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-rw-r--r--src/ui/tool/path-manipulator.cpp1462
1 files changed, 1462 insertions, 0 deletions
diff --git a/src/ui/tool/path-manipulator.cpp b/src/ui/tool/path-manipulator.cpp
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+++ b/src/ui/tool/path-manipulator.cpp
@@ -0,0 +1,1462 @@
+/** @file
+ * Path manipulator - implementation
+ */
+/* Authors:
+ * Krzysztof KosiƄski <tweenk.pl@gmail.com>
+ *
+ * Copyright (C) 2009 Authors
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include <string>
+#include <sstream>
+#include <deque>
+#include <stdexcept>
+#include <boost/shared_ptr.hpp>
+#include <2geom/bezier-curve.h>
+#include <2geom/bezier-utils.h>
+#include <2geom/svg-path.h>
+#include <glibmm.h>
+#include <glibmm/i18n.h>
+#include "ui/tool/path-manipulator.h"
+#include "desktop.h"
+#include "desktop-handles.h"
+#include "display/sp-canvas.h"
+#include "display/sp-canvas-util.h"
+#include "display/curve.h"
+#include "display/canvas-bpath.h"
+#include "document.h"
+#include "live_effects/effect.h"
+#include "live_effects/lpeobject.h"
+#include "live_effects/parameter/path.h"
+#include "sp-path.h"
+#include "helper/geom.h"
+#include "preferences.h"
+#include "style.h"
+#include "ui/tool/control-point-selection.h"
+#include "ui/tool/curve-drag-point.h"
+#include "ui/tool/event-utils.h"
+#include "ui/tool/multi-path-manipulator.h"
+#include "xml/node.h"
+#include "xml/node-observer.h"
+
+namespace Inkscape {
+namespace UI {
+
+namespace {
+/// Types of path changes that we must react to.
+enum PathChange {
+ PATH_CHANGE_D,
+ PATH_CHANGE_TRANSFORM
+};
+
+} // anonymous namespace
+
+/**
+ * Notifies the path manipulator when something changes the path being edited
+ * (e.g. undo / redo)
+ */
+class PathManipulatorObserver : public Inkscape::XML::NodeObserver {
+public:
+ PathManipulatorObserver(PathManipulator *p, Inkscape::XML::Node *node)
+ : _pm(p)
+ , _node(node)
+ , _blocked(false)
+ {
+ Inkscape::GC::anchor(_node);
+ _node->addObserver(*this);
+ }
+
+ ~PathManipulatorObserver() {
+ _node->removeObserver(*this);
+ Inkscape::GC::release(_node);
+ }
+
+ virtual void notifyAttributeChanged(Inkscape::XML::Node &/*node*/, GQuark attr,
+ Util::ptr_shared<char>, Util::ptr_shared<char>)
+ {
+ // do nothing if blocked
+ if (_blocked) return;
+
+ GQuark path_d = g_quark_from_static_string("d");
+ GQuark path_transform = g_quark_from_static_string("transform");
+ GQuark lpe_quark = _pm->_lpe_key.empty() ? 0 : g_quark_from_string(_pm->_lpe_key.data());
+
+ // only react to "d" (path data) and "transform" attribute changes
+ if (attr == lpe_quark || attr == path_d) {
+ _pm->_externalChange(PATH_CHANGE_D);
+ } else if (attr == path_transform) {
+ _pm->_externalChange(PATH_CHANGE_TRANSFORM);
+ }
+ }
+
+ void block() { _blocked = true; }
+ void unblock() { _blocked = false; }
+private:
+ PathManipulator *_pm;
+ Inkscape::XML::Node *_node;
+ bool _blocked;
+};
+
+void build_segment(Geom::PathBuilder &, Node *, Node *);
+
+PathManipulator::PathManipulator(MultiPathManipulator &mpm, SPPath *path,
+ Geom::Matrix const &et, guint32 outline_color, Glib::ustring lpe_key)
+ : PointManipulator(mpm._path_data.node_data.desktop, *mpm._path_data.node_data.selection)
+ , _subpaths(*this)
+ , _multi_path_manipulator(mpm)
+ , _path(path)
+ , _spcurve(new SPCurve())
+ , _dragpoint(new CurveDragPoint(*this))
+ , _observer(new PathManipulatorObserver(this, SP_OBJECT(path)->repr))
+ , _edit_transform(et)
+ , _num_selected(0)
+ , _show_handles(true)
+ , _show_outline(false)
+ , _show_path_direction(false)
+ , _live_outline(true)
+ , _live_objects(true)
+ , _lpe_key(lpe_key)
+{
+ if (_lpe_key.empty()) {
+ _i2d_transform = sp_item_i2d_affine(SP_ITEM(path));
+ } else {
+ _i2d_transform = Geom::identity();
+ }
+ _d2i_transform = _i2d_transform.inverse();
+ _dragpoint->setVisible(false);
+
+ _getGeometry();
+
+ _outline = sp_canvas_bpath_new(_multi_path_manipulator._path_data.outline_group, NULL);
+ sp_canvas_item_hide(_outline);
+ sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(_outline), outline_color, 1.0,
+ SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
+ sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(_outline), 0, SP_WIND_RULE_NONZERO);
+
+ _selection.signal_update.connect(
+ sigc::mem_fun(*this, &PathManipulator::update));
+ _selection.signal_point_changed.connect(
+ sigc::mem_fun(*this, &PathManipulator::_selectionChanged));
+ _desktop->signal_zoom_changed.connect(
+ sigc::hide( sigc::mem_fun(*this, &PathManipulator::_updateOutlineOnZoomChange)));
+
+ _createControlPointsFromGeometry();
+}
+
+PathManipulator::~PathManipulator()
+{
+ delete _dragpoint;
+ delete _observer;
+ gtk_object_destroy(_outline);
+ _spcurve->unref();
+ clear();
+}
+
+/** Handle motion events to update the position of the curve drag point. */
+bool PathManipulator::event(GdkEvent *event)
+{
+ if (empty()) return false;
+
+ switch (event->type)
+ {
+ case GDK_MOTION_NOTIFY:
+ _updateDragPoint(event_point(event->motion));
+ break;
+ default: break;
+ }
+ return false;
+}
+
+/** Check whether the manipulator has any nodes. */
+bool PathManipulator::empty() {
+ return !_path || _subpaths.empty();
+}
+
+/** Update the display and the outline of the path. */
