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message(STATUS "Creating build files in: ${CMAKE_CURRENT_BINARY_DIR}")
if(WIN32)
# Directory containing the precompiled Inkscape libraries. Usually c:\devlibs or c:\devlibs64
set(DEVLIBS_PATH C:/devlibs64)
# Directory containing the MinGW instance used for compilation. Usually c:\mingw or c:\mingw64
set(MINGW_PATH C:/mingw64)
# Directory containing the Ghostscript installation.
set(GS_PATH C:/latex/gs/gs8.61)
# Normalize directory separator slashes.
string(REGEX REPLACE "\\\\" "/" DEVLIBS_PATH ${DEVLIBS_PATH})
string(REGEX REPLACE "\\\\" "/" MINGW_PATH ${MINGW_PATH})
string(REGEX REPLACE "\\\\" "/" GS_PATH ${GS_PATH})
# =============== DEVLIBS CHECKS ===============
# Directory containing the compile time .dll.a and .a files.
set(DEVLIBS_LIB "${DEVLIBS_PATH}/lib")
if(NOT EXISTS "${DEVLIBS_LIB}")
message(FATAL_ERROR "Inkscape development libraries directory does not exist: ${DEVLIBS_LIB}")
endif()
# Add devlibs libraries to linker path.
link_directories(${DEVLIBS_LIB})
set(DEVLIBS_INCLUDE ${DEVLIBS_PATH}/include)
if(NOT EXISTS ${DEVLIBS_INCLUDE})
message(FATAL_ERROR "Inkscape development libraries directory does not exist: ${DEVLIBS_INCLUDE}")
endif()
# Add general MinGW headers to compiler include path.
#include_directories(${DEVLIBS_INCLUDE})
# Directory containing the precompiled .dll files.
set(DEVLIBS_BIN ${DEVLIBS_PATH}/bin)
if(NOT EXISTS ${DEVLIBS_BIN})
message(FATAL_ERROR "Inkscape development binaries directory does not exist: ${DEVLIBS_BIN}")
endif()
# Directory containing the pkgconfig .pc files.
set(PKG_CONFIG_PATH "${DEVLIBS_PATH}/lib/pkgconfig")
if(NOT EXISTS "${PKG_CONFIG_PATH}")
message(FATAL_ERROR "pkgconfig directory does not exist: ${PKG_CONFIG_PATH}")
endif()
# Add the devlibs directories to the paths used to find libraries and programs.
list(APPEND CMAKE_PREFIX_PATH ${DEVLIBS_PATH})
# Eliminate error messages when not having mingw in the environment path variable.
list(APPEND CMAKE_PROGRAM_PATH ${DEVLIBS_BIN})
# =============== MINGW CHECKS ===============
# We are in a MinGW environment.
set(HAVE_MINGW ON)
# Try to determine the MinGW processor architecture.
if(EXISTS ${MINGW_PATH}/mingw32)
set(HAVE_MINGW64 OFF)
set(MINGW_ARCH mingw32)
elseif(EXISTS ${MINGW_PATH}/x86_64-w64-mingw32)
set(HAVE_MINGW64 ON)
set(MINGW_ARCH x86_64-w64-mingw32)
else()
message(FATAL_ERROR "Unable to determine MinGW processor architecture. Are you using an unsupported MinGW version?")
endif()
# Path to processor architecture specific binaries and libs.
set(MINGW_ARCH_PATH ${MINGW_PATH}/${MINGW_ARCH})
set(MINGW_BIN ${MINGW_PATH}/bin)
if(NOT EXISTS ${MINGW_BIN})
message(FATAL_ERROR "MinGW binary directory does not exist: ${MINGW_BIN}")
endif()
# Eliminate error messages when not having mingw in the environment path variable.
list(APPEND CMAKE_PROGRAM_PATH ${MINGW_BIN})
set(MINGW_LIB ${MINGW_PATH}/lib)
if(NOT EXISTS ${MINGW_LIB})
message(FATAL_ERROR "MinGW library directory does not exist: ${MINGW_LIB}")
endif()
# Add MinGW libraries to linker path.
link_directories(${MINGW_LIB})
set(MINGW_INCLUDE ${MINGW_PATH}/include)
if(NOT EXISTS ${MINGW_INCLUDE})
message(FATAL_ERROR "MinGW include directory does not exist: ${MINGW_INCLUDE}")
endif()
# Add general MinGW headers to compiler include path.
include_directories(${MINGW_INCLUDE})
if(HAVE_MINGW64)
set(MINGW64_LIB ${MINGW_ARCH_PATH}/lib)
if(NOT EXISTS ${MINGW64_LIB})
message(FATAL_ERROR "MinGW 64-Bit libraries directory does not exist: ${MINGW64_LIB}")
endif()
# Add 64-Bit libraries to linker path.
link_directories(${MINGW64_LIB})
set(MINGW64_INCLUDE ${MINGW_ARCH_PATH}/include)
if(NOT EXISTS ${MINGW64_INCLUDE})
message(FATAL_ERROR "MinGW 64-Bit include directory does not exist: ${MINGW64_INCLUDE}")
endif()
set(MINGW64_INCLUDE_SDL ${MINGW64_INCLUDE}/c++)
if(NOT EXISTS ${MINGW64_INCLUDE_SDL})
message(FATAL_ERROR "MinGW 64-Bit SDL include directory does not exist: ${MINGW64_INCLUDE_SDL}")
endif()
# Add 64-Bit MinGW headers to compiler include path.
include_directories(${MINGW64_INCLUDE})
#include_directories(${MINGW64_INCLUDE_SDL})
endif()
# =============== GHOSTSCRIPT CHECKS ===============
# Check for Ghostscript.
set(GS_BIN "${GS_PATH}/bin")
if(EXISTS "${GS_BIN}")
set(HAVE_GS_BIN ON)
else()
set(HAVE_GS_BIN OFF)
endif()
# =============== LIBRARY AND LINKER ===============
# Tweak CMake into using Unix-style library names.
set(CMAKE_FIND_LIBRARY_PREFIXES "lib")
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dll.a" ".dll")
if(NOT HAVE_MINGW64)
list(APPEND CMAKE_FIND_LIBRARY_SUFFIXES ".a")
endif()
# Directory containing the current locale (translations).
set(PACKAGE_LOCALE_DIR "locale")
set(SHARE_INSTALL "share" CACHE STRING "Data file install path. Must be a relative path (from CMAKE_INSTALL_PREFIX), with no trailing slash.")
else(WIN32)
# TODO: check and change this to correct value:
if(NOT PACKAGE_LOCALE_DIR)
set(PACKAGE_LOCALE_DIR "${CMAKE_INSTALL_PREFIX}/share/locale") # packagers might overwrite this
endif(NOT PACKAGE_LOCALE_DIR)
if(NOT SHARE_INSTALL)
set(SHARE_INSTALL "share" CACHE STRING "Data file install path. Must be a relative path (from CMAKE_INSTALL_PREFIX), with no trailing slash.")
endif(NOT SHARE_INSTALL)
mark_as_advanced(SHARE_INSTALL)
endif(WIN32)
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