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-rw-r--r--src/ui/tool/control-point.cpp234
1 files changed, 83 insertions, 151 deletions
diff --git a/src/ui/tool/control-point.cpp b/src/ui/tool/control-point.cpp
index 68749cdff..a10db03c7 100644
--- a/src/ui/tool/control-point.cpp
+++ b/src/ui/tool/control-point.cpp
@@ -1,7 +1,3 @@
-/**
- * @file
- * Desktop-bound visual control object - implementation.
- */
/* Authors:
* Krzysztof KosiƄski <tweenk.pl@gmail.com>
* Jon A. Cruz <jon@joncruz.org>
@@ -34,80 +30,26 @@
namespace Inkscape {
namespace UI {
-// class and member documentation goes here...
-
-/**
- * @class ControlPoint
- * Draggable point, the workhorse of on-canvas editing.
- *
- * Control points (formerly known as knots) are graphical representations of some significant
- * point in the drawing. The drawing can be changed by dragging the point and the things that are
- * attached to it with the mouse. Example things that could be edited with draggable points
- * are gradient stops, the place where text is attached to a path, text kerns, nodes and handles
- * in a path, and many more.
- *
- * @par Control point event handlers
- * @par
- * The control point has several virtual methods which allow you to react to things that
- * happen to it. The most important ones are the grabbed, dragged, ungrabbed and moved functions.
- * When a drag happens, the order of calls is as follows:
- * - <tt>grabbed()</tt>
- * - <tt>dragged()</tt>
- * - <tt>dragged()</tt>
- * - <tt>dragged()</tt>
- * - ...
- * - <tt>dragged()</tt>
- * - <tt>ungrabbed()</tt>
- *
- * The control point can also respond to clicks and double clicks. On a double click,
- * clicked() is called, followed by doubleclicked(). When deriving from SelectableControlPoint,
- * you need to manually call the superclass version at the appropriate point in your handler.
- *
- * @par Which method to override?
- * @par
- * You might wonder which hook to use when you want to do things when the point is relocated.
- * Here are some tips:
- * - If the point is used to edit an object, override the move() method.
- * - If the point can usually be dragged wherever you like but can optionally be constrained
- * to axes or the like, add a handler for <tt>signal_dragged</tt> that modifies its new
- * position argument.
- * - If the point has additional canvas items tied to it (like handle lines), override
- * the setPosition() method.
- */
-
-/**
- * @enum ControlPoint::State
- * Enumeration representing the possible states of the control point, used to determine
- * its appearance.
- * @var ControlPoint::STATE_NORMAL
- * Normal state
- * @var ControlPoint::STATE_MOUSEOVER
- * Mouse is hovering over the control point
- * @var ControlPoint::STATE_CLICKED
- * First mouse button pressed over the control point
- */
// Default colors for control points
-static ControlPoint::ColorSet default_color_set = {
+ControlPoint::ColorSet ControlPoint::_default_color_set = {
{0xffffff00, 0x01000000}, // normal fill, stroke
{0xff0000ff, 0x01000000}, // mouseover fill, stroke
- {0x0000ffff, 0x01000000} // clicked fill, stroke
+ {0x0000ffff, 0x01000000}, // clicked fill, stroke
+ //
+ {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected
+ {0xff000000, 0x000000ff} // clicked fill, stroke when selected
};
-/** Holds the currently mouseovered control point. */
ControlPoint *ControlPoint::mouseovered_point = 0;
-/** Emitted when the mouseovered point changes. The parameter is the new mouseovered point.
- * When a point ceases to be mouseovered, the parameter will be NULL. */
sigc::signal<void, ControlPoint*> ControlPoint::signal_mouseover_change;
-/** Stores the window point over which the cursor was during the last mouse button press */
Geom::Point ControlPoint::_drag_event_origin(Geom::infinity(), Geom::infinity());
-/** Stores the desktop point from which the last drag was initiated */
Geom::Point ControlPoint::_drag_origin(Geom::infinity(), Geom::infinity());
-/** Events which should be captured when a handle is being dragged. */
int const ControlPoint::_grab_event_mask = (GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_KEY_PRESS_MASK |
GDK_KEY_RELEASE_MASK);
@@ -115,68 +57,50 @@ int const ControlPoint::_grab_event_mask = (GDK_BUTTON_PRESS_MASK | GDK_BUTTON_R
bool ControlPoint::_drag_initiated = false;
bool ControlPoint::_event_grab = false;
-/** A color set which you can use to create an invisible control that can still receive events.
- * @relates ControlPoint */
-ControlPoint::ColorSet invisible_cset = {
+ControlPoint::ColorSet ControlPoint::invisible_cset = {
+ {0x00000000, 0x00000000},
+ {0x00000000, 0x00000000},
+ {0x00000000, 0x00000000},
{0x00000000, 0x00000000},
{0x00000000, 0x00000000},
{0x00000000, 0x00000000}
};
-/**
- * Create a regular control point.