+void PathManipulator::update()
+{
+ _createGeometryFromControlPoints();
+}
+
+/** Store the changes to the path in XML. */
+void PathManipulator::writeXML()
+{
+ if (!_live_outline)
+ _updateOutline();
+ if (!_live_objects)
+ _setGeometry();
+
+ if (!_path) return;
+ _observer->block();
+ if (!empty()) {
+ SP_OBJECT(_path)->updateRepr();
+ _getXMLNode()->setAttribute(_nodetypesKey().data(), _createTypeString().data());
+ } else {
+ // this manipulator will have to be destroyed right after this call
+ _getXMLNode()->removeObserver(*_observer);
+ sp_object_ref(_path);
+ _path->deleteObject(true, true);
+ sp_object_unref(_path);
+ _path = 0;
+ }
+ _observer->unblock();
+}
+
+/** Remove all nodes from the path. */
+void PathManipulator::clear()
+{
+ // no longer necessary since nodes remove themselves from selection on destruction
+ //_removeNodesFromSelection();
+ _subpaths.clear();
+}
+
+/** Select all nodes in subpaths that have something selected. */
+void PathManipulator::selectSubpaths()
+{
+ for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ NodeList::iterator sp_start = (*i)->begin(), sp_end = (*i)->end();
+ for (NodeList::iterator j = sp_start; j != sp_end; ++j) {
+ if (j->selected()) {
+ // if at least one of the nodes from this subpath is selected,
+ // select all nodes from this subpath
+ for (NodeList::iterator ins = sp_start; ins != sp_end; ++ins)
+ _selection.insert(ins.ptr());
+ continue;
+ }
+ }
+ }
+}
+
+/** Move the selection forward or backward by one node in each subpath, based on the sign
+ * of the parameter. */
+void PathManipulator::shiftSelection(int dir)
+{
+ if (dir == 0) return;
+ if (_num_selected == 0) {
+ // select the first node of the path.
+ SubpathList::iterator s = _subpaths.begin();
+ if (s == _subpaths.end()) return;
+ NodeList::iterator n = (*s)->begin();
+ if (n != (*s)->end())
+ _selection.insert(n.ptr());
+ return;
+ }
+ // We cannot do any tricks here, like iterating in different directions based on
+ // the sign and only setting the selection of nodes behind us, because it would break
+ // for closed paths.
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ std::deque<bool> sels; // I hope this is specialized for bools!
+ unsigned num = 0;
+
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ sels.push_back(j->selected());
+ _selection.erase(j.ptr());
+ ++num;
+ }
+ if (num == 0) continue; // should never happen! zero-node subpaths are not allowed
+
+ num = 0;
+ // In closed subpath, shift the selection cyclically. In an open one,
+ // let the selection 'slide into nothing' at ends.
+ if (dir > 0) {
+ if ((*i)->closed()) {
+ bool last = sels.back();
+ sels.pop_back();
+ sels.push_front(last);
+ } else {
+ sels.push_front(false);
+ }
+ } else {
+ if ((*i)->closed()) {
+ bool first = sels.front();
+ sels.pop_front();
+ sels.push_back(first);
+ } else {
+ sels.push_back(false);
+ num = 1;
+ }
+ }
+
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (sels[num]) _selection.insert(j.ptr());
+ ++num;
+ }
+ }
+}
+
+/** Invert selection in the selected subpaths. */
+void PathManipulator::invertSelectionInSubpaths()
+{
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (j->selected()) {
+ // found selected node - invert selection in this subpath
+ for (NodeList::iterator k = (*i)->begin(); k != (*i)->end(); ++k) {
+ if (k->selected()) _selection.erase(k.ptr());
+ else _selection.insert(k.ptr());
+ }
+ // next subpath
+ break;
+ }
+ }
+ }
+}
+
+/** Insert a new node in the middle of each selected segment. */
+void PathManipulator::insertNodes()
+{
+ if (_num_selected < 2) return;
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ NodeList::iterator k = j.next();
+ if (k && j->selected() && k->selected()) {
+ j = subdivideSegment(j, 0.5);
+ _selection.insert(j.ptr());
+ }
+ }
+ }
+}
+
+/** Replace contiguous selections of nodes in each subpath with one node. */
+void PathManipulator::weldNodes(NodeList::iterator preserve_pos)
+{
+ if (_num_selected < 2) return;
+ hideDragPoint();
+
+ bool pos_valid = preserve_pos;
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ SubpathPtr sp = *i;
+ unsigned num_selected = 0, num_unselected = 0;
+ for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
+ if (j->selected()) ++num_selected;
+ else ++num_unselected;
+ }
+ if (num_selected < 2) continue;
+ if (num_unselected == 0) {
+ // if all nodes in a subpath are selected, the operation doesn't make much sense
+ continue;
+ }
+
+ // Start from unselected node in closed paths, so that we don't start in the middle
+ // of a selection
+ NodeList::iterator sel_beg = sp->begin(), sel_end;
+ if (sp->closed()) {
+ while (sel_beg->selected()) ++sel_beg;
+ }
+
+ // Work loop
+ while (num_selected > 0) {
+ // Find selected node
+ while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
+ if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
+ "but there are still nodes to process!");
+
+ // note: this is initialized to zero, because the loop below counts sel_beg as well
+ // the loop conditions are simpler that way
+ unsigned num_points = 0;
+ bool use_pos = false;
+ Geom::Point back_pos, front_pos;
+ back_pos = *sel_beg->back();
+
+ for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
+ ++num_points;
+ front_pos = *sel_end->front();
