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* Add on-canvas editing of LPE PointParam.Johan B. C. Engelen2008-03-201-1/+1
| | | | | | | | * made special KnotHolder for Pointparameters. todo: * pointparam numerical widgets display SVG info, instead of desktop coordinates. must be fixed * knots cannot be selected and moved by keys (bzr r5133)
* * (when debug macro is defined) call ShapeEditor function to on-canvas edit ↵Johan B. C. Engelen2008-02-271-1/+2
| | | | | | | point lpe parameters. This function still needs to be implemented. * put forward declarations in lpe parameters to decrease recompile times (bzr r4888)
* * on-canvas clip and mask editing :) in the object menu you can find how to ↵Johan B. C. Engelen2008-02-231-0/+1
| | | | | | | edit them. * show helperpath toggle on node-edit toolbar. so helperpath is now also available for normal paths (instead of only for LPE'd paths) (bzr r4834)
* fix undoing of LPE paths again. please test. (now nodepath is only updated ↵Johan B. C. Engelen2007-10-231-0/+2
| | | | | when it is editting the changed xml attribute) (bzr r3947)
* LPE: fix undoing changes to pathparameter on-canvas.Johan B. C. Engelen2007-10-201-0/+1
| | | (bzr r3935)
* LPE: add on-canvas editing of path parameters!Johan B. C. Engelen2007-10-201-1/+1
| | | (bzr r3934)
* Commit LivePathEffect branch to trunk!Johan B. C. Engelen2007-08-141-0/+1
| | | | | (disabled extension/internal/bitmap/*.* in build.xml to fix compilation) (bzr r3472)
* fixed fixme's in shapeeditor and changed verbs for node editting. helps with ↵Johan B. C. Engelen2007-05-111-0/+4
| | | | | multiple nodepath implementation in shape-editor. (bzr r3000)
* flipping patch by maximilian albertbulia byak2007-04-171-1/+2
| | | (bzr r2916)
* removing forward declaration of a enum - is it valid at all? at least it ↵bulia byak2007-02-131-2/+1
| | | | | worked for me (bzr r2375)
* isolate the nodepath-or-knotholder unit into the new ShapeEditor class which ↵bulia byak2007-02-131-0/+160
handles listeners etc. and provides a single interface to work with nodepath or knotholder; later will add another layer, ShapeEditorsCollective, which will allow us to have any number of nodepaths and knotholders simultaneously (bzr r2374)