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#ifndef __BOX3D_SIDE_H__
#define __BOX3D_SIDE_H__
/*
* 3D box face implementation
*
* Authors:
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "sp-polygon.h"
#include "axis-manip.h"
#define SP_TYPE_BOX3D_SIDE (box3d_side_get_type ())
#define SP_BOX3D_SIDE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SP_TYPE_BOX3D_SIDE, Box3DSide))
#define SP_BOX3D_SIDE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SP_TYPE_BOX3D_SIDE, Box3DSideClass))
#define SP_IS_BOX3D_SIDE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SP_TYPE_BOX3D_SIDE))
#define SP_IS_BOX3D_SIDE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SP_TYPE_BOX3D_SIDE))
class SPBox3D;
class Box3DSide;
class Box3DSideClass;
class Persp3D;
// FIXME: Would it be better to inherit from SPPath instead?
struct Box3DSide : public SPPolygon {
Box3D::Axis dir1;
Box3D::Axis dir2;
Box3D::FrontOrRear front_or_rear;
};
struct Box3DSideClass {
SPPolygonClass parent_class;
};
GType box3d_side_get_type (void);
void box3d_side_position_set (Box3DSide *side); // FIXME: Replace this by box3d_side_set_shape??
void box3d_side_apply_style (Box3DSide *side);
gchar *box3d_side_axes_string(Box3DSide *side);
Persp3D *box3d_side_perspective(Box3DSide *side);
Inkscape::XML::Node *box3d_side_convert_to_path(Box3DSide *side);
#endif /* __BOX3D_SIDE_H__ */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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