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-rw-r--r--src/ui/tool/node.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp
index 78d8fe833..73460a313 100644
--- a/src/ui/tool/node.cpp
+++ b/src/ui/tool/node.cpp
@@ -167,7 +167,7 @@ void Handle::move(Geom::Point const &new_pos)
}
setPosition(new_pos);
- //spanish: mueve el tirador y su opuesto la misma proporción
+ //move the handler and its oposite the same proportion
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
@@ -184,7 +184,7 @@ void Handle::move(Geom::Point const &new_pos)
/ Geom::L2sq(direction)) * direction;
setRelativePos(new_delta);
- //spanish: mueve el tirador y su opuesto la misma proporción
+ //move the handler and its oposite the same proportion
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
@@ -210,7 +210,7 @@ void Handle::move(Geom::Point const &new_pos)
}
setPosition(new_pos);
- //spanish: mueve el tirador y su opuesto la misma proporción
+ // moves the handler and its oposite the same proportion
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this));
this->other()->setPosition(_pm().BSplineHandleReposition(this->other(),_parent->bsplineWeight));
@@ -292,7 +292,7 @@ bool Handle::_eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEven
break;
default: break;
}
- //spanish: nuevo evento de doble click para resetear a la proporción por defecto, 0.3334%, los tiradores de un nodo
+ // new double click event to set the handlers of a node to the default proportion, 0.3334%
case GDK_2BUTTON_PRESS:
handle_2button_press();
break;
@@ -303,7 +303,7 @@ bool Handle::_eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEven
return ControlPoint::_eventHandler(event_context, event);
}
-//spanish: función que mueve el tirador y su opuesto a la proporción por defecto de 0.3334
+//this function moves the handler and its oposite to the default proportion of 0.3334
void Handle::handle_2button_press(){
if(_pm().isBSpline(false)){
setPosition(_pm().BSplineHandleReposition(this,0.3334));
@@ -359,8 +359,8 @@ void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - perp_pos);
}
new_pos = result;
- //spanish: mueve el tirador y su opuesto en X posiciones fijas depenfiendo de la configuración de el
- //parametro "steps whith control" del efecto en vivo BSpline
+ // moves the handler and its oposite in X fixed positions depending on parameter "steps with control"
+ // by default in live BSpline
if(_pm().isBSpline(false)){
setPosition(new_pos);
int steps = _pm().BSplineGetSteps();
@@ -370,7 +370,7 @@ void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
}
std::vector<Inkscape::SnapCandidatePoint> unselected;
- //spanish: si está activado el ajuste (snap) y no es bspline
+ //if the snap adjustment is activated and it is not bspline
if (snap && !_pm().isBSpline(false)) {
ControlPointSelection::Set &nodes = _parent->_selection.allPoints();
for (ControlPointSelection::Set::iterator i = nodes.begin(); i != nodes.end(); ++i) {
@@ -411,8 +411,7 @@ void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
other()->setPosition(_saved_other_pos);
}
}
- //spanish: si es bspline pero no está presionado SHIFT o CONTROL
- //lo fija en la posición original
+ //if it is bspline but SHIFT or CONTROL are not pressed it fixes it in the original position
if(_pm().isBSpline(false) && !held_shift(*event) && !held_control(*event)){
new_pos=_last_drag_origin();
}
@@ -432,7 +431,7 @@ void Handle::ungrabbed(GdkEventButton *event)
Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position());
if (dist.length() <= drag_tolerance) {
move(_parent->position());
- //spanish: marca la fuerza del bspline como 0.0000
+ //sets the bspline strength to 0.0000
if(_pm().isBSpline(false)){
_parent->bsplineWeight = 0.0000;
}
@@ -478,9 +477,9 @@ static double snap_increment_degrees() {
Glib::ustring Handle::_getTip(unsigned state) const
{
char const *more;
- //spanish: un truco para, si el nodo tiene fuerza, nos marca que es
- //del tipo bspline, lo utilizaremos despues para mostras los mensajes apropiados
- //no lo podemos hacer de otra forma al ser constante la funcion
+ // a trick to mark as bspline if the node has no strength, we are going to use it later
+ // to show the appropiate messages. We cannot do it in any different way becasue the function is constant
+
bool isBSpline = false;
if( _parent->bsplineWeight != 0.0000)
isBSpline = true;
@@ -622,8 +621,8 @@ void Node::move(Geom::Point const &new_pos)
// move handles when the node moves.
