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Diffstat (limited to 'src/sp-skeleton.cpp')
| -rw-r--r-- | src/sp-skeleton.cpp | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/src/sp-skeleton.cpp b/src/sp-skeleton.cpp new file mode 100644 index 000000000..f45ff1fda --- /dev/null +++ b/src/sp-skeleton.cpp @@ -0,0 +1,215 @@ +#define __SP_SKELETON_CPP__ + +/** \file + * SVG <skeleton> implementation, used as an example for a base starting class + * when implementing new sp-objects. + * + * In vi, three global search-and-replaces will let you rename everything + * in this and the .h file: + * + * :%s/SKELETON/YOURNAME/g + * :%s/Skeleton/Yourname/g + * :%s/skeleton/yourname/g + */ +/* + * Authors: + * Kees Cook <kees@outflux.net> + * + * Copyright (C) 2004 Kees Cook + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#include "attributes.h" +#include "sp-skeleton.h" +#include "xml/repr.h" + +#define DEBUG_SKELETON +#ifdef DEBUG_SKELETON +# define debug(f, a...) { g_print("%s(%d) %s:", \ + __FILE__,__LINE__,__FUNCTION__); \ + g_print(f, ## a); \ + g_print("\n"); \ + } +#else +# define debug(f, a...) /**/ +#endif + +/* Skeleton base class */ + +static void sp_skeleton_class_init(SPSkeletonClass *klass); +static void sp_skeleton_init(SPSkeleton *skeleton); + +static void sp_skeleton_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); +static void sp_skeleton_release(SPObject *object); +static void sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value); +static void sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags); +static Inkscape::XML::Node *sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags); + +static SPObjectClass *skeleton_parent_class; + +GType +sp_skeleton_get_type() +{ + static GType skeleton_type = 0; + + if (!skeleton_type) { + GTypeInfo skeleton_info = { + sizeof(SPSkeletonClass), + NULL, NULL, + (GClassInitFunc) sp_skeleton_class_init, + NULL, NULL, + sizeof(SPSkeleton), + 16, + (GInstanceInitFunc) sp_skeleton_init, + NULL, /* value_table */ + }; + skeleton_type = g_type_register_static(SP_TYPE_OBJECT, "SPSkeleton", &skeleton_info, (GTypeFlags)0); + } + return skeleton_type; +} + +static void +sp_skeleton_class_init(SPSkeletonClass *klass) +{ + //GObjectClass *gobject_class = (GObjectClass *)klass; + SPObjectClass *sp_object_class = (SPObjectClass *)klass; + + skeleton_parent_class = (SPObjectClass*)g_type_class_peek_parent(klass); + + sp_object_class->build = sp_skeleton_build; + sp_object_class->release = sp_skeleton_release; + sp_object_class->write = sp_skeleton_write; + sp_object_class->set = sp_skeleton_set; + sp_object_class->update = sp_skeleton_update; +} + +static void +sp_skeleton_init(SPSkeleton *skeleton) +{ + debug("0x%p",skeleton); +} + +/** + * Reads the Inkscape::XML::Node, and initializes SPSkeleton variables. For this to get called, + * our name must be associated with a repr via "sp_object_type_register". Best done through + * sp-object-repr.cpp's repr_name_entries array. + */ +static void +sp_skeleton_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) +{ + debug("0x%p",object); + if (((SPObjectClass *) skeleton_parent_class)->build) { + ((SPObjectClass *) skeleton_parent_class)->build(object, document, repr); + } + + /* + Pay attention to certain settings here + + sp_object_read_attr(object, "xlink:href"); + sp_object_read_attr(object, "attributeName"); + sp_object_read_attr(object, "attributeType"); + sp_object_read_attr(object, "begin"); + sp_object_read_attr(object, "dur"); + sp_object_read_attr(object, "end"); + sp_object_read_attr(object, "min"); + sp_object_read_attr(object, "max"); + sp_object_read_attr(object, "restart"); + sp_object_read_attr(object, "repeatCount"); + sp_object_read_attr(object, "repeatDur"); + sp_object_read_attr(object, "fill"); + */ +} + +/** + * Drops any allocated memory. + */ +static void +sp_skeleton_release(SPObject *object) +{ + debug("0x%p",object); + + /* deal with our children and our selves here */ + + if (((SPObjectClass *) skeleton_parent_class)->release) + ((SPObjectClass *) skeleton_parent_class)->release(object); +} + +/** + * Sets a specific value in the SPSkeleton. + */ +static void +sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value) +{ + debug("0x%p %s(%u): '%s'",object, + sp_attribute_name(key),key,value); + SPSkeleton *skeleton = SP_SKELETON(object); + + /* See if any parents need this value. */ + if (((SPObjectClass *) skeleton_parent_class)->set) { + ((SPObjectClass *) skeleton_parent_class)->set(object, key, value); + } +} + +/** + * Receives update notifications. + */ +static void +sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags) +{ + debug("0x%p",object); + //SPSkeleton *skeleton = SP_SKELETON(object); + + if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | + SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) { + + /* do something to trigger redisplay, updates? */ + + } + + if (((SPObjectClass *) skeleton_parent_class)->update) { + ((SPObjectClass *) skeleton_parent_class)->update(object, ctx, flags); + } +} + +/** + * Writes its settings to an incoming repr object, if any. + */ +static Inkscape::XML::Node * +sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags) +{ + debug("0x%p",object); + //SPSkeleton *skeleton = SP_SKELETON(object); + + // Inkscape-only object, not copied during an "plain SVG" dump: + if (flags & SP_OBJECT_WRITE_EXT) { + if (repr) { + // is this sane? + repr->mergeFrom(SP_OBJECT_REPR(object), "id"); + } else { + repr = SP_OBJECT_REPR(object)->duplicate(); + } + } + + if (((SPObjectClass *) skeleton_parent_class)->write) { + ((SPObjectClass *) skeleton_parent_class)->write(object, repr, flags); + } + + return repr; +} + + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : |
