubbed, there is an additional
+ * "inkscape:href" that contains the id of an element of the svg.
+ * When built, the object will attach a listener vector to that object and
+ * rebuild the "inkscape:original" whenever the href'd object changes. This
+ * is of course grossly inefficient, and also does not react to changes
+ * to the href'd during context stuff (like changing the shape of a star by
+ * dragging control points) unless the path of that object is changed during
+ * the context (seems to be the case for SPEllipse). The computation of the
+ * offset is done in sp_offset_set_shape(), a function that is called whenever
+ * a change occurs to the offset (change of source or change of radius).
+ * just like the sp-star and other, this path derivative can make control
+ * points, or more precisely one control point, that's enough to define the
+ * radius (look in object-edit).
+ */
+
+static void sp_offset_class_init (SPOffsetClass * klass);
+static void sp_offset_init (SPOffset * offset);
+static void sp_offset_finalize(GObject *obj);
+
+static void sp_offset_build (SPObject * object, SPDocument * document,
+ Inkscape::XML::Node * repr);
+static Inkscape::XML::Node *sp_offset_write (SPObject * object, Inkscape::XML::Node * repr,
+ guint flags);
+static void sp_offset_set (SPObject * object, unsigned int key,
+ const gchar * value);
+static void sp_offset_update (SPObject * object, SPCtx * ctx, guint flags);
+static void sp_offset_release (SPObject * object);
+
+static gchar *sp_offset_description (SPItem * item);
+static void sp_offset_snappoints(SPItem const *item, SnapPointsIter p);
+static void sp_offset_set_shape (SPShape * shape);
+
+Path *bpath_to_liv_path (NArtBpath * bpath);
+
+static void refresh_offset_source(SPOffset* offset);
+
+static void sp_offset_start_listening(SPOffset *offset,SPObject* to);
+static void sp_offset_quit_listening(SPOffset *offset);
+static void sp_offset_href_changed(SPObject *old_ref, SPObject *ref, SPOffset *offset);
+static void sp_offset_move_compensate(NR::Matrix const *mp, SPItem *original, SPOffset *self);
+static void sp_offset_delete_self(SPObject *deleted, SPOffset *self);
+static void sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *item);
+
+
+// slow= source path->polygon->offset of polygon->polygon->path
+// fast= source path->offset of source path->polygon->path
+// fast is not mathematically correct, because computing the offset of a single
+// cubic bezier patch is not trivial; in particular, there are problems with holes
+// reappearing in offset when the radius becomes too large
+static bool use_slow_but_correct_offset_method=false;
+
+
+// nothing special here, same for every class in sodipodi/inkscape
+static SPShapeClass *parent_class;
+
+/**
+ * Register SPOffset class and return its type number.
+ */
+GType
+sp_offset_get_type (void)
+{
+ static GType offset_type = 0;
+
+ if (!offset_type)
+ {
+ GTypeInfo offset_info = {
+ sizeof (SPOffsetClass),
+ NULL, /* base_init */
+ NULL, /* base_finalize */
+ (GClassInitFunc) sp_offset_class_init,
+ NULL, /* class_finalize */
+ NULL, /* class_data */
+ sizeof (SPOffset),
+ 16, /* n_preallocs */
+ (GInstanceInitFunc) sp_offset_init,
+ NULL, /* value_table */
+ };
+ offset_type =
+ g_type_register_static (SP_TYPE_SHAPE, "SPOffset", &offset_info,
+ (GTypeFlags) 0);
+ }
+ return offset_type;
+}
+
+/**
+ * SPOffset vtable initialization.
+ */
+static void
+sp_offset_class_init(SPOffsetClass *klass)
+{
+ GObjectClass *gobject_class = (GObjectClass *) klass;
+ SPObjectClass *sp_object_class = (SPObjectClass *) klass;
+ SPItemClass *item_class = (SPItemClass *) klass;
+ SPShapeClass *shape_class = (SPShapeClass *) klass;
+
+ parent_class = (SPShapeClass *) g_type_class_ref (SP_TYPE_SHAPE);
+
+ gobject_class->finalize = sp_offset_finalize;
+
+ sp_object_class->build = sp_offset_build;
+ sp_object_class->write = sp_offset_write;
+ sp_object_class->set = sp_offset_set;
+ sp_object_class->update = sp_offset_update;
+ sp_object_class->release = sp_offset_release;
+
+ item_class->description = sp_offset_description;
+ item_class->snappoints = sp_offset_snappoints;
+
+ shape_class->set_shape = sp_offset_set_shape;
+}
+
+/**
+ * Callback for SPOffset object initialization.
+ */
+static void
+sp_offset_init(SPOffset *offset)
+{
+ offset->rad = 1.0;
+ offset->original = NULL;
+ offset->originalPath = NULL;
+ offset->knotSet = false;
+ offset->sourceDirty=false;
+ offset->isUpdating=false;
+ // init various connections
+ offset->sourceHref = NULL;
+ offset->sourceRepr = NULL;
+ offset->sourceObject = NULL;
+ new (&offset->_delete_connection) sigc::connection();
+ new (&offset->_changed_connection) sigc::connection();
+ new (&offset->_transformed_connection) sigc::connection();
+ // set up the uri reference
+ offset->sourceRef = new SPUseReference(SP_OBJECT(offset));
+ offset->_changed_connection = offset->sourceRef->changedSignal().connect(sigc::bind(sigc::ptr_fun(sp_offset_href_changed), offset));
+}
+
+/**
+ * Callback for SPOffset finalization.
