diff options
Diffstat (limited to 'src/vanishing-point.cpp')
| -rw-r--r-- | src/vanishing-point.cpp | 54 |
1 files changed, 30 insertions, 24 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp index b62aacbc5..553e3a31d 100644 --- a/src/vanishing-point.cpp +++ b/src/vanishing-point.cpp @@ -130,7 +130,7 @@ vp_knot_moved_handler (SPKnot *knot, Geom::Point const &ppointer, guint state, g // FIXME: Do we need to create a new dragger as well? dragger->updateZOrders (); DocumentUndo::done(SP_ACTIVE_DESKTOP->getDocument(), SP_VERB_CONTEXT_3DBOX, - _("Split vanishing points")); + _("Split vanishing points")); return; } } @@ -175,22 +175,24 @@ vp_knot_moved_handler (SPKnot *knot, Geom::Point const &ppointer, guint state, g // as is currently the case. DocumentUndo::done(SP_ACTIVE_DESKTOP->getDocument(), SP_VERB_CONTEXT_3DBOX, - _("Merge vanishing points")); + _("Merge vanishing points")); return; } } + } - // We didn't snap to another dragger, so we'll try a regular snap - SPDesktop *desktop = SP_ACTIVE_DESKTOP; - SnapManager &m = desktop->namedview->snap_manager; - m.setup(desktop); - Inkscape::SnappedPoint s = m.freeSnap(Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_OTHER_HANDLE)); - m.unSetup(); - if (s.getSnapped()) { - p = s.getPoint(); - knot->moveto(p); - } + // We didn't hit the return statement above, so we didn't snap to another dragger. Therefore we'll now try a regular snap + // Regardless of the status of the SHIFT key, we will try to snap; Here SHIFT does not disable snapping, as the shift key + // has a different purpose in this context (see above) + SPDesktop *desktop = SP_ACTIVE_DESKTOP; + SnapManager &m = desktop->namedview->snap_manager; + m.setup(desktop); + Inkscape::SnappedPoint s = m.freeSnap(Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_OTHER_HANDLE)); + m.unSetup(); + if (s.getSnapped()) { + p = s.getPoint(); + knot->moveto(p); } dragger->point = p; // FIXME: Is dragger->point being used at all? @@ -241,7 +243,7 @@ vp_knot_ungrabbed_handler (SPKnot *knot, guint /*state*/, gpointer data) g_return_if_fail (dragger->parent); g_return_if_fail (dragger->parent->document); DocumentUndo::done(dragger->parent->document, SP_VERB_CONTEXT_3DBOX, - _("3D box: Move vanishing point")); + _("3D box: Move vanishing point")); } unsigned int VanishingPoint::global_counter = 0; @@ -256,8 +258,9 @@ VanishingPoint::set_pos(Proj::Pt2 const &pt) { std::list<SPBox3D *> VanishingPoint::selectedBoxes(Inkscape::Selection *sel) { std::list<SPBox3D *> sel_boxes; - for (GSList const* i = sel->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + std::vector<SPItem*> itemlist=sel->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box && this->hasBox(box)) { sel_boxes.push_back(box); @@ -395,8 +398,9 @@ VPDragger::VPsOfSelectedBoxes() { VanishingPoint *vp; // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference. Inkscape::Selection *sel = SP_ACTIVE_DESKTOP->getSelection(); - for (GSList const* i = sel->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + std::vector<SPItem*> itemlist=sel->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { vp = this->findVPWithBox(box); @@ -577,8 +581,9 @@ VPDrag::updateDraggers () g_return_if_fail (this->selection != NULL); - for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + std::vector<SPItem*> itemlist=this->selection->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { VanishingPoint vp; @@ -609,8 +614,9 @@ VPDrag::updateLines () g_return_if_fail (this->selection != NULL); - for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) { - SPItem *item = static_cast<SPItem *>(i->data); + std::vector<SPItem*> itemlist=this->selection->itemList(); + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { this->drawLinesForFace (box, Proj::X); @@ -626,11 +632,11 @@ VPDrag::updateBoxHandles () // FIXME: Is there a way to update the knots without accessing the // (previously) statically linked function KnotHolder::update_knots? - GSList *sel = (GSList *) selection->itemList(); - if (!sel) + std::vector<SPItem*> sel = selection->itemList(); + if (sel.empty()) return; // no selection - if (g_slist_length (sel) > 1) { + if (sel.size() > 1) { // Currently we only show handles if a single box is selected return; } |
