diff options
Diffstat (limited to 'src/vanishing-point.cpp')
| -rw-r--r-- | src/vanishing-point.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp index 295854787..9ce60fce7 100644 --- a/src/vanishing-point.cpp +++ b/src/vanishing-point.cpp @@ -259,7 +259,7 @@ std::list<SPBox3D *> VanishingPoint::selectedBoxes(Inkscape::Selection *sel) { std::list<SPBox3D *> sel_boxes; std::vector<SPItem*> itemlist=sel->itemList(); - for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) { SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box && this->hasBox(box)) { @@ -399,7 +399,7 @@ VPDragger::VPsOfSelectedBoxes() { // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference. Inkscape::Selection *sel = SP_ACTIVE_DESKTOP->getSelection(); std::vector<SPItem*> itemlist=sel->itemList(); - for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) { SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { @@ -577,7 +577,7 @@ VPDrag::updateDraggers () g_return_if_fail (this->selection != NULL); std::vector<SPItem*> itemlist=this->selection->itemList(); - for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) { SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { @@ -609,7 +609,7 @@ VPDrag::updateLines () g_return_if_fail (this->selection != NULL); std::vector<SPItem*> itemlist=this->selection->itemList(); - for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) { + for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) { SPItem *item = *i; SPBox3D *box = dynamic_cast<SPBox3D *>(item); if (box) { |