+ */
+static void
+sp_offset_finalize(GObject *obj)
+{
+ SPOffset *offset = (SPOffset *) obj;
+
+ delete offset->sourceRef;
+ offset->_delete_connection.~connection();
+ offset->_changed_connection.~connection();
+ offset->_transformed_connection.~connection();
+}
+
+/**
+ * Virtual build: set offset attributes from corresponding repr.
+ */
+static void
+sp_offset_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
+{
+ if (((SPObjectClass *) parent_class)->build)
+ ((SPObjectClass *) parent_class)->build (object, document, repr);
+
+ if (object->repr->attribute("inkscape:radius")) {
+ sp_object_read_attr (object, "inkscape:radius");
+ } else {
+ gchar const *oldA = object->repr->attribute("sodipodi:radius");
+ object->repr->setAttribute("inkscape:radius",oldA);
+ object->repr->setAttribute("sodipodi:radius",NULL);
+
+ sp_object_read_attr (object, "inkscape:radius");
+ }
+ if (object->repr->attribute("inkscape:original")) {
+ sp_object_read_attr (object, "inkscape:original");
+ } else {
+ gchar const *oldA = object->repr->attribute("sodipodi:original");
+ object->repr->setAttribute("inkscape:original",oldA);
+ object->repr->setAttribute("sodipodi:original",NULL);
+
+ sp_object_read_attr (object, "inkscape:original");
+ }
+ if (object->repr->attribute("xlink:href")) {
+ sp_object_read_attr(object, "xlink:href");
+ } else {
+ gchar const *oldA = object->repr->attribute("inkscape:href");
+ if (oldA) {
+ size_t lA = strlen(oldA);
+ char *nA=(char*)malloc((lA+1)*sizeof(char));
+ memcpy(nA+1,oldA,lA*sizeof(char));
+ nA[0]='#';
+ nA[lA+1]=0;
+ object->repr->setAttribute("xlink:href",nA);
+ free(nA);
+ object->repr->setAttribute("inkscape:href",NULL);
+ }
+ sp_object_read_attr (object, "xlink:href");
+ }
+}
+
+/**
+ * Virtual write: write offset attributes to corresponding repr.
+ */
+static Inkscape::XML::Node *
+sp_offset_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
+{
+ SPOffset *offset = SP_OFFSET (object);
+
+ if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
+ repr = sp_repr_new ("svg:path");
+ }
+
+ if (flags & SP_OBJECT_WRITE_EXT) {
+ /** \todo
+ * Fixme: we may replace these attributes by
+ * inkscape:offset="cx cy exp revo rad arg t0"
+ */
+ repr->setAttribute("sodipodi:type", "inkscape:offset");
+ sp_repr_set_svg_double(repr, "inkscape:radius", offset->rad);
+ repr->setAttribute("inkscape:original", offset->original);
+ repr->setAttribute("inkscape:href", offset->sourceHref);
+ }
+
+
+ // Make sure the object has curve
+ SPCurve *curve = sp_shape_get_curve (SP_SHAPE (offset));
+ if (curve == NULL) {
+ sp_offset_set_shape (SP_SHAPE (offset));
+ }
+
+ // write that curve to "d"
+ char *d = sp_svg_write_path (((SPShape *) offset)->curve->bpath);
+ repr->setAttribute("d", d);
+ g_free (d);
+
+ if (((SPObjectClass *) (parent_class))->write)
+ ((SPObjectClass *) (parent_class))->write (object, repr,
+ flags | SP_SHAPE_WRITE_PATH);
+
+ return repr;
+}
+
+/**
+ * Virtual release callback.
+ */
+static void
+sp_offset_release(SPObject *object)
+{
+ SPOffset *offset = (SPOffset *) object;
+
+ if (offset->original) free (offset->original);
+ if (offset->originalPath) delete ((Path *) offset->originalPath);
+ offset->original = NULL;
+ offset->originalPath = NULL;
+
+ sp_offset_quit_listening(offset);
+
+ offset->_changed_connection.disconnect();
+ g_free(offset->sourceHref);
+ offset->sourceHref = NULL;
+ offset->sourceRef->detach();
+
+ if (((SPObjectClass *) parent_class)->release) {
+ ((SPObjectClass *) parent_class)->release (object);
+ }
+
+}
+
+/**
+ * Set callback: the function that is called whenever a change is made to
+ * the description of the object.