Geom::Point old_pos = position();
Geom::Point delta = new_pos - position();
- //spanish: guardamos la fuerza anterior del nodo para reaplicarsela
- //de nuevo una vez sea movido el nodo
+
+ // save the previous node strength to apply it again once the node is moved
double oldPos = 0.0000;
Node *n = this;
if(_pm().isBSpline(false)){
@@ -638,8 +637,8 @@ void Node::move(Geom::Point const &new_pos)
// if the node has a smooth handle after a line segment, it should be kept colinear
// with the segment
_fixNeighbors(old_pos, new_pos);
- //spanish: movemos los tiradores involucrados, primero los del nodo en cuestión
- //y despues los de los nodos colindantes
+
+ // move the affected handlers. First the node ones, later the adjoining ones.
if(_pm().isBSpline(false)){
_front.setPosition(_pm().BSplineHandleReposition(this->front(),oldPos));
_back.setPosition(_pm().BSplineHandleReposition(this->back(),oldPos));
@@ -649,8 +648,7 @@ void Node::move(Geom::Point const &new_pos)
void Node::transform(Geom::Affine const &m)
{
- //spanish: guardamos la fuerza anterior del nodo para reaplicarsela
- //de nuevo una vez sea movido el nodo
+ // save the previous node strength to apply it again later when the node is moved
double oldPos = 0.0000;
if(_pm().isBSpline(false)){
oldPos = this->bsplineWeight;
@@ -663,8 +661,8 @@ void Node::transform(Geom::Affine const &m)
/* Affine transforms keep handle invariants for smooth and symmetric nodes,
* but smooth nodes at ends of linear segments and auto nodes need special treatment */
_fixNeighbors(old_pos, position());
- //spanish: movemos los tiradores involucrados, primero los del nodo en cuestión
- //y despues los de los nodos colindantes
+
+ // move the involved handlers, first the node ones, later the adjoining ones
if(_pm().isBSpline(false)){
_front.setPosition(_pm().BSplineHandleReposition(this->front(),oldPos));
_back.setPosition(_pm().BSplineHandleReposition(this->back(),oldPos));
@@ -755,9 +753,11 @@ void Node::showHandles(bool v)
if (!_back.isDegenerate()) {
_back.setVisible(v);
}
- //spanish: definimos la fuerza de los nodos,según sea o no trazado bspline.
- //Cada vez que actuemos sobre dichos tiradores en un trazado
- //bspline esta fuerza se tiene que actualizar
+
+ // define the node strength, depending on being or not bspline traced.
+ // every time we operate over these handlers in a trace bspline
+ // that strength needs to be updated.
+
this->bsplineWeight = 0.0000;
if(_pm().isBSpline(false) && (!_front.isDegenerate() || !_back.isDegenerate())){
if (!_front.isDegenerate()) {
@@ -868,9 +868,8 @@ void Node::setType(NodeType type, bool update_handles)
break;
default: break;
}
- //spanish: en los cambios de tipo de nodo, sobre trazados bspline,
- //o bien los mantenemos con potencia 0.0000 en modo esquina
- //o les damos la potencia por defecto en modo de curva
+ /* in node type changes, about bspline traces, we can mantain them with 0.0000 power in border mode,
+ or we give them the default power in curve mode */
if(_pm().isBSpline(false)){
if(this->bsplineWeight !=0.0000) this->bsplineWeight = 0.3334;
_front.setPosition(_pm().BSplineHandleReposition(this->front(),this->bsplineWeight));
@@ -1123,7 +1122,7 @@ void Node::_setState(State state)
case STATE_CLICKED:
mgr.setActive(_canvas_item, true);
mgr.setPrelight(_canvas_item, false);
- //spanish: esto muestra los tiradores al seleccionar los nodos
+ //this shows the handlers when selecting the nodes
if(_pm().isBSpline(false)){
if(!this->back()->isDegenerate()){
_pm().BSplineHandlePosition(this->back());
@@ -1389,9 +1388,10 @@ Node *Node::nodeAwayFrom(Handle *h)
Glib::ustring Node::_getTip(unsigned state) const
{
- //spanish: un truco par, si el nodo tiene fuerza, nos marca que es
- //del tipo bspline, lo utilizaremos despues para mostras los mensajes apropiados
- //no lo podemos hacer de otra forma al ser constante la funcion
+
+ /* if the node doesnt have strength, it marks it as bspline, we'll use it later
+ to show the appropiate messages. We cannot do it in any other way, because the
+ function is constant */
bool isBSpline = false;
if( this->bsplineWeight != 0.0000)
isBSpline = true;