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-rw-r--r--src/ui/tool/node.cpp17
1 files changed, 3 insertions, 14 deletions
diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp
index d70147f80..d6e491ac3 100644
--- a/src/ui/tool/node.cpp
+++ b/src/ui/tool/node.cpp
@@ -12,25 +12,20 @@
#include "multi-path-manipulator.h"
#include <glib/gi18n.h>
#include <2geom/bezier-utils.h>
-#include <2geom/transforms.h>
#include "display/sp-ctrlline.h"
#include "display/sp-canvas.h"
#include "display/sp-canvas-util.h"
#include "desktop.h"
-#include "preferences.h"
#include "snap.h"
-#include "snap-preferences.h"
#include "sp-namedview.h"
#include "ui/control-manager.h"
#include "ui/tool/control-point-selection.h"
#include "ui/tool/event-utils.h"
-#include "ui/tool/node.h"
#include "ui/tool/path-manipulator.h"
#include "ui/tools/node-tool.h"
#include "ui/tools-switch.h"
#include <gdk/gdkkeysyms.h>
-#include <cmath>
namespace {
@@ -331,10 +326,7 @@ bool Handle::grabbed(GdkEventMotion *)
void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
{
- if (tools_isactive(_desktop, TOOLS_NODES)) {
- Inkscape::UI::Tools::NodeTool *nt = static_cast<Inkscape::UI::Tools::NodeTool*>(_desktop->event_context);
- nt->update_helperpath();
- }
+ Inkscape::UI::Tools::sp_update_helperpath();
Geom::Point parent_pos = _parent->position();
Geom::Point origin = _last_drag_origin();
SnapManager &sm = _desktop->namedview->snap_manager;
@@ -526,7 +518,7 @@ Glib::ustring Handle::_getTip(unsigned state) const
snap_increment_degrees());
} else if(isBSpline){
return format_tip(C_("Path handle tip",
- "<b>Ctrl</b>: Move handle by his actual steps in BSpline Live Effect"));
+ "<b>Ctrl</b>: Snap handle to steps defined in BSpline Live Path Effect"));
}else{
return format_tip(C_("Path handle tip",
"<b>Ctrl</b>: snap rotation angle to %g° increments, click to retract"),
@@ -1204,10 +1196,7 @@ bool Node::grabbed(GdkEventMotion *event)
void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event)
{
- if (tools_isactive(_desktop, TOOLS_NODES)) {
- Inkscape::UI::Tools::NodeTool *nt = static_cast<Inkscape::UI::Tools::NodeTool*>(_desktop->event_context);
- nt->update_helperpath();
- }
+ Inkscape::UI::Tools::sp_update_helperpath();
// For a note on how snapping is implemented in Inkscape, see snap.h.
SnapManager &sm = _desktop->namedview->snap_manager;
// even if we won't really snap, we might still call the one of the