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#include <2geom/point.h>
#include <2geom/sbasis.h>
#include <2geom/d2.h>
#include <vector>
#include <utility>
namespace Geom {
std::vector<std::pair<double, double> >
find_intersections( D2<SBasis> const & A,
D2<SBasis> const & B);
std::vector<std::pair<double, double> >
find_self_intersections(D2<SBasis> const & A);
// Bezier form
std::vector<std::pair<double, double> >
find_intersections( std::vector<Point> const & A,
std::vector<Point> const & B);
std::vector<std::pair<double, double> >
find_self_intersections(std::vector<Point> const & A);
/*
* find_intersection
*
* input: A, B - set of control points of two Bezier curve
* input: precision - required precision of computation
* output: xs - set of pairs of parameter values
* at which crossing happens
*
* This routine is based on the Bezier Clipping Algorithm,
* see: Sederberg - Computer Aided Geometric Design
*/
void find_intersections (std::vector< std::pair<double, double> > & xs,
std::vector<Point> const& A,
std::vector<Point> const& B,
double precision = 1e-5);
};
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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