+ */
+static void
+sp_offset_set(SPObject *object, unsigned key, gchar const *value)
+{
+ SPOffset *offset = SP_OFFSET (object);
+
+ if ( offset->sourceDirty ) refresh_offset_source(offset);
+
+ /* fixme: we should really collect updates */
+ switch (key)
+ {
+ case SP_ATTR_INKSCAPE_ORIGINAL:
+ case SP_ATTR_SODIPODI_ORIGINAL:
+ if (value == NULL) {
+ } else {
+ if (offset->original) {
+ free (offset->original);
+ delete ((Path *) offset->originalPath);
+ offset->original = NULL;
+ offset->originalPath = NULL;
+ }
+ NArtBpath *bpath;
+ SPCurve *curve;
+
+ offset->original = strdup (value);
+
+ bpath = sp_svg_read_path (offset->original);
+ curve = sp_curve_new_from_bpath (bpath); // curve se chargera de detruire bpath
+ g_assert (curve != NULL);
+ offset->originalPath = bpath_to_liv_path (curve->bpath);
+ sp_curve_unref (curve);
+
+ offset->knotSet = false;
+ if ( offset->isUpdating == false ) object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+ }
+ break;
+ case SP_ATTR_INKSCAPE_RADIUS:
+ case SP_ATTR_SODIPODI_RADIUS:
+ if (!sp_svg_length_read_computed_absolute (value, &offset->rad)) {
+ if (fabs (offset->rad) < 0.01)
+ offset->rad = (offset->rad < 0) ? -0.01 : 0.01;
+ offset->knotSet = false; // knotset=false because it's not set from the context
+ }
+ if ( offset->isUpdating == false ) object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+ break;
+ case SP_ATTR_INKSCAPE_HREF:
+ case SP_ATTR_XLINK_HREF:
+ if ( value == NULL ) {
+ sp_offset_quit_listening(offset);
+ if ( offset->sourceHref ) g_free(offset->sourceHref);
+ offset->sourceHref = NULL;
+ offset->sourceRef->detach();
+ } else {
+ if ( offset->sourceHref && ( strcmp(value, offset->sourceHref) == 0 ) ) {
+ } else {
+ if ( offset->sourceHref ) g_free(offset->sourceHref);
+ offset->sourceHref = g_strdup(value);
+ try {
+ offset->sourceRef->attach(Inkscape::URI(value));
+ } catch (Inkscape::BadURIException &e) {
+ g_warning("%s", e.what());
+ offset->sourceRef->detach();
+ }
+ }
+ }
+ break;
+ default:
+ if (((SPObjectClass *) parent_class)->set)
+ ((SPObjectClass *) parent_class)->set (object, key, value);
+ break;
+ }
+}
+
+/**
+ * Update callback: the object has changed, recompute its shape.
+ */
+static void
+sp_offset_update(SPObject *object, SPCtx *ctx, guint flags)
+{
+ SPOffset* offset = SP_OFFSET(object);
+ offset->isUpdating=true; // prevent sp_offset_set from requesting updates
+ if ( offset->sourceDirty ) refresh_offset_source(offset);
+ if (flags &
+ (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG |
+ SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
+ sp_shape_set_shape ((SPShape *) object);
+ }
+ offset->isUpdating=false;
+
+ if (((SPObjectClass *) parent_class)->update)
+ ((SPObjectClass *) parent_class)->update (object, ctx, flags);
+}
+
+/**
+ * Returns a textual description of object.
+ */
+static gchar *
+sp_offset_description(SPItem *item)
+{
+ SPOffset *offset = SP_OFFSET (item);
+
+ if ( offset->sourceHref ) {
+ // TRANSLATORS COMMENT: %s is either "outset" or "inset" depending on sign
+ return g_strdup_printf(_("<b>Linked offset</b>, %s by %f pt"),
+ (offset->rad >= 0)? _("outset") : _("inset"), fabs (offset->rad));
+ } else {
+ // TRANSLATORS COMMENT: %s is either "outset" or "inset" depending on sign
+ return g_strdup_printf(_("<b>Dynamic offset</b>, %s by %f pt"),
+ (offset->rad >= 0)? _("outset") : _("inset"), fabs (offset->rad));
+ }
+}
+
+/**
+ * Converts an NArtBpath (like the one stored in a SPCurve) into a
+ * livarot Path. Duplicate of splivarot.
+ */
+Path *
+bpath_to_liv_path(NArtBpath *bpath)
+{
+ if (bpath == NULL)
+ return NULL;
+
+ Path *dest = new Path;
+ dest->SetBackData (false);
+ {
+ int i;
+ bool closed = false;
+ float lastX = 0.0;
+ float lastY = 0.0;
+
+ for (i = 0; bpath[i].code != NR_END; i++)
+ {
+ switch (bpath[i].code)
+ {
+ case NR_LINETO:
+ lastX = bpath[i].x3;
+ lastY = bpath[i].y3;
+ {
+ NR::Point tmp(lastX,lastY);
+ dest->LineTo (tmp);
+ }
+ break;
+
+ case NR_CURVETO:
+ {
+ NR::Point tmp(bpath[i].x3, bpath[i].y3);
+ NR::Point tms;
+ tms[0]=3 * (bpath[i].x1 - lastX);
+ tms[1]=3 * (bpath[i].y1 - lastY);
+ NR::Point tme;
+ tme[0]=3 * (bpath[i].x3 - bpath[i].x2);
+ tme[1]= 3 * (bpath[i].y3 - bpath[i].y2);
+ dest->CubicTo (tmp,tms,tme);
+ }
+ lastX = bpath[i].x3;
+ lastY = bpath[i].y3;
+ break;
+
+ case NR_MOVETO_OPEN:
+ case NR_MOVETO:
+ if (closed)
+ dest->Close ();
+ closed = (bpath[i].code == NR_MOVETO);
+ lastX = bpath[i].x3;
+ lastY = bpath[i].y3;
+ {
+ NR::Point tmp(lastX,lastY);
+ dest->MoveTo(tmp);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (closed)
+ dest->Close ();
+ }
+
+ return dest;
+}
+
+/**
+ * Compute and set shape's offset.
