summaryrefslogtreecommitdiffstats
path: root/src/vanishing-point.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/vanishing-point.cpp')
-rw-r--r--src/vanishing-point.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/vanishing-point.cpp b/src/vanishing-point.cpp
index 553e3a31d..19750bd37 100644
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
@@ -259,7 +259,7 @@ std::list<SPBox3D *>
VanishingPoint::selectedBoxes(Inkscape::Selection *sel) {
std::list<SPBox3D *> sel_boxes;
std::vector<SPItem*> itemlist=sel->itemList();
- for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) {
SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box && this->hasBox(box)) {
@@ -399,7 +399,7 @@ VPDragger::VPsOfSelectedBoxes() {
// FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference.
Inkscape::Selection *sel = SP_ACTIVE_DESKTOP->getSelection();
std::vector<SPItem*> itemlist=sel->itemList();
- for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) {
SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
@@ -582,7 +582,7 @@ VPDrag::updateDraggers ()
g_return_if_fail (this->selection != NULL);
std::vector<SPItem*> itemlist=this->selection->itemList();
- for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) {
SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {
@@ -615,7 +615,7 @@ VPDrag::updateLines ()
g_return_if_fail (this->selection != NULL);
std::vector<SPItem*> itemlist=this->selection->itemList();
- for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();i++) {
+ for (std::vector<SPItem*>::const_iterator i=itemlist.begin();i!=itemlist.end();++i) {
SPItem *item = *i;
SPBox3D *box = dynamic_cast<SPBox3D *>(item);
if (box) {