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path: root/src/display/canvas-axonomgrid.h (follow)
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* - try to use more forward declarations for less dependencies on display/curve.hJohan B. C. Engelen2008-05-091-1/+0
| | | | | | - change _bpath to private member of SPCurve, obtain and set with get_bpath and set_bpath. - added const methods, so protect changes to _bpath in SPCurve (bzr r5636)
* Use radiobutton for "always snap" in the document-properties dialogDiederik van Lierop2008-04-301-1/+1
| | | (bzr r5562)
* RegisteredCheckbutton is now subclassed from RegisteredWidget<CheckButton>Johan B. C. Engelen2008-01-151-13/+4
| | | (bzr r4500)
* fix bug where changing units changed angles of axonometric gridJohan B. C. Engelen2007-12-211-1/+2
| | | (bzr r4273)
* add visibility and snap_enabled checkbuttons for grids.Johan B. C. Engelen2007-11-291-3/+0
| | | | | visibility already works, snap_enabled not yet. (bzr r4146)
* Add virtual to a lot of the destructors. Note: perhaps it will have to be ↵Johan B. C. Engelen2007-11-041-1/+1
| | | | | reverted for some files to keep them C-compatible. (bzr r4024)
* Groundwork to snap to intersections, e.g. intersections of gridlines with ↵Diederik van Lierop2007-11-031-1/+2
| | | | | guidelines, and of objects with other objects. The snappers used to return only SnappedPoints, but now also SnappedLines and SnappedInfiniteLines can be returned. SnappedPaths will be implemented later. (bzr r4016)
* Fix #1740146.Johan B. C. Engelen2007-07-061-1/+1
| | | (bzr r3190)
* New grids are almost ready to fly!Johan B. C. Engelen2007-04-131-1/+1
| | | (bzr r2873)
* Purging old axonometric grid code: reworked it into the new grid class ↵Johan B. C. Engelen2007-03-251-39/+86
| | | | | structure. Still needs alot of work (snapping mostly and code cleansing). (bzr r2757)
* Cleaned up DOS line ends that had snuck in.Jon A. Cruz2007-02-191-59/+59
| | | (bzr r2399)
* AXONOMETRIC (3D) GRID! OK, still alot of work to be done. Snapping, ↵Johan B. C. Engelen2006-09-211-0/+59
diagonal guides, 0-degree angle axes, user-input checking, emphasis lines, optimizing, ... try and find as many bugs as possible :P Or just look at it playing with the angles of the lines, it's pretty cool to look at all by itself :) (bzr r1716)