+ if (pos_valid && sel_end == preserve_pos) use_pos = true;
+ }
+ if (num_points > 1) {
+ Geom::Point joined_pos;
+ if (use_pos) {
+ joined_pos = preserve_pos->position();
+ pos_valid = false;
+ } else {
+ joined_pos = Geom::middle_point(back_pos, front_pos);
+ }
+ sel_beg->setType(NODE_CUSP, false);
+ sel_beg->move(joined_pos);
+ // do not move handles if they aren't degenerate
+ if (!sel_beg->back()->isDegenerate()) {
+ sel_beg->back()->setPosition(back_pos);
+ }
+ if (!sel_end.prev()->front()->isDegenerate()) {
+ sel_beg->front()->setPosition(front_pos);
+ }
+ sel_beg = sel_beg.next();
+ while (sel_beg != sel_end) {
+ NodeList::iterator next = sel_beg.next();
+ sp->erase(sel_beg);
+ sel_beg = next;
+ --num_selected;
+ }
+ }
+ --num_selected; // for the joined node or single selected node
+ }
+ }
+}
+
+/** Remove nodes in the middle of selected segments. */
+void PathManipulator::weldSegments()
+{
+ if (_num_selected < 2) return;
+ hideDragPoint();
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ SubpathPtr sp = *i;
+ unsigned num_selected = 0, num_unselected = 0;
+ for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
+ if (j->selected()) ++num_selected;
+ else ++num_unselected;
+ }
+ if (num_selected < 3) continue;
+ if (num_unselected == 0 && sp->closed()) {
+ // if all nodes in a closed subpath are selected, the operation doesn't make much sense
+ continue;
+ }
+
+ // Start from unselected node in closed paths, so that we don't start in the middle
+ // of a selection
+ NodeList::iterator sel_beg = sp->begin(), sel_end;
+ if (sp->closed()) {
+ while (sel_beg->selected()) ++sel_beg;
+ }
+
+ // Work loop
+ while (num_selected > 0) {
+ // Find selected node
+ while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
+ if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
+ "but there are still nodes to process!");
+
+ // note: this is initialized to zero, because the loop below counts sel_beg as well
+ // the loop conditions are simpler that way
+ unsigned num_points = 0;
+
+ // find the end of selected segment
+ for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
+ ++num_points;
+ }
+ if (num_points > 2) {
+ // remove nodes in the middle
+ sel_beg = sel_beg.next();
+ while (sel_beg != sel_end.prev()) {
+ NodeList::iterator next = sel_beg.next();
+ sp->erase(sel_beg);
+ sel_beg = next;
+ }
+ sel_beg = sel_end;
+ }
+ num_selected -= num_points;
+ }
+ }
+}
+
+/** Break the subpath at selected nodes. It also works for single node closed paths. */
+void PathManipulator::breakNodes()
+{
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ SubpathPtr sp = *i;
+ NodeList::iterator cur = sp->begin(), end = sp->end();
+ if (!sp->closed()) {
+ // Each open path must have at least two nodes so no checks are required.
+ // For 2-node open paths, cur == end
+ ++cur;
+ --end;
+ }
+ for (; cur != end; ++cur) {
+ if (!cur->selected()) continue;
+ SubpathPtr ins;
+ bool becomes_open = false;
+
+ if (sp->closed()) {
+ // Move the node to break at to the beginning of path
+ if (cur != sp->begin())
+ sp->splice(sp->begin(), *sp, cur, sp->end());
+ sp->setClosed(false);
+ ins = sp;
+ becomes_open = true;
+ } else {
+ SubpathPtr new_sp(new NodeList(_subpaths));
+ new_sp->splice(new_sp->end(), *sp, sp->begin(), cur);
+ _subpaths.insert(i, new_sp);
+ ins = new_sp;
+ }
+
+ Node *n = new Node(_multi_path_manipulator._path_data.node_data, cur->position());
+ ins->insert(ins->end(), n);
+ cur->setType(NODE_CUSP, false);
+ n->back()->setRelativePos(cur->back()->relativePos());
+ cur->back()->retract();
+ n->sink();
+
+ if (becomes_open) {
+ cur = sp->begin(); // this will be increased to ++sp->begin()
+ end = --sp->end();
+ }
+ }
+ }
+}
+
+/** Delete selected nodes in the path, optionally substituting deleted segments with bezier curves
+ * in a way that attempts to preserve the original shape of the curve. */
+void PathManipulator::deleteNodes(bool keep_shape)
+{
+ if (_num_selected == 0) return;
+ hideDragPoint();
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
+ SubpathPtr sp = *i;
+
+ // If there are less than 2 unselected nodes in an open subpath or no unselected nodes
+ // in a closed one, delete entire subpath.
+ unsigned num_unselected = 0, num_selected = 0;
+ for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
+ if (j->selected()) ++num_selected;
+ else ++num_unselected;
+ }
+ if (num_selected == 0) {
+ ++i;
+ continue;
+ }
+ if (sp->closed() ? (num_unselected < 1) : (num_unselected < 2)) {
+ _subpaths.erase(i++);
+ continue;
+ }
+
+ // In closed paths, start from an unselected node - otherwise we might start in the middle
+ // of a selected stretch and the resulting bezier fit would be suboptimal
+ NodeList::iterator sel_beg = sp->begin(), sel_end;
+ if (sp->closed()) {
+ while (sel_beg->selected()) ++sel_beg;
+ }
+ sel_end = sel_beg;
+
+ while (num_selected > 0) {
+ while (sel_beg && !sel_beg->selected()) {
+ sel_beg = sel_beg.next();
+ }
+ sel_end = sel_beg;
+
+ while (sel_end && sel_end->selected()) {
+ sel_end = sel_end.next();
+ }
+
+ num_selected -= _deleteStretch(sel_beg, sel_end, keep_shape);
+ sel_beg = sel_end;
+ }
+ ++i;
+ }
+}
+
+/** @brief Delete nodes between the two iterators.
+ * The given range can cross the beginning of the subpath in closed subpaths.
