summaryrefslogtreecommitdiffstats
path: root/share/extensions/polyhedron_3d.py
blob: fca66b1137612766df3e1a83bfe8878b5df17e76 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
#!/usr/bin/env python 
'''
Copyright (C) 2007 John Beard john.j.beard@gmail.com

##This extension draws 3d objects from a Wavefront .obj 3D file stored in a local folder
##Many settings for appearance, lighting, rotation, etc are available.

#                              ^y
#                              |
#        __--``|               |_--``|     __--
#  __--``      |         __--``|     |_--``
# |       z    |        |      |_--``|
# |       <----|--------|-----_0-----|----------------
# |            |        |_--`` |     |
# |      __--``     <-``|      |_--``
# |__--``           x   |__--``|
#   IMAGE PLANE           SCENE|
#                              |

#Vertices are given as "v" followed by three numbers (x,y,z).
#All files need a vertex list
#v  x.xxx   y.yyy   z.zzz

#Faces are given by a list of vertices
#(vertex 1 is the first in the list above, 2 the second, etc):
#f  1   2   3

#Edges are given by a list of vertices. These will be broken down
#into adjacent pairs. Each edge can connect only two vertices
#l  1   2   3

#Faces are rendered according to the painter's algorithm and perhaps
#back-face culling, if selected. The parameter to sort the faces by
#is user-selectable

######LICENCE#######
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
'''

import inkex
import simplestyle, sys, simplepath, re
from math import *
import gettext
_ = gettext.gettext
try:
    from numpy import *
except:
    inkex.errormsg(_("Failed to import the numpy module. This module is required by this extension. Please install them and try again.  On a Debian-like system this can be done with the command, sudo apt-get install python-numpy."))
    sys.exit()

def objfile(name):
    import os.path
    if __name__ == '__main__':
        filename = sys.argv[0]
    else:
        filename = __file__
    path = os.path.abspath(os.path.dirname(filename))
    path = os.path.join(path, 'Poly3DObjects', name)
    return path
    
def get_obj_data(obj, name):
    infile = open(objfile(name))
    
    #regular expressions
    getname = '(.[nN]ame:\\s*)(.*)'
    floating = '([\-\+\\d*\.e]*)'
    getvertex = '(v\\s+)'+floating+'\\s+'+floating+'\\s+'+floating
    getedgeline = '(l\\s+)(.*)'
    getfaceline = '(f\\s+)(.*)'
    getnextint = '(\\d+)([/\\d]*)(.*)'#we need to deal with 133\343\123 or 123\\456 as one item
    
    obj.vtx = []
    obj.edg = []
    obj.fce = []
    obj.name=''
    
    for line in infile:
        if line[0]=='#': #we have a comment line
            m = re.search(getname, line)
            if m:
                obj.name = m.group(2)
        elif line[0:1] == 'v': #we have a vertex (maybe)
            m = re.search(getvertex, line)
            if m: #we have a valid vertex
                obj.vtx.append( [float(m.group(2)), float(m.group(3)), float(m.group(4)) ] )
        elif line[0:1] == 'l':#we have a line (maybe)
            m = re.search(getedgeline, line)
            if m:#we have a line beginning 'l '
                vtxlist = []#buffer
                while line:
                    m2 = re.search(getnextint, line)
                    if m2:
                        vtxlist.append( int(m2.group(1)) )
                        line = m2.group(3)#remainder
                    else:
                        line = None
                if len(vtxlist) > 1:#we need at least 2 vertices to make an edge
                    for i in range (len(vtxlist)-1):#we can have more than one vertex per line - get adjacent pairs
                        obj.edg.append( ( vtxlist[i], vtxlist[i+1] ) )#get the vertex pair between that vertex and the next
        elif line[0:1] == 'f':#we have a face (maybe)
            m = re.search(getfaceline, line)
            if m:#we have a line beginning 'l '
                vtxlist = []#buffer
                while line:
                    m2 = re.search(getnextint, line)
                    if m2:
                        vtxlist.append( int(m2.group(1)) )
                        line = m2.group(3)#remainder
                    else:
                        line = None
                if len(vtxlist) > 2:#we need at least 3 vertices to make an edge
                    obj.fce.append(vtxlist)
    