+ */
+static void
+sp_offset_set_shape(SPShape *shape)
+{
+ SPOffset *offset = SP_OFFSET (shape);
+
+ if ( offset->originalPath == NULL ) {
+ // oops : no path?! (the offset object should do harakiri)
+ return;
+ }
+#ifdef OFFSET_VERBOSE
+ g_print ("rad=%g\n", offset->rad);
+#endif
+ // au boulot
+
+ if ( fabs(offset->rad) < 0.01 ) {
+ // grosso modo: 0
+ // just put the source shape as the offseted one, no one will notice
+ // it's also useless to compute the offset with a 0 radius
+
+ const char *res_d = SP_OBJECT(shape)->repr->attribute("inkscape:original");
+ if ( res_d ) {
+ NArtBpath *bpath = sp_svg_read_path (res_d);
+ SPCurve *c = sp_curve_new_from_bpath (bpath);
+ g_assert(c != NULL);
+ sp_shape_set_curve_insync ((SPShape *) offset, c, TRUE);
+ sp_curve_unref (c);
+ }
+ return;
+ }
+
+ // extra paraniac careful check. the preceding if () should take care of this case
+ if (fabs (offset->rad) < 0.01)
+ offset->rad = (offset->rad < 0) ? -0.01 : 0.01;
+
+ Path *orig = new Path;
+ orig->Copy ((Path *) offset->originalPath);
+
+ if ( use_slow_but_correct_offset_method == false ) {
+ // version par outline
+ Shape *theShape = new Shape;
+ Shape *theRes = new Shape;
+ Path *originaux[1];
+ Path *res = new Path;
+ res->SetBackData (false);
+
+ // and now: offset
+ float o_width;
+ if (offset->rad >= 0)
+ {
+ o_width = offset->rad;
+ orig->OutsideOutline (res, o_width, join_round, butt_straight, 20.0);
+ }
+ else
+ {
+ o_width = -offset->rad;
+ orig->OutsideOutline (res, -o_width, join_round, butt_straight, 20.0);
+ }
+
+ if (o_width >= 1.0)
+ {
+ // res->ConvertForOffset (1.0, orig, offset->rad);
+ res->ConvertWithBackData (1.0);
+ }
+ else
+ {
+ // res->ConvertForOffset (o_width, orig, offset->rad);
+ res->ConvertWithBackData (o_width);
+ }
+ res->Fill (theShape, 0);
+ theRes->ConvertToShape (theShape, fill_positive);
+ originaux[0] = res;
+
+ theRes->ConvertToForme (orig, 1, originaux);
+
+ SPItem *item = shape;
+ NR::Rect bbox = sp_item_bbox_desktop (item);
+ if (!bbox.isEmpty()) {
+ gdouble size = L2(bbox.dimensions());
+ gdouble const exp = NR::expansion(item->transform);
+ if (exp != 0)
+ size /= exp;
+ orig->Coalesce (size * 0.001);
+ //g_print ("coa %g exp %g item %p\n", size * 0.001, exp, item);
+ }
+
+
+ // if (o_width >= 1.0)
+ // {
+ // orig->Coalesce (0.1); // small treshhold, since we only want to get rid of small segments
+ // the curve should already be computed by the Outline() function
+ // orig->ConvertEvenLines (1.0);
+ // orig->Simplify (0.5);
+ // }
+ // else
+ // {
+ // orig->Coalesce (0.1*o_width);
+ // orig->ConvertEvenLines (o_width);
+ // orig->Simplify (0.5 * o_width);
+ // }
+
+ delete theShape;
+ delete theRes;
+ delete res;
+ } else {
+ // version par makeoffset
+ Shape *theShape = new Shape;
+ Shape *theRes = new Shape;
+
+
+ // and now: offset
+ float o_width;
+ if (offset->rad >= 0)
+ {
+ o_width = offset->rad;
+ }
+ else
+ {
+ o_width = -offset->rad;
+ }
+
+ // one has to have a measure of the details
+ if (o_width >= 1.0)
+ {
+ orig->ConvertWithBackData (0.5);
+ }
+ else
+ {
+ orig->ConvertWithBackData (0.5*o_width);
+ }
+ orig->Fill (theShape, 0);
+ theRes->ConvertToShape (theShape, fill_positive);
+ Path *originaux[1];
+ originaux[0]=orig;
+ Path *res = new Path;
+ theRes->ConvertToForme (res, 1, originaux);
+ int nbPart=0;
+ Path** parts=res->SubPaths(nbPart,true);
+ char *holes=(char*)malloc(nbPart*sizeof(char));
+ // we offset contours separately, because we can.
