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#ifndef __INKSCAPE_IDL__
#define __INKSCAPE_IDL__
/**
* Inkscape API Description
*
* This is a place where people can discuss and modify their ideas
* of what an Inkscape exported API should look like.
*
* This IDL file should be considered to be somewhat of a Wish List,
* and people should feel free to add their ideas to it.
*
* Authors:
* Inkscape members
*
* Copyright (C) 2007 Inkscape.org
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
module inkscape
{
module api
{
/**
* This will actually be defined as a Glib::ustring
* but people should use the word 'String'
*/
valuetype String sequence<unsigned short>;
/**
* Forward declarations
*/
interface Env;
interface Application;
interface Document;
interface Desktop;
interface DialogManager;
exception Exception {
unsigned short code;
};
/**
* ExceptionCodes
* These muse be constants, since languages handle enums
* differently.
*/
const unsigned short INKER = 1;
const unsigned short INKERR_NOT_FOUND = 2;
const unsigned short INKERR_NOT_SUPPORTED = 3;
/**
* This is the top-level root of all Inkscape interfaces.
* It is the single point of contact from which all other
* interfaces can be accessed. Anything top-level or
* global should be parented here.
*
* This allows an entire set of interfaces to be exported
* to a shared object with only a single symbol. This symbol
* can be accessed something like:
*
* typedef (Env *)(EnvCreateFunc)();
* EnvCreateFunc createEnvironment =
* (EnvCreateFunc) dlsym("createEnvironment");
* Env *ink = createEnvironment();
*
*
* This allows shared object linking to be much easier, and
* allows binding to other languages to be performed however
* is best for each.
*
*/
interface Env {
/**
* This is the main application, which
*/
Application *getApplication();
};
/**
*
* Top-level Inkscape application
*
*/
interface Application {
/**
* Return the currently-focused desktop
*/
Desktop *getActiveDesktop();
/**
* Return the document in the currently-focused desktop
*/
Document *getActiveDocument();
};
/**
*
* This is a main editing window, with all of its chrome.
*
*/
interface Desktop {
/**
* Return the dialog manager for this desktop
*/
DialogManager *getDialogManager();
};
/**
* An Inkscape Document, which is SPObject + XML
*
*/
interface Document {
/**
* Copy the document's XML into a DOM tree and
* return a pointer to it.
*/
org::w3c::dom::Document *getDOM();
/**
* Set the Document's repr tree to the specified
* DOM document
*/
bool setDOM(org::w3c::dom::Document *doc);
};
/**
* The interface that controls Inkscape's dialogs
*
*/
interface DialogManager {
/**
*
*/
//some method
};
}; // module api
}; // module inkscape
#endif // __INKSCAPE_IDL__
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