    if obj.name == '':#no name was found, use filename, without extension
        obj.name = name[0:-4]

def draw_SVG_dot((cx, cy), st, name, parent):
    style = { 'stroke': '#000000', 'stroke-width':str(st.th), 'fill': st.fill, 'stroke-opacity':st.s_opac, 'fill-opacity':st.f_opac}
    circ_attribs = {'style':simplestyle.formatStyle(style),
                    inkex.addNS('label','inkscape'):name,
                    'r':str(st.r),
                    'cx':str(cx), 'cy':str(-cy)}
    inkex.etree.SubElement(parent, inkex.addNS('circle','svg'), circ_attribs )
    
def draw_SVG_line((x1, y1),(x2, y2), st, name, parent):
    #sys.stderr.write(str(p1))
    style = { 'stroke': '#000000', 'stroke-width':str(st.th)}
    line_attribs = {'style':simplestyle.formatStyle(style),
                    inkex.addNS('label','inkscape'):name,
                    'd':'M '+str(x1)+','+str(-y1)+' L '+str(x2)+','+str(-y2)}
    inkex.etree.SubElement(parent, inkex.addNS('path','svg'), line_attribs )
    
def draw_SVG_poly(pts, face, st, name, parent):
    style = { 'stroke': '#000000', 'stroke-width':str(st.th), 'stroke-linejoin':st.linejoin, \
              'stroke-opacity':st.s_opac, 'fill': st.fill, 'fill-opacity':st.f_opac}   
    for i in range(len(face)):
        if i == 0:#for first point
            d = 'M'#move to
        else:
            d = d + 'L'#line to
        d = d+ str(pts[face[i]-1][0]) + ',' + str(-pts[face[i]-1][1])#add point
    d = d + 'z' #close the polygon
    
    line_attribs = {'style':simplestyle.formatStyle(style),
                    inkex.addNS('label','inkscape'):name,'d': d}
    inkex.etree.SubElement(parent, inkex.addNS('path','svg'), line_attribs )
    
def get_normal( pts, face): #returns the normal vector for the plane passing though the first three elements of face of pts
    #n = pt[0]->pt[1] x pt[0]->pt[3]
    a = (array(pts[ face[0]-1 ]) - array(pts[ face[1]-1 ]))
    b = (array(pts[ face[0]-1 ]) - array(pts[ face[2]-1 ]))
    return cross(a,b).flatten()
    
def get_max_z(pts, face): #returns the largest z_value of any point in the face
    max_z = pts[ face[0]-1 ][2]
    for i in range(1, len(face)):
        if pts[ face[0]-1 ][2] >= max_z:
            max_z = pts[ face[0]-1 ][2]
    return max_z
    
def get_min_z(pts, face): #returns the smallest z_value of any point in the face
    min_z = pts[ face[0]-1 ][2]
    for i in range(1, len(face)):
        if pts[ face[i]-1 ][2] <= min_z:
            min_z = pts[ face[i]-1 ][2]
    return min_z
    
def get_cent_z(pts, face): #returns the centroid z_value of any point in the face
    sum = 0
    for i in range(len(face)):
            sum += pts[ face[i]-1 ][2]
    return sum/len(face)
    
def length(vector):#return the pythagorean length of a vector
    return sqrt(dot(vector,vector))
    
def rot_z( matrix , a):
    trans_mat = mat(array( [[ cos(a) , -sin(a) ,    0   ],
                            [ sin(a) ,  cos(a) ,    0   ],
                            [   0    ,    0    ,    1   ]]))
    return trans_mat*matrix

def rot_y( matrix , a):
    trans_mat = mat(array( [[ cos(a) ,    0    , sin(a) ],
                            [   0    ,    1    ,    0   ],
                            [-sin(a) ,    0    , cos(a) ]]))
    return trans_mat*matrix
    
def rot_x( matrix , a):
    trans_mat = mat(array( [[   1    ,    0    ,    0   ],
                            [   0    ,  cos(a) ,-sin(a) ],
                            [   0    ,  sin(a) , cos(a) ]]))
    return trans_mat*matrix
    