+ * @param start Beginning of the range to delete
+ * @param end End of the range
+ * @param keep_shape Whether to fit the handles at surrounding nodes to approximate
+ * the shape before deletion
+ * @return Number of deleted nodes */
+unsigned PathManipulator::_deleteStretch(NodeList::iterator start, NodeList::iterator end, bool keep_shape)
+{
+ unsigned const samples_per_segment = 10;
+ double const t_step = 1.0 / samples_per_segment;
+
+ unsigned del_len = 0;
+ for (NodeList::iterator i = start; i != end; i = i.next()) {
+ ++del_len;
+ }
+ if (del_len == 0) return 0;
+
+ // set surrounding node types to cusp if:
+ // 1. keep_shape is on, or
+ // 2. we are deleting at the end or beginning of an open path
+ if ((keep_shape || !end) && start.prev()) start.prev()->setType(NODE_CUSP, false);
+ if ((keep_shape || !start.prev()) && end) end->setType(NODE_CUSP, false);
+
+ if (keep_shape && start.prev() && end) {
+ unsigned num_samples = (del_len + 1) * samples_per_segment + 1;
+ Geom::Point *bezier_data = new Geom::Point[num_samples];
+ Geom::Point result[4];
+ unsigned seg = 0;
+
+ for (NodeList::iterator cur = start.prev(); cur != end; cur = cur.next()) {
+ Geom::CubicBezier bc(*cur, *cur->front(), *cur.next(), *cur.next()->back());
+ for (unsigned s = 0; s < samples_per_segment; ++s) {
+ bezier_data[seg * samples_per_segment + s] = bc.pointAt(t_step * s);
+ }
+ ++seg;
+ }
+ // Fill last point
+ bezier_data[num_samples - 1] = end->position();
+ // Compute replacement bezier curve
+ // TODO the fitting algorithm sucks - rewrite it to be awesome
+ bezier_fit_cubic(result, bezier_data, num_samples, 0.5);
+ delete[] bezier_data;
+
+ start.prev()->front()->setPosition(result[1]);
+ end->back()->setPosition(result[2]);
+ }
+
+ // We can't use nl->erase(start, end), because it would break when the stretch
+ // crosses the beginning of a closed subpath
+ NodeList &nl = start->nodeList();
+ while (start != end) {
+ NodeList::iterator next = start.next();
+ nl.erase(start);
+ start = next;
+ }
+
+ return del_len;
+}
+
+/** Removes selected segments */
+void PathManipulator::deleteSegments()
+{
+ if (_num_selected == 0) return;
+ hideDragPoint();
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
+ SubpathPtr sp = *i;
+ bool has_unselected = false;
+ unsigned num_selected = 0;
+ for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
+ if (j->selected()) {
+ ++num_selected;
+ } else {
+ has_unselected = true;
+ }
+ }
+ if (!has_unselected) {
+ _subpaths.erase(i++);
+ continue;
+ }
+
+ NodeList::iterator sel_beg = sp->begin();
+ if (sp->closed()) {
+ while (sel_beg && sel_beg->selected()) ++sel_beg;
+ }
+ while (num_selected > 0) {
+ if (!sel_beg->selected()) {
+ sel_beg = sel_beg.next();
+ continue;
+ }
+ NodeList::iterator sel_end = sel_beg;
+ unsigned num_points = 0;
+ while (sel_end && sel_end->selected()) {
+ sel_end = sel_end.next();
+ ++num_points;
+ }
+ if (num_points >= 2) {
+ // Retract end handles
+ sel_end.prev()->setType(NODE_CUSP, false);
+ sel_end.prev()->back()->retract();
+ sel_beg->setType(NODE_CUSP, false);
+ sel_beg->front()->retract();
+ if (sp->closed()) {
+ // In closed paths, relocate the beginning of the path to the last selected
+ // node and then unclose it. Remove the nodes from the first selected node
+ // to the new end of path.
+ if (sel_end.prev() != sp->begin())
+ sp->splice(sp->begin(), *sp, sel_end.prev(), sp->end());
+ sp->setClosed(false);
+ sp->erase(sel_beg.next(), sp->end());
+ } else {
+ // for open paths:
+ // 1. At end or beginning, delete including the node on the end or beginning
+ // 2. In the middle, delete only inner nodes
+ if (sel_beg == sp->begin()) {
+ sp->erase(sp->begin(), sel_end.prev());
+ } else if (sel_end == sp->end()) {
+ sp->erase(sel_beg.next(), sp->end());
+ } else {
+ SubpathPtr new_sp(new NodeList(_subpaths));
+ new_sp->splice(new_sp->end(), *sp, sp->begin(), sel_beg.next());
+ _subpaths.insert(i, new_sp);
+ if (sel_end.prev())
+ sp->erase(sp->begin(), sel_end.prev());
+ }
+ }
+ }
+ sel_beg = sel_end;
+ num_selected -= num_points;
+ }
+ ++i;
+ }
+}
+
+/** Reverse subpaths of the path.
+ * @param selected_only If true, only paths that have at least one selected node
+ * will be reversed. Otherwise all subpaths will be reversed. */
+void PathManipulator::reverseSubpaths(bool selected_only)
+{
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ if (selected_only) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (j->selected()) {
+ (*i)->reverse();
+ break; // continue with the next subpath
+ }
+ }
+ } else {
+ (*i)->reverse();
+ }
+ }
+}
+
+/** Make selected segments curves / lines. */
+void PathManipulator::setSegmentType(SegmentType type)
+{
+ if (_num_selected == 0) return;
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ NodeList::iterator k = j.next();
+ if (!(k && j->selected() && k->selected())) continue;
+ switch (type) {
+ case SEGMENT_STRAIGHT:
+ if (j->front()->isDegenerate() && k->back()->isDegenerate())
+ break;
+ j->front()->move(*j);
+ k->back()->move(*k);
+ break;
+ case SEGMENT_CUBIC_BEZIER:
+ if (!j->front()->isDegenerate() || !k->back()->isDegenerate())
+ break;
+ // move both handles to 1/3 of the line
+ j->front()->move(j->position() + (k->position() - j->position()) / 3);
+ k->back()->move(k->position() + (j->position() - k->position()) / 3);
+ break;
+ }
+ }
+ }
+}
+
+void PathManipulator::scaleHandle(Node *n, int which, int dir, bool pixel)
+{
+ if (n->type() == NODE_SYMMETRIC || n->type() == NODE_AUTO) {
+ n->setType(NODE_SMOOTH);
+ }
+ Handle *h = _chooseHandle(n, which);
+ double length_change;
+
+ if (pixel) {
+ length_change = 1.0 / _desktop->current_zoom() * dir;
+ } else {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000);
+ length_change *= dir;
+ }
+
+ Geom::Point relpos;
+ if (h->isDegenerate()) {
+ if (dir < 0) return;
+ Node *nh = n->nodeToward(h);
+ if (!nh) return;
+ relpos = Geom::unit_vector(nh->position() - n->position()) * length_change;
+ } else {
+ relpos = h->relativePos();
+ double rellen = relpos.length();
+ relpos *= ((rellen + length_change) / rellen);
+ }
+ h->setRelativePos(relpos);
+ update();
+
+ gchar const *key = which < 0 ? "handle:scale:left" : "handle:scale:right";
+ _commit(_("Scale handle"), key);
+}
+
+void PathManipulator::rotateHandle(Node *n, int which, int dir, bool pixel)
+{
+ if (n->type() != NODE_CUSP) {
+ n->setType(NODE_CUSP);
+ }
+ Handle *h = _chooseHandle(n, which);
+ if (h->isDegenerate()) return;
+
+ double angle;
+ if (pixel) {
+ // Rotate by "one pixel"
+ angle = atan2(1.0 / _desktop->current_zoom(), h->length()) * dir;
+ } else {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+ angle = M_PI * dir / snaps;
+ }
+
+ h->setRelativePos(h->relativePos() * Geom::Rotate(angle));
+ update();
+ gchar const *key = which < 0 ? "handle:rotate:left" : "handle:rotate:right";
+ _commit(_("Rotate handle"), key);
+}
+
+Handle *PathManipulator::_chooseHandle(Node *n, int which)
+{
+ NodeList::iterator i = NodeList::get_iterator(n);
+ Node *prev = i.prev().ptr();
+ Node *next = i.next().ptr();
+
+ // on an endnode, the remaining handle automatically wins
+ if (!next) return n->back();
+ if (!prev) return n->front();
+
+ // compare X coord ofline segments
+ Geom::Point npos = next->position();
+ Geom::Point ppos = prev->position();
+ if (which < 0) {
+ // pick left handle.
