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-rw-r--r--src/ui/dialog/floating-behavior.cpp61
1 files changed, 32 insertions, 29 deletions
diff --git a/src/ui/dialog/floating-behavior.cpp b/src/ui/dialog/floating-behavior.cpp
index 9f5571b4b..19147f2c7 100644
--- a/src/ui/dialog/floating-behavior.cpp
+++ b/src/ui/dialog/floating-behavior.cpp
@@ -1,7 +1,7 @@
-/**
- * \brief A floating dialog implementation.
- *
- * Author:
+/** @file
+ * @brief Floating dialog implementation.
+ */
+/* Author:
* Gustav Broberg <broberg@kth.se>
*
* Copyright (C) 2007 Authors
@@ -21,7 +21,7 @@
#include "desktop.h"
#include "dialogs/dialog-events.h"
#include "interface.h"
-#include "prefs-utils.h"
+#include "preferences.h"
#include "verbs.h"
namespace Inkscape {
@@ -35,9 +35,9 @@ FloatingBehavior::FloatingBehavior(Dialog &dialog) :
#if GTK_VERSION_GE(2, 12)
,_dialog_active(_d->property_is_active())
,_steps(0)
- ,_trans_focus(prefs_get_double_attribute_limited("dialogs.transparency", "on-focus", 0.95, 0.0, 1.0))
- ,_trans_blur(prefs_get_double_attribute_limited("dialogs.transparency", "on-blur", 0.50, 0.0, 1.0))
- ,_trans_time(prefs_get_int_attribute_limited("dialogs.transparency", "animate-time", 100, 0, 5000))
+ ,_trans_focus(Inkscape::Preferences::get()->getDoubleLimited("/dialogs/transparency/on-focus", 0.95, 0.0, 1.0))
+ ,_trans_blur(Inkscape::Preferences::get()->getDoubleLimited("/dialogs/transparency/on-blur", 0.50, 0.0, 1.0))
+ ,_trans_time(Inkscape::Preferences::get()->getIntLimited("/dialogs/transparency/animate-time", 100, 0, 5000))
#endif
{
hide();
@@ -65,28 +65,30 @@ FloatingBehavior::FloatingBehavior(Dialog &dialog) :
zero so that the transition happens instantaneously. This occurs on
windows as opacity changes cause flicker there.
*/
-void FloatingBehavior::_focus_event (void) {
- _steps = 0;
- _trans_focus = prefs_get_double_attribute_limited("dialogs.transparency", "on-focus", 0.95, 0.0, 1.0);
- _trans_blur = prefs_get_double_attribute_limited("dialogs.transparency", "on-blur", 0.50, 0.0, 1.0);
- _trans_time = prefs_get_int_attribute_limited("dialogs.transparency", "animate-time", 100, 0, 5000);
-
- if (_trans_time != 0) {
- float diff = _trans_focus - _trans_blur;
- if (diff < 0.0) diff *= -1.0;
-
- while (diff > 0.05) {
- _steps++;
- diff = diff / 2.0;
- }
+void FloatingBehavior::_focus_event (void)
+{
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ _steps = 0;
+ _trans_focus = prefs->getDoubleLimited("/dialogs/transparency/on-focus", 0.95, 0.0, 1.0);
+ _trans_blur = prefs->getDoubleLimited("/dialogs/transparency/on-blur", 0.50, 0.0, 1.0);
+ _trans_time = prefs->getIntLimited("/dialogs/transparency/animate-time", 100, 0, 5000);
+
+ if (_trans_time != 0) {
+ float diff = _trans_focus - _trans_blur;
+ if (diff < 0.0) diff *= -1.0;
+
+ while (diff > 0.05) {
+ _steps++;
+ diff = diff / 2.0;
+ }
- if (_steps != 0) {
- Glib::signal_timeout().connect(sigc::mem_fun(this, &FloatingBehavior::_trans_timer), _trans_time / _steps);
- }
- }
- _trans_timer();
+ if (_steps != 0) {
+ Glib::signal_timeout().connect(sigc::mem_fun(this, &FloatingBehavior::_trans_timer), _trans_time / _steps);
+ }
+ }
+ _trans_timer();
- return;
+ return;
}
/** \brief Move the opacity of a window towards our goal
@@ -177,7 +179,8 @@ FloatingBehavior::onShutdown() {}
void
FloatingBehavior::onDesktopActivated (SPDesktop *desktop)
{
- gint transient_policy = prefs_get_int_attribute_limited ( "options.transientpolicy", "value", 1, 0, 2);
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ gint transient_policy = prefs->getIntLimited("/options/transientpolicy/value", 1, 0, 2);
#ifdef WIN32 // Win32 special code to enable transient dialogs
transient_policy = 2;