def make_edge_list(face_list):#make an edge vertex list from an existing face vertex list
    edge_list = []
    for i in range(len(face_list)):#for every face
        edges = len(face_list[i]) #number of edges around that face
        for j in range(edges):#for every vertex in that face
            edge_list.append( [face_list[i][j], face_list[i][(j+1)%edges] ] )#get the vertex pair between that vertex and the next
 
    for i in range(len(edge_list)):
        edge_list[i].sort()#sort the entries of the entries
    edge_list.sort()#sort the list
 
    last = edge_list[-1] #delete duplicate entries
    for i in range(len(edge_list)-2, -1, -1):
        if last==edge_list[i]:
            del edge_list[i]
        else:
            last=edge_list[i]
    return edge_list
    
class Style(object): #container for style information
    def __init__(self):
        None

class Obj(object): #a 3d object defined by the vertices and the faces (eg a polyhedron)
#edges can be generated from this information
    def __init__(self):
        None

class Poly_3D(inkex.Effect):
    def __init__(self):
        inkex.Effect.__init__(self)
        self.OptionParser.add_option("--tab",
            action="store", type="string", 
            dest="tab", default="object") 

#MODEL FILE SETTINGS
        self.OptionParser.add_option("--obj",
            action="store", type="string", 
            dest="obj", default='cube')
        self.OptionParser.add_option("--spec_file",
            action="store", type="string", 
            dest="spec_file", default='great_rhombicuboct.obj')
        self.OptionParser.add_option("--cw_wound",
            action="store", type="inkbool", 
            dest="cw_wound", default='true')
        self.OptionParser.add_option("--type",
            action="store", type="string", 
            dest="type", default='face')
#VEIW SETTINGS
        self.OptionParser.add_option("--r1_ax",
            action="store", type="string", 
            dest="r1_ax", default=0)
        self.OptionParser.add_option("--r2_ax",
            action="store", type="string", 
            dest="r2_ax", default=0)
        self.OptionParser.add_option("--r3_ax",
            action="store", type="string", 
            dest="r3_ax", default=0)
        self.OptionParser.add_option("--r4_ax",
            action="store", type="string", 
            dest="r4_ax", default=0)
        self.OptionParser.add_option("--r5_ax",
            action="store", type="string", 
            dest="r5_ax", default=0)
        self.OptionParser.add_option("--r6_ax",
            action="store", type="string", 
            dest="r6_ax", default=0)
        self.OptionParser.add_option("--r1_ang",
            action="store", type="float", 
            dest="r1_ang", default=0)
        self.OptionParser.add_option("--r2_ang",
            action="store", type="float", 
            dest="r2_ang", default=0)
        self.OptionParser.add_option("--r3_ang",
            action="store", type="float", 
            dest="r3_ang", default=0)
        self.OptionParser.add_option("--r4_ang",
            action="store", type="float", 
            dest="r4_ang", default=0)
        self.OptionParser.add_option("--r5_ang",
            action="store", type="float", 
            dest="r5_ang", default=0)
        self.OptionParser.add_option("--r6_ang",
            action="store", type="float", 
            dest="r6_ang", default=0)
        self.OptionParser.add_option("--scl",
            action="store", type="float", 
            dest="scl", default=100.0)
#STYLE SETTINGS
        self.OptionParser.add_option("--show",
            action="store", type="string", 
            dest="show", default='faces')
        self.OptionParser.add_option("--shade",
            action="store", type="inkbool", 
            dest="shade", default='true')
        self.OptionParser.add_option("--f_r",
            action="store", type="int", 
            dest="f_r", default=255)
        self.OptionParser.add_option("--f_g",
            action="store", type="int", 
            dest="f_g", default=0)
        self.OptionParser.add_option("--f_b",
            action="store", type="int", 
            dest="f_b", default=0)
        self.OptionParser.add_option("--f_opac",
            action="store", type="int", 
            dest="f_opac", default=100)
        self.OptionParser.add_option("--s_opac",
            action="store", type="int", 
            dest="s_opac", default=100)
        self.OptionParser.add_option("--th",
            action="store", type="float", 
            dest="th", default=2)
        self.OptionParser.add_option("--lv_x",
            action="store", type="float", 
            dest="lv_x", default=1)
        self.OptionParser.add_option("--lv_y",
            action="store", type="float", 
            dest="lv_y", default=1)
        self.OptionParser.add_option("--lv_z",
            action="store", type="float", 
            dest="lv_z", default=-2)
        self.OptionParser.add_option("--back",
            action="store", type="inkbool", 
            dest="back", default='false')
        self.OptionParser.add_option("--norm",
            action="store", type="inkbool", 
            dest="norm", default='true')
        self.OptionParser.add_option("--z_sort",
            action="store", type="string", 
            dest="z_sort", default='min')
            