+ // we just swap the handles and pick the right handle below.
+ std::swap(npos, ppos);
+ }
+
+ if (npos[Geom::X] >= ppos[Geom::X]) {
+ return n->front();
+ } else {
+ return n->back();
+ }
+}
+
+/** Set the visibility of handles. */
+void PathManipulator::showHandles(bool show)
+{
+ if (show == _show_handles) return;
+ if (show) {
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (!j->selected()) continue;
+ j->showHandles(true);
+ if (j.prev()) j.prev()->showHandles(true);
+ if (j.next()) j.next()->showHandles(true);
+ }
+ }
+ } else {
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ j->showHandles(false);
+ }
+ }
+ }
+ _show_handles = show;
+}
+
+/** Set the visibility of outline. */
+void PathManipulator::showOutline(bool show)
+{
+ if (show == _show_outline) return;
+ _show_outline = show;
+ _updateOutline();
+}
+
+void PathManipulator::showPathDirection(bool show)
+{
+ if (show == _show_path_direction) return;
+ _show_path_direction = show;
+ _updateOutline();
+}
+
+void PathManipulator::setLiveOutline(bool set)
+{
+ _live_outline = set;
+}
+
+void PathManipulator::setLiveObjects(bool set)
+{
+ _live_objects = set;
+}
+
+void PathManipulator::setControlsTransform(Geom::Matrix const &tnew)
+{
+ Geom::Matrix delta = _i2d_transform.inverse() * _edit_transform.inverse() * tnew * _i2d_transform;
+ _edit_transform = tnew;
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ j->transform(delta);
+ }
+ }
+ _createGeometryFromControlPoints();
+}
+
+/** Hide the curve drag point until the next motion event.
+ * This should be called at the beginning of every method that can delete nodes.
+ * Otherwise the invalidated iterator in the dragpoint can cause crashes. */
+void PathManipulator::hideDragPoint()
+{
+ _dragpoint->setVisible(false);
+ _dragpoint->setIterator(NodeList::iterator());
+}
+
+/** Insert a node in the segment beginning with the supplied iterator,
+ * at the given time value */
+NodeList::iterator PathManipulator::subdivideSegment(NodeList::iterator first, double t)
+{
+ if (!first) throw std::invalid_argument("Subdivide after invalid iterator");
+ NodeList &list = NodeList::get(first);
+ NodeList::iterator second = first.next();
+ if (!second) throw std::invalid_argument("Subdivide after last node in open path");
+
+ // We need to insert the segment after 'first'. We can't simply use 'second'
+ // as the point of insertion, because when 'first' is the last node of closed path,
+ // the new node will be inserted as the first node instead.
+ NodeList::iterator insert_at = first;
+ ++insert_at;
+
+ NodeList::iterator inserted;
+ if (first->front()->isDegenerate() && second->back()->isDegenerate()) {
+ // for a line segment, insert a cusp node
+ Node *n = new Node(_multi_path_manipulator._path_data.node_data,
+ Geom::lerp(t, first->position(), second->position()));
+ n->setType(NODE_CUSP, false);
+ inserted = list.insert(insert_at, n);
+ } else {
+ // build bezier curve and subdivide
+ Geom::CubicBezier temp(first->position(), first->front()->position(),
+ second->back()->position(), second->position());
+ std::pair<Geom::CubicBezier, Geom::CubicBezier> div = temp.subdivide(t);
+ std::vector<Geom::Point> seg1 = div.first.points(), seg2 = div.second.points();
+
+ // set new handle positions
+ Node *n = new Node(_multi_path_manipulator._path_data.node_data, seg2[0]);
+ n->back()->setPosition(seg1[2]);
+ n->front()->setPosition(seg2[1]);
+ n->setType(NODE_SMOOTH, false);
+ inserted = list.insert(insert_at, n);
+
+ first->front()->move(seg1[1]);
+ second->back()->move(seg2[2]);
+ }
+ return inserted;
+}
+
+/** Find the node that is closest/farthest from the origin
+ * @param origin Point of reference
+ * @param search_selected Consider selected nodes
+ * @param search_unselected Consider unselected nodes
+ * @param closest If true, return closest node, if false, return farthest
+ * @return The matching node, or an empty iterator if none found
+ */
+NodeList::iterator PathManipulator::extremeNode(NodeList::iterator origin, bool search_selected,
+ bool search_unselected, bool closest)
+{
+ NodeList::iterator match;
+ double extr_dist = closest ? HUGE_VAL : -HUGE_VAL;
+ if (_num_selected == 0 && !search_unselected) return match;
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if(j->selected()) {
+ if (!search_selected) continue;
+ } else {
+ if (!search_unselected) continue;
+ }
+ double dist = Geom::distance(*j, *origin);
+ bool cond = closest ? (dist < extr_dist) : (dist > extr_dist);
+ if (cond) {
+ match = j;
+ extr_dist = dist;
+ }
+ }
+ }
+ return match;
+}
+
+/** Called by the XML observer when something else than us modifies the path. */
+void PathManipulator::_externalChange(unsigned type)
+{
+ switch (type) {
+ case PATH_CHANGE_D: {
+ _getGeometry();
+
+ // ugly: stored offsets of selected nodes in a vector
+ // vector<bool> should be specialized so that it takes only 1 bit per value
+ std::vector<bool> selpos;
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ selpos.push_back(j->selected());
+ }
+ }
+ unsigned size = selpos.size(), curpos = 0;
+
+ _createControlPointsFromGeometry();
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (curpos >= size) goto end_restore;