+ // this way, we avoid doing a unique big ConvertToShape when dealing with big shapes with lots of holes
+ {
+ Shape* onePart=new Shape;
+ Shape* oneCleanPart=new Shape;
+ theShape->Reset();
+ for (int i=0;i<nbPart;i++) {
+ double partSurf=parts[i]->Surface();
+ parts[i]->Convert(1.0);
+ {
+ // raffiner si besoin
+ double bL,bT,bR,bB;
+ parts[i]->PolylineBoundingBox(bL,bT,bR,bB);
+ double mesure=((bR-bL)+(bB-bT))*0.5;
+ if ( mesure < 10.0 ) {
+ parts[i]->Convert(0.02*mesure);
+ }
+ }
+ if ( partSurf < 0 ) { // inverse par rapport a la realite
+ // plein
+ holes[i]=0;
+ parts[i]->Fill(oneCleanPart,0);
+ onePart->ConvertToShape(oneCleanPart,fill_positive); // there aren't intersections in that one, but maybe duplicate points and null edges
+ oneCleanPart->MakeOffset(onePart,offset->rad,join_round,20.0);
+ onePart->ConvertToShape(oneCleanPart,fill_positive);
+
+ onePart->CalcBBox();
+ double typicalSize=0.5*((onePart->rightX-onePart->leftX)+(onePart->bottomY-onePart->topY));
+ if ( typicalSize < 0.05 ) typicalSize=0.05;
+ typicalSize*=0.01;
+ if ( typicalSize > 1.0 ) typicalSize=1.0;
+ onePart->ConvertToForme (parts[i]);
+ parts[i]->ConvertEvenLines (typicalSize);
+ parts[i]->Simplify (typicalSize);
+ double nPartSurf=parts[i]->Surface();
+ if ( nPartSurf >= 0 ) {
+ // inversion de la surface -> disparait
+ delete parts[i];
+ parts[i]=NULL;
+ } else {
+ }
+/* int firstP=theShape->nbPt;
+ for (int j=0;j<onePart->nbPt;j++) theShape->AddPoint(onePart->pts[j].x);
+ for (int j=0;j<onePart->nbAr;j++) theShape->AddEdge(firstP+onePart->aretes[j].st,firstP+onePart->aretes[j].en);*/
+ } else {
+ // trou
+ holes[i]=1;
+ parts[i]->Fill(oneCleanPart,0,false,true,true);
+ onePart->ConvertToShape(oneCleanPart,fill_positive);
+ oneCleanPart->MakeOffset(onePart,-offset->rad,join_round,20.0);
+ onePart->ConvertToShape(oneCleanPart,fill_positive);
+// for (int j=0;j<onePart->nbAr;j++) onePart->Inverse(j); // pas oublier de reinverser
+
+ onePart->CalcBBox();
+ double typicalSize=0.5*((onePart->rightX-onePart->leftX)+(onePart->bottomY-onePart->topY));
+ if ( typicalSize < 0.05 ) typicalSize=0.05;
+ typicalSize*=0.01;
+ if ( typicalSize > 1.0 ) typicalSize=1.0;
+ onePart->ConvertToForme (parts[i]);
+ parts[i]->ConvertEvenLines (typicalSize);
+ parts[i]->Simplify (typicalSize);
+ double nPartSurf=parts[i]->Surface();
+ if ( nPartSurf >= 0 ) {
+ // inversion de la surface -> disparait
+ delete parts[i];
+ parts[i]=NULL;
+ } else {
+ }
+
+ /* int firstP=theShape->nbPt;
+ for (int j=0;j<onePart->nbPt;j++) theShape->AddPoint(onePart->pts[j].x);
+ for (int j=0;j<onePart->nbAr;j++) theShape->AddEdge(firstP+onePart->aretes[j].en,firstP+onePart->aretes[j].st);*/
+ }
+// delete parts[i];
+ }
+// theShape->MakeOffset(theRes,offset->rad,join_round,20.0);
+ delete onePart;
+ delete oneCleanPart;
+ }
+ if ( nbPart > 1 ) {
+ theShape->Reset();
+ for (int i=0;i<nbPart;i++) {
+ if ( parts[i] ) {
+ parts[i]->ConvertWithBackData(1.0);
+ if ( holes[i] ) {
+ parts[i]->Fill(theShape,i,true,true,true);
+ } else {
+ parts[i]->Fill(theShape,i,true,true,false);
+ }
+ }
+ }
+ theRes->ConvertToShape (theShape, fill_positive);
+ theRes->ConvertToForme (orig,nbPart,parts);
+ for (int i=0;i<nbPart;i++) if ( parts[i] ) delete parts[i];
+ } else if ( nbPart == 1 ) {
+ orig->Copy(parts[0]);
+ for (int i=0;i<nbPart;i++) if ( parts[i] ) delete parts[i];
+ } else {
+ orig->Reset();
+ }
+// theRes->ConvertToShape (theShape, fill_positive);
+// theRes->ConvertToForme (orig);
+
+/* if (o_width >= 1.0) {
+ orig->ConvertEvenLines (1.0);
+ orig->Simplify (1.0);
+ } else {
+ orig->ConvertEvenLines (1.0*o_width);
+ orig->Simplify (1.0 * o_width);
+ }*/
+
+ if ( parts ) free(parts);
+ if ( holes ) free(holes);
+ delete res;
+ delete theShape;
+ delete theRes;
+ }
+ {
+ char *res_d = NULL;
+ if (orig->descr_cmd.size() <= 1)
+ {
+ // Aie.... nothing left.
+ res_d = strdup ("M 0 0 L 0 0 z");
+ //printf("%s\n",res_d);
+ }
+ else
+ {
+
+ res_d = orig->svg_dump_path ();
+ }
+ delete orig;
+
+ NArtBpath *bpath = sp_svg_read_path (res_d);
+ SPCurve *c = sp_curve_new_from_bpath (bpath);
+ g_assert(c != NULL);
+ sp_shape_set_curve_insync ((SPShape *) offset, c, TRUE);
+ sp_curve_unref (c);
+
+ free (res_d);
+ }
+}
+
+/**
+ * Virtual snappoints function.
+ */
+static void sp_offset_snappoints(SPItem const *item, SnapPointsIter p)
+{
+ if (((SPItemClass *) parent_class)->snappoints) {
+ ((SPItemClass *) parent_class)->snappoints (item, p);
+ }
+}
+
+
+// utilitaires pour les poignees
+// used to get the distance to the shape: distance to polygon give the fabs(radius), we still need
+// the sign. for edges, it's easy to determine which side the point is on, for points of the polygon
+// it's trickier: we need to identify which angle the point is in; to that effect, we take each
+// successive clockwise angle (A,C) and check if the vector B given by the point is in the angle or
+// outside.
+// another method would be to use the Winding() function to test whether the point is inside or outside
+// the polygon (it would be wiser to do so, in fact, but i like being stupid)
+
+/**
+ *
+ * \todo
+ * FIXME: This can be done using linear operations, more stably and
+ * faster. method: transform A and C into B's space, A should be
+ * negative and B should be positive in the orthogonal component. I
+ * think this is equivalent to
+ * dot(A, rot90(B))*dot(C, rot90(B)) == -1.
+ * -- njh
+ */
+bool
+vectors_are_clockwise (NR::Point A, NR::Point B, NR::Point C)
+{
+ using NR::rot90;
+ double ab_s = dot(A, rot90(B));
+ double ab_c = dot(A, B);
+ double bc_s = dot(B, rot90(C));
+ double bc_c = dot(B, C);
+ double ca_s = dot(C, rot90(A));
+ double ca_c = dot(C, A);
+
+ double ab_a = acos (ab_c);
+ if (ab_c <= -1.0)
+ ab_a = M_PI;
+ if (ab_c >= 1.0)
+ ab_a = 0;
+ if (ab_s < 0)
+ ab_a = 2 * M_PI - ab_a;
+ double bc_a = acos (bc_c);
+ if (bc_c <= -1.0)
+ bc_a = M_PI;
+ if (bc_c >= 1.0)
+ bc_a = 0;
+ if (bc_s < 0)
+ bc_a = 2 * M_PI - bc_a;
+ double ca_a = acos (ca_c);
+ if (ca_c <= -1.0)
+ ca_a = M_PI;
+ if (ca_c >= 1.0)
+ ca_a = 0;
+ if (ca_s < 0)
+ ca_a = 2 * M_PI - ca_a;
+
+ double lim = 2 * M_PI - ca_a;
+
+ if (ab_a < lim)
+ return true;
+ return false;
+}
+
+/**
+ * Distance to the original path; that function is called from object-edit
+ * to set the radius when the control knot moves.
+ *
+ * The sign of the result is the radius we're going to offset the shape with,
+ * so result > 0 ==outset and result < 0 ==inset. thus result<0 means
+ * 'px inside source'.
+ */
+double
+sp_offset_distance_to_original (SPOffset * offset, NR::Point px)
+{
+ if (offset == NULL || offset->originalPath == NULL
+ || ((Path *) offset->originalPath)->descr_cmd.size() <= 1)
+ return 1.0;
+ double dist = 1.0;
+ Shape *theShape = new Shape;
+ Shape *theRes = new Shape;
+
+ /** \todo
+ * Awfully damn stupid method: uncross the source path EACH TIME you
+ * need to compute the distance. The good way to do this would be to
+ * store the uncrossed source path somewhere, and delete it when the
+ * context is finished. Hopefully this part is much faster than actually
+ * computing the offset (which happen just after), so the time spent in
+ * this function should end up being negligible with respect to the
+ * delay of one context.
+ */
+ // move
+ ((Path *) offset->originalPath)->Convert (1.0);
+ ((Path *) offset->originalPath)->Fill (theShape, 0);
+ theRes->ConvertToShape (theShape, fill_oddEven);
+
+ if (theRes->numberOfEdges() <= 1)
+ {
+
+ }
+ else
+ {
+ double ptDist = -1.0;
+ bool ptSet = false;
+ double arDist = -1.0;
+ bool arSet = false;
+ // first get the minimum distance to the points
+ for (int i = 0; i < theRes->numberOfPoints(); i++)
+ {
+ if (theRes->getPoint(i).totalDegree() > 0)
+ {
+ NR::Point nx = theRes->getPoint(i).x;
+ NR::Point nxpx = px-nx;
+ double ndist = sqrt (dot(nxpx,nxpx));
+ if (ptSet == false || fabs (ndist) < fabs (ptDist))
+ {
+ // we have a new minimum distance
+ // now we need to wheck if px is inside or outside (for the sign)
+ nx = px - theRes->getPoint(i).x;
+ double nlen = sqrt (dot(nx , nx));
+ nx /= nlen;
+ int pb, cb, fb;
+ fb = theRes->getPoint(i).incidentEdge[LAST];
+ pb = theRes->getPoint(i).incidentEdge[LAST];
+ cb = theRes->getPoint(i).incidentEdge[FIRST];
+ do
+ {
+ // one angle
+ NR::Point prx, nex;
+ prx = theRes->getEdge(pb).dx;
+ nlen = sqrt (dot(prx, prx));
+ prx /= nlen;
+ nex = theRes->getEdge(cb).dx;
+ nlen = sqrt (dot(nex , nex));
+ nex /= nlen;
+ if (theRes->getEdge(pb).en == i)
+ {
+ prx = -prx;
+ }
+ if (theRes->getEdge(cb).en == i)
+ {
+ nex = -nex;
+ }
+
+ if (vectors_are_clockwise (nex, nx, prx))
+ {
+ // we're in that angle. set the sign, and exit that loop
+ if (theRes->getEdge(cb).st == i)
+ {
+ ptDist = -ndist;
+ ptSet = true;
+ }
+ else
+ {
+ ptDist = ndist;
+ ptSet = true;
+ }
+ break;
+ }
+ pb = cb;
+ cb = theRes->NextAt (i, cb);
+ }
+ while (cb >= 0 && pb >= 0 && pb != fb);
+ }
+ }
+ }
+ // loop over the edges to try to improve the distance
+ for (int i = 0; i < theRes->numberOfEdges(); i++)
+ {
+ NR::Point sx = theRes->getPoint(theRes->getEdge(i).st).x;
+ NR::Point ex = theRes->getPoint(theRes->getEdge(i).en).x;
+ NR::Point nx = ex - sx;
+ double len = sqrt (dot(nx,nx));
+ if (len > 0.0001)
+ {
+ NR::Point pxsx=px-sx;
+ double ab = dot(nx,pxsx);
+ if (ab > 0 && ab < len * len)
+ {
+ // we're in the zone of influence of the segment
+ double ndist = (cross(pxsx,nx)) / len;
+ if (arSet == false || fabs (ndist) < fabs (arDist))
+ {
+ arDist = ndist;
+ arSet = true;
+ }
+ }
+ }
+ }
+ if (arSet || ptSet)
+ {
+ if (arSet == false)
+ arDist = ptDist;
+ if (ptSet == false)
+ ptDist = arDist;
+ if (fabs (ptDist) < fabs (arDist))
+ dist = ptDist;
+ else
+ dist = arDist;
+ }
+ }
+
+ delete theShape;
+ delete theRes;
+
+ return dist;
+}
+
+/**
+ * Computes a point on the offset; used to set a "seed" position for
+ * the control knot.
+ *
+ * \return the topmost point on the offset.
+ */
+void
+sp_offset_top_point (SPOffset * offset, NR::Point *px)
+{
+ (*px) = NR::Point(0, 0);
+ if (offset == NULL)
+ return;
+
+ if (offset->knotSet)
+ {
+ (*px) = offset->knot;
+ return;
+ }
+
+ SPCurve *curve = sp_shape_get_curve (SP_SHAPE (offset));
+ if (curve == NULL)
+ {
+ sp_offset_set_shape (SP_SHAPE (offset));
+ curve = sp_shape_get_curve (SP_SHAPE (offset));
+ if (curve == NULL)
+ return;
+ }
+
+ Path *finalPath = bpath_to_liv_path (curve->bpath);
+ if (finalPath == NULL)
+ {
+ sp_curve_unref (curve);
+ return;
+ }
+
+ Shape *theShape = new Shape;
+
+ finalPath->Convert (1.0);
+ finalPath->Fill (theShape, 0);
+
+ if (theShape->hasPoints())
+ {
+ theShape->SortPoints ();
+ *px = theShape->getPoint(0).x;
+ }
+
+ delete theShape;
+ delete finalPath;
+ sp_curve_unref (curve);
+}
+
+// the listening functions
+static void sp_offset_start_listening(SPOffset *offset,SPObject* to)
+{
+ if ( to == NULL )
+ return;
+
+ offset->sourceObject = to;
+ offset->sourceRepr = SP_OBJECT_REPR(to);
+
+ offset->_delete_connection = SP_OBJECT(to)->connectDelete(sigc::bind(sigc::ptr_fun(&sp_offset_delete_self), offset));
+ offset->_transformed_connection = SP_ITEM(to)->connectTransformed(sigc::bind(sigc::ptr_fun(&sp_offset_move_compensate), offset));
+ offset->_modified_connection = g_signal_connect (G_OBJECT (to), "modified", G_CALLBACK (sp_offset_source_modified), offset);
+}
+
+static void sp_offset_quit_listening(SPOffset *offset)
+{
+ if ( offset->sourceObject == NULL )
+ return;
+
+ g_signal_handler_disconnect (offset->sourceObject, offset->_modified_connection);
+ offset->_delete_connection.disconnect();
+ offset->_transformed_connection.disconnect();
+
+ offset->sourceRepr = NULL;
+ offset->sourceObject = NULL;
+}
+
+static void
+sp_offset_href_changed(SPObject */*old_ref*/, SPObject */*ref*/, SPOffset *offset)
+{
+ sp_offset_quit_listening(offset);
+ if (offset->sourceRef) {
+ SPItem *refobj = offset->sourceRef->getObject();
+ if (refobj) sp_offset_start_listening(offset,refobj);
+ offset->sourceDirty=true;
+ SP_OBJECT(offset)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+ }
+}
+
+static void
+sp_offset_move_compensate(NR::Matrix const *mp, SPItem *original, SPOffset *self)
+{
+ guint mode = prefs_get_int_attribute("options.clonecompensation", "value", SP_CLONE_COMPENSATION_PARALLEL);
+ if (mode == SP_CLONE_COMPENSATION_NONE) return;
+
+ NR::Matrix m(*mp);
+ if (!(m.is_translation())) return;
+
+ // calculate the compensation matrix and the advertized movement matrix
+ SPItem *item = SP_ITEM(self);
+
+ NR::Matrix compensate;
+ NR::Matrix advertized_move;
+
+ if (mode == SP_CLONE_COMPENSATION_UNMOVED) {
+ compensate = NR::identity();
+ advertized_move.set_identity();
+ } else if (mode == SP_CLONE_COMPENSATION_PARALLEL) {
+ compensate = m;
+ advertized_move = m;
+ } else {
+ g_assert_not_reached();
+ }
+
+ item->transform *= compensate;
+
+ // commit the compensation
+ sp_item_write_transform(item, SP_OBJECT_REPR(item), item->transform, &advertized_move);
+ SP_OBJECT(item)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+}
+
+static void
+sp_offset_delete_self(SPObject */*deleted*/, SPOffset *offset)
+{
+ guint const mode = prefs_get_int_attribute("options.cloneorphans", "value", SP_CLONE_ORPHANS_UNLINK);
+
+ if (mode == SP_CLONE_ORPHANS_UNLINK) {
+ // leave it be. just forget about the source
+ sp_offset_quit_listening(offset);
+ if ( offset->sourceHref ) g_free(offset->sourceHref);
+ offset->sourceHref = NULL;
+ offset->sourceRef->detach();
+ } else if (mode == SP_CLONE_ORPHANS_DELETE) {
+ SP_OBJECT(offset)->deleteObject();
+ }
+}
+
+static void
+sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *item)
+{
+ SPOffset *offset = SP_OFFSET(item);
+ offset->sourceDirty=true;
+ refresh_offset_source(offset);
+ sp_shape_set_shape ((SPShape *) offset);
+}
+
+static void
+refresh_offset_source(SPOffset* offset)
+{
+ if ( offset == NULL ) return;
+ offset->sourceDirty=false;
+ Path *orig = NULL;
+
+ // le mauvais cas: pas d'attribut d => il faut verifier que c'est une SPShape puis prendre le contour
+ // The bad case: no d attribute. Must check that it's an SPShape and then take the outline.
+ SPObject *refobj=offset->sourceObject;
+ if ( refobj == NULL ) return;
+ SPItem *item = SP_ITEM (refobj);
+
+ SPCurve *curve=NULL;
+ if (!SP_IS_SHAPE (item) && !SP_IS_TEXT (item)) return;
+ if (SP_IS_SHAPE (item)) {
+ curve = sp_shape_get_curve (SP_SHAPE (item));
+ if (curve == NULL)
+ return;
+ }
+ if (SP_IS_TEXT (item)) {
+ curve = SP_TEXT (item)->getNormalizedBpath ();
+ if (curve == NULL)
+ return;
+ }
+ orig = bpath_to_liv_path (curve->bpath);
+ sp_curve_unref (curve);
+
+
+ // Finish up.
+ {
+ SPCSSAttr *css;
+ const gchar *val;
+ Shape *theShape = new Shape;
+ Shape *theRes = new Shape;
+
+ orig->ConvertWithBackData (1.0);
+ orig->Fill (theShape, 0);
+
+ css = sp_repr_css_attr (offset->sourceRepr , "style");
+ val = sp_repr_css_property (css, "fill-rule", NULL);
+ if (val && strcmp (val, "nonzero") == 0)
+ {
+ theRes->ConvertToShape (theShape, fill_nonZero);
+ }
+ else if (val && strcmp (val, "evenodd") == 0)
+ {
+ theRes->ConvertToShape (theShape, fill_oddEven);
+ }
+ else
+ {
+ theRes->ConvertToShape (theShape, fill_nonZero);
+ }
+
+ Path *originaux[1];
+ originaux[0] = orig;
+ Path *res = new Path;
+ theRes->ConvertToForme (res, 1, originaux);
+
+ delete theShape;
+ delete theRes;
+
+ char *res_d = res->svg_dump_path ();
+ delete res;
+ delete orig;
+
+ SP_OBJECT (offset)->repr->setAttribute("inkscape:original", res_d);
+
+ free (res_d);
+ }
+}
+
+SPItem *
+sp_offset_get_source (SPOffset *offset)
+{
+ if (offset && offset->sourceRef) {
+ SPItem *refobj = offset->sourceRef->getObject();
+ if (SP_IS_ITEM (refobj))
+ return (SPItem *) refobj;
+ }
+ return NULL;
+}
+
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :