| Commit message (Collapse) | Author | Age | Files | Lines |
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(shamelessly stolen from Blender)
libstdc++ memory allocator is broken:
"Notes about deallocation. This allocator does not explicitly release memory."
The story:
https://www.zerotier.com/blog/2017-05-05-theleak.shtml
The solution?!
http://jemalloc.net/
No need to recompile, just install it and a simple test run:
LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libjemalloc.so.1 inkscape
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- It didn't make much sense to check twice anyway
- The additional check for C++11 is not required anymore after r15039 as we use -std=c++11 by default now
- The check broke subsequent cmake runs on Windows (i.e. compilation broke whenever a .cmake file changed and CMakeCache hat to be cleared manually)
http://bazaar.launchpad.net/~inkscape.dev/inkscape/trunk/revision/15039
(bzr r15475)
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(bzr r15136.1.14)
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(bzr r15136.1.9)
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(bzr r15136.1.1)
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(bzr r14844)
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(bzr r14818)
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Patch from rindolf
Signed-off-by: Bryce Harrington <bryce@bryceharrington.org>
(bzr r14669)
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(bzr r14574)
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(bzr r14449.1.5)
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Fixed bugs:
- https://launchpad.net/bugs/1156664
(bzr r14449.1.3)
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(bzr r14340)
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(bzr r14098)
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(bzr r14097)
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(bzr r14093)
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WPG 0.1 appears to have been tested and made to work, but a parallel set
of code checks WPG 0.2 and the variable names are all wrong (looks like
they didn't get properly updated from the original automake scripts).
The detection fails entirely on Ubuntu 14.04 and probably other recent
distros.
With this change, cmake now builds inkscape properly for me.
(bzr r14087)
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(bzr r13766)
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Fixed bugs:
- https://launchpad.net/bugs/1033979
- https://launchpad.net/bugs/1033981
(bzr r11598)
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(bzr r11056)
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patch #822009 to address bug #820863
from Yu-Jie Lin.
(bzr r10648)
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(bzr r10426)
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very confusing as to why - I still dont know but calling it the same as CMake's works ok and uses our one.
(bzr r10424)
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include paths explicitly.
(bzr r10358)
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