+ if (selpos[curpos]) _selection.insert(j.ptr());
+ ++curpos;
+ }
+ }
+ end_restore:
+
+ _updateOutline();
+ } break;
+ case PATH_CHANGE_TRANSFORM: {
+ Geom::Matrix i2d_change = _d2i_transform;
+ _i2d_transform = sp_item_i2d_affine(SP_ITEM(_path));
+ _d2i_transform = _i2d_transform.inverse();
+ i2d_change *= _i2d_transform;
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ j->transform(i2d_change);
+ }
+ }
+ _updateOutline();
+ } break;
+ default: break;
+ }
+}
+
+/** Create nodes and handles based on the XML of the edited path. */
+void PathManipulator::_createControlPointsFromGeometry()
+{
+ clear();
+
+ // sanitize pathvector and store it in SPCurve,
+ // so that _updateDragPoint doesn't crash on paths with naked movetos
+ Geom::PathVector pathv = pathv_to_linear_and_cubic_beziers(_spcurve->get_pathvector());
+ for (Geom::PathVector::iterator i = pathv.begin(); i != pathv.end(); ) {
+ // NOTE: this utilizes the fact that Geom::PathVector is an std::vector.
+ // When we erase an element, the next one slides into position,
+ // so we do not increment the iterator even though it is theoretically invalidated.
+ if (i->empty()) {
+ pathv.erase(i);
+ } else {
+ ++i;
+ }
+ }
+ _spcurve->set_pathvector(pathv);
+
+ pathv *= (_edit_transform * _i2d_transform);
+
+ // in this loop, we know that there are no zero-segment subpaths
+ for (Geom::PathVector::const_iterator pit = pathv.begin(); pit != pathv.end(); ++pit) {
+ // prepare new subpath
+ SubpathPtr subpath(new NodeList(_subpaths));
+ _subpaths.push_back(subpath);
+
+ Node *previous_node = new Node(_multi_path_manipulator._path_data.node_data, pit->initialPoint());
+ subpath->push_back(previous_node);
+ Geom::Curve const &cseg = pit->back_closed();
+ bool fuse_ends = pit->closed()
+ && Geom::are_near(cseg.initialPoint(), cseg.finalPoint());
+
+ for (Geom::Path::const_iterator cit = pit->begin(); cit != pit->end_open(); ++cit) {
+ Geom::Point pos = cit->finalPoint();
+ Node *current_node;
+ // if the closing segment is degenerate and the path is closed, we need to move
+ // the handle of the first node instead of creating a new one
+ if (fuse_ends && cit == --(pit->end_open())) {
+ current_node = subpath->begin().get_pointer();
+ } else {
+ /* regardless of segment type, create a new node at the end
+ * of this segment (unless this is the last segment of a closed path
+ * with a degenerate closing segment */
+ current_node = new Node(_multi_path_manipulator._path_data.node_data, pos);
+ subpath->push_back(current_node);
+ }
+ // if this is a bezier segment, move handles appropriately
+ if (Geom::CubicBezier const *cubic_bezier =
+ dynamic_cast<Geom::CubicBezier const*>(&*cit))
+ {
+ std::vector<Geom::Point> points = cubic_bezier->points();
+
+ previous_node->front()->setPosition(points[1]);
+ current_node ->back() ->setPosition(points[2]);
+ }
+ previous_node = current_node;
+ }
+ // If the path is closed, make the list cyclic
+ if (pit->closed()) subpath->setClosed(true);
+ }
+
+ // we need to set the nodetypes after all the handles are in place,
+ // so that pickBestType works correctly
+ // TODO maybe migrate to inkscape:node-types?
+ // TODO move this into SPPath - do not manipulate directly
+ gchar const *nts_raw = _path ? _path->repr->attribute(_nodetypesKey().data()) : 0;
+ std::string nodetype_string = nts_raw ? nts_raw : "";
+ /* Calculate the needed length of the nodetype string.
+ * For closed paths, the entry is duplicated for the starting node,
+ * so we can just use the count of segments including the closing one
+ * to include the extra end node. */
+ std::string::size_type nodetype_len = 0;
+ for (Geom::PathVector::const_iterator i = pathv.begin(); i != pathv.end(); ++i) {
+ if (i->empty()) continue;
+ nodetype_len += i->size_closed();
+ }
+ /* pad the string to required length with a bogus value.
+ * 'b' and any other letter not recognized by the parser causes the best fit to be set
+ * as the node type */
+ if (nodetype_len > nodetype_string.size()) {
+ nodetype_string.append(nodetype_len - nodetype_string.size(), 'b');
+ }
+ std::string::iterator tsi = nodetype_string.begin();
+ for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ j->setType(Node::parse_nodetype(*tsi++), false);
+ }
+ if ((*i)->closed()) {
+ // STUPIDITY ALERT: it seems we need to use the duplicate type symbol instead of
+ // the first one to remain backward compatible.
+ (*i)->begin()->setType(Node::parse_nodetype(*tsi++), false);
+ }
+ }
+}
+
+/** Construct the geometric representation of nodes and handles, update the outline
+ * and display */
+void PathManipulator::_createGeometryFromControlPoints()
+{
+ Geom::PathBuilder builder;
+ for (std::list<SubpathPtr>::iterator spi = _subpaths.begin(); spi != _subpaths.end(); ) {
+ SubpathPtr subpath = *spi;
+ if (subpath->empty()) {
+ _subpaths.erase(spi++);
+ continue;
+ }
+ NodeList::iterator prev = subpath->begin();
+ builder.moveTo(prev->position());
+
+ for (NodeList::iterator i = ++subpath->begin(); i != subpath->end(); ++i) {
+ build_segment(builder, prev.ptr(), i.ptr());
+ prev = i;
+ }
+ if (subpath->closed()) {
+ // Here we link the last and first node if the path is closed.