            
    def effect(self):
        so = self.options
        
        st = Style()
        st.th = so.th
        st.fill= '#ff0000'
        st.col = '#000000'
        st.r = 2
        st.f_opac = str(so.f_opac/100.0)
        st.s_opac = str(so.s_opac/100.0)
        st.linecap = 'round'
        st.linejoin = 'round'
        
        file = ''
        if   so.obj == 'cube':
            file = 'cube.obj'
        elif so.obj == 't_cube':
            file = 'trunc_cube.obj'
        elif so.obj == 'sn_cube':
            file = 'snub_cube.obj'
        elif so.obj == 'cuboct':
            file = 'cuboct.obj'
        elif so.obj == 'tet':
            file = 'tet.obj'
        elif so.obj == 't_tet':
            file = 'trunc_tet.obj'
        elif so.obj == 'oct':
            file = 'oct.obj'
        elif so.obj == 't_oct':
            file = 'trunc_oct.obj'
        elif so.obj == 'icos':
            file = 'icos.obj'
        elif so.obj == 't_icos':
            file = 'trunc_icos.obj'
        elif so.obj == 's_t_icos':
            file = 'small_triam_icos.obj'
        elif so.obj == 'g_s_dodec':
            file = 'great_stel_dodec.obj'
        elif so.obj == 'dodec':
            file = 'dodec.obj'
        elif so.obj == 'sn_dodec':
            file = 'snub_dodec.obj'
        elif so.obj == 'g_dodec':
            file = 'great_dodec.obj'
        elif so.obj == 't_dodec':
            file = 'trunc_dodec.obj'
        elif so.obj == 'from_file':
            file = so.spec_file
            
        obj = Obj() #create the object
        get_obj_data(obj, file)
        
        obj.type=''
        if so.type == 'face':
            if len(obj.fce) > 0:
                obj.type = 'face'
            else:
                sys.stderr.write('No face data found in specified file\n')
                obj.type = 'error'
        else:
            if len(obj.edg) > 0:
                obj.type = 'edge'
            else:
                sys.stderr.write('No edge data found in specified file\n')
                obj.type = 'error'
        
        trans_mat = mat(identity(3, float)) #init. trans matrix as identity matrix
        
        #perform rotations
        for i in range(1, 7):#for each rotation
            axis  = eval('so.r'+str(i)+'_ax')
            angle = eval('so.r'+str(i)+'_ang') *pi/180
            if   axis == 'x':
                trans_mat = rot_x(trans_mat, angle)
            elif axis == 'y':
                trans_mat = rot_y(trans_mat, angle)
            elif axis == 'z':
                trans_mat = rot_z(trans_mat, angle)

        # Embed points in group
        #Put in in the centre of the current view
        t = 'translate(' + str( self.view_center[0]) + ',' + str( self.view_center[1]) + ')'
        #we will put all the rotations in the object name, so it can be repeated in future
        proj_attribs = {inkex.addNS('label','inkscape'):obj.name+':'+so.r1_ax+str('%.2f'%so.r1_ang)+':'+
                                                                     so.r2_ax+str('%.2f'%so.r2_ang)+':'+
                                                                     so.r3_ax+str('%.2f'%so.r3_ang)+':'+
                                                                     so.r1_ax+str('%.2f'%so.r4_ang)+':'+
                                                                     so.r2_ax+str('%.2f'%so.r5_ang)+':'+
                                                                     so.r3_ax+str('%.2f'%so.r6_ang),
                        'transform':t }
        proj = inkex.etree.SubElement(self.current_layer, 'g', proj_attribs)#the group to put everything in
        
        vp_pts=[] #the points as projected in the z-axis onto the viewplane
        
        for i in range(len(obj.vtx)):
            vp_pts.append((so.scl* (trans_mat * mat(obj.vtx[i]).T)).T.tolist()[0] )#transform the points at add to vp_pts
        
        lighting = [so.lv_x,-so.lv_y,so.lv_z] #direction of light vector
        lighting = lighting/length(lighting) #normalise
        
        if so.show == 'vtx':
            for i in range(len(vp_pts)):
                draw_SVG_dot([vp_pts[i][0],vp_pts[i][1]], st, 'Point'+str(i), proj)#plot points
        
        elif so.show == 'edg':
            if obj.type == 'face':#we must generate the edge list
                edge_list = make_edge_list(obj.fce)
            else:#we already have an edge list
                edge_list = obj.edg
                        
            for i in range(len(edge_list)):#for every edge
                pt_1 = vp_pts[ edge_list[i][0]-1 ] #the point at the start
                pt_2 = vp_pts[ edge_list[i][1]-1 ] #the point at the end
                
                draw_SVG_line((pt_1[0], pt_1[1]),
                              (pt_2[0], pt_2[1]),
                              st, 'Edge', proj)#plot edges
                              
        elif so.show == 'fce':
            if obj.type == 'face':#we have a face list
                
                if so.cw_wound: rev = -1 #if cw wound, reverse normals
                else: rev = 1
                
                z_list = []
                
                for i in range(len(obj.fce)):
                    norm = get_normal(vp_pts, obj.fce[i])#get the normal to the face
                    norm = rev*norm / length(norm)#normalise and reverse if needed
                    angle = acos( dot(norm, lighting) )#get the angle between the normal and the lighting vector
                    
                    
                    if   so.z_sort =='max':
                        z_sort_param  = get_max_z(vp_pts, obj.fce[i])
                    elif so.z_sort == 'min':
                        z_sort_param  = get_min_z(vp_pts, obj.fce[i])
                    else:
                        z_sort_param  = get_cent_z(vp_pts, obj.fce[i])
                    
                    if so.norm:#if a log of normals is required
                        if i == 0:
                            sys.stderr.write('Normal Vectors for each face are: \n\n')
                        sys.stderr.write('Face '+str(i)+': ' + str(norm) + '\n')
                    
                    if so.back: # draw all polygons
                        z_list.append((z_sort_param, angle, norm, i) )
                    elif norm[2] > 0:#ignore backwards-facing faces (back face cull)
                        z_list.append((z_sort_param, angle, norm, i) ) #record the maximum z-value of the face and angle to light, along with the face ID and normal
                
                z_list.sort(lambda x, y: cmp(x[0],y[0])) #sort by ascending sort parameter of the face
                
                for i in range(len(z_list)):#for every polygon that has been sorted
                    if so.shade:
                        st.fill = '#' + "%02X" % floor( z_list[i][1]*so.f_r/pi ) \
                                      + "%02X" % floor( z_list[i][1]*so.f_g/pi ) \
                                      + "%02X" % floor( z_list[i][1]*so.f_b/pi ) #make the colour string
                    else:
                        st.fill = '#' + '%02X' % so.f_r + '%02X' % so.f_g + '%02X' % so.f_b #opaque
                                      
                    face_no = z_list[i][3]#the number of the face to draw
                    draw_SVG_poly(vp_pts, obj.fce[ face_no ], st, 'Face:'+str(face_no), proj)
            else:
                sys.stderr.write('Face Data Not Found. Ensure file contains face data, and check the file is imported as "Face-Specifed" under the "Model File" tab.\n')
        else:
            sys.stderr.write('Internal Error. No view type selected\n')
        
if __name__ == '__main__':
    e = Poly_3D()
    e.affect()


# vim: expandtab shiftwidth=4 tabstop=8 softtabstop=4 encoding=utf-8 textwidth=99