- * Derive to have constructors with a reasonable number of parameters.
- *
- * @param d Desktop for this control
- * @param initial_pos Initial position of the control point in desktop coordinates
- * @param anchor Where is the control point rendered relative to its desktop coordinates
- * @param shape Shape of the control point: square, diamond, circle...
- * @param size Pixel size of the visual representation
- * @param cset Colors of the point
- * @param group The canvas group the point's canvas item should be created in
- */
-ControlPoint::ControlPoint(SPDesktop *d, Geom::Point const &initial_pos,
- SPAnchorType anchor, SPCtrlShapeType shape,
- unsigned int size, ColorSet *cset, SPCanvasGroup *group)
- : _desktop (d)
- , _canvas_item (NULL)
- , _cset (cset ? cset : &default_color_set)
- , _state (STATE_NORMAL)
- , _position (initial_pos)
+ControlPoint::ControlPoint(SPDesktop *d, Geom::Point const &initial_pos, SPAnchorType anchor,
+ SPCtrlShapeType shape, unsigned int size,
+ ColorSet const &cset, SPCanvasGroup *group) :
+ _desktop(d),
+ _canvas_item(NULL),
+ _cset(cset),
+ _state(STATE_NORMAL),
+ _position(initial_pos),
+ _lurking(false)
{
_canvas_item = sp_canvas_item_new(
group ? group : sp_desktop_controls (_desktop), SP_TYPE_CTRL,
"anchor", (SPAnchorType) anchor, "size", (gdouble) size, "shape", shape,
- "filled", TRUE, "fill_color", _cset->normal.fill,
- "stroked", TRUE, "stroke_color", _cset->normal.stroke,
+ "filled", TRUE, "fill_color", _cset.normal.fill,
+ "stroked", TRUE, "stroke_color", _cset.normal.stroke,
"mode", SP_CTRL_MODE_XOR, NULL);
_commonInit();
}
-/**
- * Create a control point with a pixbuf-based visual representation.
- *
- * @param d Desktop for this control
- * @param initial_pos Initial position of the control point in desktop coordinates
- * @param anchor Where is the control point rendered relative to its desktop coordinates
- * @param pixbuf Pixbuf to be used as the visual representation
- * @param cset Colors of the point
- * @param group The canvas group the point's canvas item should be created in
- */
-ControlPoint::ControlPoint(SPDesktop *d, Geom::Point const &initial_pos,
- SPAnchorType anchor, Glib::RefPtr<Gdk::Pixbuf> pixbuf,
- ColorSet *cset, SPCanvasGroup *group)
- : _desktop (d)
- , _canvas_item (NULL)
- , _cset(cset ? cset : &default_color_set)
- , _position (initial_pos)
+ControlPoint::ControlPoint(SPDesktop *d, Geom::Point const &initial_pos, SPAnchorType anchor,
+ Glib::RefPtr<Gdk::Pixbuf> pixbuf,
+ ColorSet const &cset, SPCanvasGroup *group) :
+ _desktop(d),
+ _canvas_item(NULL),
+ _cset(cset),
+ _state(STATE_NORMAL),
+ _position(initial_pos),
+ _lurking(false)
{
_canvas_item = sp_canvas_item_new(
group ? group : sp_desktop_controls(_desktop), SP_TYPE_CTRL,
"anchor", (SPAnchorType) anchor, "size", (gdouble) pixbuf->get_width(),
"shape", SP_CTRL_SHAPE_BITMAP, "pixbuf", pixbuf->gobj(),
- "filled", TRUE, "fill_color", _cset->normal.fill,
- "stroked", TRUE, "stroke_color", _cset->normal.stroke,
+ "filled", TRUE, "fill_color", _cset.normal.fill,
+ "stroked", TRUE, "stroke_color", _cset.normal.stroke,
"mode", SP_CTRL_MODE_XOR, NULL);
_commonInit();
}
@@ -200,29 +124,17 @@ void ControlPoint::_commonInit()
G_CALLBACK(_event_handler), this);
}
-/** Relocate the control point without side effects.
- * Overload this method only if there is an additional graphical representation
- * that must be updated (like the lines that connect handles to nodes). If you override it,
- * you must also call the superclass implementation of the method.
- * @todo Investigate whether this method should be protected */
void ControlPoint::setPosition(Geom::Point const &pos)
{
_position = pos;
SP_CTRL(_canvas_item)->moveto(pos);
}
-/** Move the control point to new position with side effects.
- * This is called after each drag. Override this method if only some positions make sense
- * for a control point (like a point that must always be on a path and can't modify it),
- * or when moving a control point changes the positions of other points. */
void ControlPoint::move(Geom::Point const &pos)
{
setPosition(pos);
}
-/** Apply an arbitrary affine transformation to a control point. This is used
- * by ControlPointSelection, and is important for things like nodes with handles.
- * The default implementation simply moves the point according to the transform. */
void ControlPoint::transform(Geom::Affine const &m) {
move(position() * m);
}
@@ -232,9 +144,6 @@ bool ControlPoint::visible() const
return sp_canvas_item_is_visible(_canvas_item);
}
-/** Set the visibility of the control point. An invisible point is not drawn on the canvas
- * and cannot receive any events. If you want to have an invisible point that can respond
- * to events, use <tt>invisible_cset</tt> as its color set. */
void ControlPoint::setVisible(bool v)
{
if (v) sp_canvas_item_show(_canvas_item);
@@ -559,7 +468,9 @@ bool ControlPoint::_updateTip(unsigned state)
bool ControlPoint::_updateDragTip(GdkEventMotion *event)
{
- if (!_hasDragTips()) return false;
+ if (!_hasDragTips()) {
+ return false;
+ }
Glib::ustring tip = _getDragTip(event);
if (!tip.empty()) {
_desktop->event_context->defaultMessageContext()->set(Inkscape::NORMAL_MESSAGE,
@@ -581,16 +492,6 @@ void ControlPoint::_clearMouseover()
}
}
-/** Transfer the grab to another point. This method allows one to create a draggable point
- * that should be dragged instead of the one that received the grabbed signal.
- * This is used to implement dragging out handles in the new node tool, for example.
- *
- * This method will NOT emit the ungrab signal of @c prev_point, because this would complicate
- * using it with selectable control points. If you use this method while dragging, you must emit
- * the ungrab signal yourself.
- *
- * Note that this will break horribly if you try to transfer grab between points in different
- * desktops, which doesn't make much sense anyway. */
void ControlPoint::transferGrab(ControlPoint *prev_point, GdkEventMotion *event)
{
if (!_event_grab) return;
@@ -608,42 +509,73 @@ void ControlPoint::transferGrab(ControlPoint *prev_point, GdkEventMotion *event)
_setMouseover(this, event->state);
}
-/**
- * Change the state of the knot.
- * Alters the appearance of the knot to match one of the states: normal, mouseover
- * or clicked.
- */
void ControlPoint::_setState(State state)
{
ColorEntry current = {0, 0};
+ ColorSet const &activeCset = (_isLurking()) ? invisible_cset : _cset;
switch(state) {
- case STATE_NORMAL:
- current = _cset->normal; break;
- case STATE_MOUSEOVER:
- current = _cset->mouseover; break;
- case STATE_CLICKED:
- current = _cset->clicked; break;
+ case STATE_NORMAL:
+ current = activeCset.normal;
+ break;
+ case STATE_MOUSEOVER:
+ current = activeCset.mouseover;
+ break;
+ case STATE_CLICKED:
+ current = activeCset.clicked;
+ break;
};
_setColors(current);
_state = state;
}
+
void ControlPoint::_setColors(ColorEntry colors)
{
g_object_set(_canvas_item, "fill_color", colors.fill, "stroke_color", colors.stroke, NULL);
}
+bool ControlPoint::_isLurking()
+{
+ return _lurking;
+}
+
+void ControlPoint::_setLurking(bool lurking)
+{
+ if (lurking != _lurking) {
+ _lurking = lurking;
+ _setState(_state); // TODO refactor out common part
+ }
+}
+
+
bool ControlPoint::_is_drag_cancelled(GdkEventMotion *event)
{
return !event || event->x_root == -1;
}
// dummy implementations for handlers
-// they are here to avoid unused param warnings
-bool ControlPoint::grabbed(GdkEventMotion *) { return false; }
-void ControlPoint::dragged(Geom::Point &, GdkEventMotion *) {}
-void ControlPoint::ungrabbed(GdkEventButton *) {}
-bool ControlPoint::clicked(GdkEventButton *) { return false; }
-bool ControlPoint::doubleclicked(GdkEventButton *) { return false; }
+
+bool ControlPoint::grabbed(GdkEventMotion * /*event*/)
+{
+ return false;
+}
+
+void ControlPoint::dragged(Geom::Point &/*new_pos*/, GdkEventMotion * /*event*/)
+{
+}
+
+void ControlPoint::ungrabbed(GdkEventButton * /*event*/)
+{
+}
+
+bool ControlPoint::clicked(GdkEventButton * /*event*/)
+{
+ return false;
+}
+
+bool ControlPoint::doubleclicked(GdkEventButton * /*event*/)
+{
+ return false;
+}
} // namespace UI
} // namespace Inkscape