+ // If the last segment is Bezier, we add it.
+ if (!prev->front()->isDegenerate() || !subpath->begin()->back()->isDegenerate()) {
+ build_segment(builder, prev.ptr(), subpath->begin().ptr());
+ }
+ // if that segment is linear, we just call closePath().
+ builder.closePath();
+ }
+ ++spi;
+ }
+ builder.finish();
+ _spcurve->set_pathvector(builder.peek() * (_edit_transform * _i2d_transform).inverse());
+ if (_live_outline)
+ _updateOutline();
+ if (_live_objects)
+ _setGeometry();
+}
+
+/** Build one segment of the geometric representation.
+ * @relates PathManipulator */
+void build_segment(Geom::PathBuilder &builder, Node *prev_node, Node *cur_node)
+{
+ if (cur_node->back()->isDegenerate() && prev_node->front()->isDegenerate())
+ {
+ // NOTE: It seems like the renderer cannot correctly handle vline / hline segments,
+ // and trying to display a path using them results in funny artifacts.
+ builder.lineTo(cur_node->position());
+ } else {
+ // this is a bezier segment
+ builder.curveTo(
+ prev_node->front()->position(),
+ cur_node->back()->position(),
+ cur_node->position());
+ }
+}
+
+/** Construct a node type string to store in the sodipodi:nodetypes attribute. */
+std::string PathManipulator::_createTypeString()
+{
+ // precondition: no single-node subpaths
+ std::stringstream tstr;
+ for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ tstr << j->type();
+ }
+ // nodestring format peculiarity: first node is counted twice for closed paths
+ if ((*i)->closed()) tstr << (*i)->begin()->type();
+ }
+ return tstr.str();
+}
+
+/** Update the path outline. */
+void PathManipulator::_updateOutline()
+{
+ if (!_show_outline) {
+ sp_canvas_item_hide(_outline);
+ return;
+ }
+
+ Geom::PathVector pv = _spcurve->get_pathvector();
+ pv *= (_edit_transform * _i2d_transform);
+ // This SPCurve thing has to be killed with extreme prejudice
+ SPCurve *_hc = new SPCurve();
+ if (_show_path_direction) {
+ // To show the direction, we append additional subpaths which consist of a single
+ // linear segment that starts at the time value of 0.5 and extends for 10 pixels
+ // at an angle 150 degrees from the unit tangent. This creates the appearance
+ // of little 'harpoons' that show the direction of the subpaths.
+ Geom::PathVector arrows;
+ for (Geom::PathVector::iterator i = pv.begin(); i != pv.end(); ++i) {
+ Geom::Path &path = *i;
+ for (Geom::Path::const_iterator j = path.begin(); j != path.end_default(); ++j) {
+ Geom::Point at = j->pointAt(0.5);
+ Geom::Point ut = j->unitTangentAt(0.5);
+ // rotate the point
+ ut *= Geom::Rotate(150.0 / 180.0 * M_PI);
+ Geom::Point arrow_end = _desktop->w2d(
+ _desktop->d2w(at) + Geom::unit_vector(_desktop->d2w(ut)) * 10.0);
+
+ Geom::Path arrow(at);
+ arrow.appendNew<Geom::LineSegment>(arrow_end);
+ arrows.push_back(arrow);
+ }
+ }
+ pv.insert(pv.end(), arrows.begin(), arrows.end());
+ }
+ _hc->set_pathvector(pv);
+ sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(_outline), _hc);
+ sp_canvas_item_show(_outline);
+ _hc->unref();
+}
+
+/** Retrieve the geometry of the edited object from the object tree */
+void PathManipulator::_getGeometry()
+{
+ using namespace Inkscape::LivePathEffect;
+ if (!_lpe_key.empty()) {
+ Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
+ if (lpe) {
+ PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
+ _spcurve->unref();
+ _spcurve = new SPCurve(pathparam->get_pathvector());
+ }
+ } else {
+ _spcurve->unref();
+ _spcurve = sp_path_get_curve_for_edit(_path);
+ }
+}
+
+/** Set the geometry of the edited object in the object tree, but do not commit to XML */
+void PathManipulator::_setGeometry()
+{
+ using namespace Inkscape::LivePathEffect;
+ if (empty()) return;
+
+ if (!_lpe_key.empty()) {
+ // copied from nodepath.cpp
+ // NOTE: if we are editing an LPE param, _path is not actually an SPPath, it is
+ // a LivePathEffectObject. (mad laughter)
+ Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
+ if (lpe) {
+ PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
+ pathparam->set_new_value(_spcurve->get_pathvector(), false);
+ LIVEPATHEFFECT(_path)->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ }
+ } else {
+ if (_path->repr->attribute("inkscape:original-d"))
+ sp_path_set_original_curve(_path, _spcurve, false, false);
+ else
+ sp_shape_set_curve(SP_SHAPE(_path), _spcurve, false);
+ }
+}
+
+/** Figure out in what attribute to store the nodetype string. */
+Glib::ustring PathManipulator::_nodetypesKey()
+{
+ if (_lpe_key.empty()) return "sodipodi:nodetypes";
+ return _lpe_key + "-nodetypes";
+}
+
+/** Return the XML node we are editing.
+ * This method is wrong but necessary at the moment. */
+Inkscape::XML::Node *PathManipulator::_getXMLNode()
+{
+ if (_lpe_key.empty()) return _path->repr;
+ return LIVEPATHEFFECT(_path)->repr;
+}
+
+bool PathManipulator::_nodeClicked(Node *n, GdkEventButton *event)
+{
+ if (event->button != 1) return false;
+ if (held_alt(*event) && held_control(*event)) {
+ // Ctrl+Alt+click: delete nodes
+ hideDragPoint();
+ NodeList::iterator iter = NodeList::get_iterator(n);
+ NodeList &nl = iter->nodeList();
+
+ if (nl.size() <= 1 || (nl.size() <= 2 && !nl.closed())) {
+ // Removing last node of closed path - delete it
+ nl.kill();
+ } else {
+ // In other cases, delete the node under cursor
+ _deleteStretch(iter, iter.next(), true);
+ }
+
+ if (!empty()) {
+ update();
+ }
+ // We need to call MPM's method because it could have been our last node
+ _multi_path_manipulator._doneWithCleanup(_("Delete node"));
+
+ return true;
+ } else if (held_control(*event)) {
+ // Ctrl+click: cycle between node types
+ if (n->isEndNode()) {
+ if (n->type() == NODE_CUSP) {
+ n->setType(NODE_SMOOTH);
+ } else {
+ n->setType(NODE_CUSP);
+ }
+ } else {
+ n->setType(static_cast<NodeType>((n->type() + 1) % NODE_LAST_REAL_TYPE));
+ }
+ update();
+ _commit(_("Cycle node type"));
+ return true;
+ }
+ return false;
+}
+
+void PathManipulator::_handleGrabbed()
+{
+ _selection.hideTransformHandles();
+}
+
+void PathManipulator::_handleUngrabbed()
+{
+ _selection.restoreTransformHandles();
+ _commit(_("Drag handle"));
+}
+
+bool PathManipulator::_handleClicked(Handle *h, GdkEventButton *event)
+{
+ // retracting by Ctrl+click
+ if (event->button == 1 && held_control(*event)) {
+ h->move(h->parent()->position());
+ update();
+ _commit(_("Retract handle"));
+ return true;
+ }
+ return false;
+}
+
+void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected)
+{
+ if (selected) ++_num_selected;
+ else --_num_selected;
+
+ // don't do anything if we do not show handles
+ if (!_show_handles) return;
+
+ // only do something if a node changed selection state
+ Node *node = dynamic_cast<Node*>(p);
+ if (!node) return;
+
+ // update handle display
+ NodeList::iterator iters[5];
+ iters[2] = NodeList::get_iterator(node);
+ iters[1] = iters[2].prev();
+ iters[3] = iters[2].next();
+ if (selected) {
+ // selection - show handles on this node and adjacent ones
+ node->showHandles(true);
+ if (iters[1]) iters[1]->showHandles(true);
+ if (iters[3]) iters[3]->showHandles(true);
+ } else {
+ /* Deselection is more complex.
+ * The change might affect 3 nodes - this one and two adjacent.
+ * If the node and both its neighbors are deselected, hide handles.
+ * Otherwise, leave as is. */
+ if (iters[1]) iters[0] = iters[1].prev();
+ if (iters[3]) iters[4] = iters[3].next();
+ bool nodesel[5];
+ for (int i = 0; i < 5; ++i) {
+ nodesel[i] = iters[i] && iters[i]->selected();
+ }
+ for (int i = 1; i < 4; ++i) {
+ if (iters[i] && !nodesel[i-1] && !nodesel[i] && !nodesel[i+1]) {
+ iters[i]->showHandles(false);
+ }
+ }
+ }
+}
+
+/** Removes all nodes belonging to this manipulator from the control pont selection */
+void PathManipulator::_removeNodesFromSelection()
+{
+ // remove this manipulator's nodes from selection
+ for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ _selection.erase(j.get_pointer());
+ }
+ }
+}
+
+/** Update the XML representation and put the specified annotation on the undo stack */
+void PathManipulator::_commit(Glib::ustring const &annotation)
+{
+ writeXML();
+ sp_document_done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, annotation.data());
+}
+
+void PathManipulator::_commit(Glib::ustring const &annotation, gchar const *key)
+{
+ writeXML();
+ sp_document_maybe_done(sp_desktop_document(_desktop), key, SP_VERB_CONTEXT_NODE,
+ annotation.data());
+}
+
+/** Update the position of the curve drag point such that it is over the nearest
+ * point of the path. */
+void PathManipulator::_updateDragPoint(Geom::Point const &evp)
+{
+ Geom::Matrix to_desktop = _edit_transform * _i2d_transform;
+ Geom::PathVector pv = _spcurve->get_pathvector();
+ boost::optional<Geom::PathVectorPosition> pvp
+ = Geom::nearestPoint(pv, _desktop->w2d(evp) * to_desktop.inverse());
+ if (!pvp) return;
+ Geom::Point nearest_point = _desktop->d2w(pv.at(pvp->path_nr).pointAt(pvp->t) * to_desktop);
+
+ double fracpart;
+ std::list<SubpathPtr>::iterator spi = _subpaths.begin();
+ for (unsigned i = 0; i < pvp->path_nr; ++i, ++spi) {}
+ NodeList::iterator first = (*spi)->before(pvp->t, &fracpart);
+
+ double stroke_tolerance = _getStrokeTolerance();
+ if (Geom::distance(evp, nearest_point) < stroke_tolerance) {
+ _dragpoint->setVisible(true);
+ _dragpoint->setPosition(_desktop->w2d(nearest_point));
+ _dragpoint->setSize(2 * stroke_tolerance);
+ _dragpoint->setTimeValue(fracpart);
+ _dragpoint->setIterator(first);
+ } else {
+ _dragpoint->setVisible(false);
+ }
+}
+
+/// This is called on zoom change to update the direction arrows
+void PathManipulator::_updateOutlineOnZoomChange()
+{
+ if (_show_path_direction) _updateOutline();
+}
+
+/** Compute the radius from the edge of the path where clicks chould initiate a curve drag
+ * or segment selection, in window coordinates. */
+double PathManipulator::_getStrokeTolerance()
+{
+ /* Stroke event tolerance is equal to half the stroke's width plus the global
+ * drag tolerance setting. */
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ double ret = prefs->getIntLimited("/options/dragtolerance/value", 2, 0, 100);
+ if (_path && SP_OBJECT_STYLE(_path) && !SP_OBJECT_STYLE(_path)->stroke.isNone()) {
+ ret += SP_OBJECT_STYLE(_path)->stroke_width.computed * 0.5
+ * (_edit_transform * _i2d_transform).descrim() // scale to desktop coords
+ * _desktop->current_zoom(); // == _d2w.descrim() - scale to window coords
+ }
+ return ret;
+}
+
+} // namespace UI
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :