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/*
 * A class for handling shape interaction with libavoid.
 *
 * Authors:
 *   Michael Wybrow <mjwybrow@users.sourceforge.net>
 *
 * Copyright (C) 2005 Michael Wybrow
 *
 * Released under GNU GPL, read the file 'COPYING' for more information
 */



#include "sp-item.h"
#include "conn-avoid-ref.h"
#include "libnr/nr-rect-ops.h"
#include "libavoid/polyutil.h"
#include "libavoid/incremental.h"
#include "xml/simple-node.cpp"
#include "document.h"
#include "prefs-utils.h"

#include "desktop.h"
#include "desktop-handles.h"
#include "sp-namedview.h"
#include "inkscape.h"


static Avoid::Polygn avoid_item_poly(SPItem const *item);


SPAvoidRef::SPAvoidRef(SPItem *spitem)
    : shapeRef(NULL)
    , item(spitem)
    , setting(false)
    , new_setting(false)
    , _transformed_connection()
{
}


SPAvoidRef::~SPAvoidRef()
{
    _transformed_connection.disconnect();
    if (shapeRef) {
        // shapeRef is finalised by delShape,
        // so no memory is lost here.
        Avoid::delShape(shapeRef);
        shapeRef = NULL;
    }
}


void SPAvoidRef::setAvoid(char const *value)
{
    if (SP_OBJECT_IS_CLONED(item)) {
        // Don't keep avoidance information for cloned objects.
        return;
    }
    new_setting = false;
    if (value && (strcmp(value, "true") == 0)) {
        new_setting = true;
    }
}


void SPAvoidRef::handleSettingChange(void)
{
    SPDesktop *desktop = inkscape_active_desktop();
    if (desktop == NULL) {
        return;
    }
    
    if (new_setting == setting) {
        // Don't need to make any changes
        return;
    }

    _transformed_connection.disconnect();
    if (new_setting) {
        _transformed_connection = item->connectTransformed(
                sigc::ptr_fun(&avoid_item_move));

        Avoid::Polygn poly = avoid_item_poly(item);
        if (poly.pn > 0) {
            const char *id = SP_OBJECT_REPR(item)->attribute("id");
            g_assert(id != NULL);
            
            // Get a unique ID for the item.
            GQuark itemID = g_quark_from_string(id);

            shapeRef = new Avoid::ShapeRef(itemID, poly);
            Avoid::freePoly(poly);
        
            Avoid::addShape(shapeRef);
        }
    }
    else
    {
        g_assert(shapeRef);
        
        // shapeRef is finalised by delShape,
        // so no memory is lost here.
        Avoid::delShape(shapeRef);
        shapeRef = NULL;
    }
    setting = new_setting;
}


static Avoid::Polygn avoid_item_poly(SPItem const *item)
{
    SPDesktop *desktop = inkscape_active_desktop();
    g_assert(desktop != NULL);

    Avoid::Polygn poly;

    // TODO: The right way to do this is to return the convex hull of
    //       the object, or an approximation in the case of a rounded
    //       object.  Specific SPItems will need to have a new
    //       function that returns points for the convex hull.
    //       For some objects it is enough to feed the snappoints to
    //       some convex hull code, though not NR::ConvexHull as this
    //       only keeps the bounding box of the convex hull currently.

    // TODO: SPItem::invokeBbox gives the wrong result for some objects
    //       that have internal representations that are updated later
    //       by the sp_*_update functions, e.g., text.
    sp_document_ensure_up_to_date(item->document);
    
    NR::Rect rHull = item->invokeBbox(sp_item_i2doc_affine(item));


    double spacing = desktop->namedview->connector_spacing;

    // Add a little buffer around the edge of each object.
    NR::Rect rExpandedHull = NR::expand(rHull, -spacing); 
    poly = Avoid::newPoly(4);

    for (unsigned n = 0; n < 4; ++n) {
        // TODO: I think the winding order in libavoid or inkscape might
        //       be backwards, probably due to the inverse y co-ordinates
        //       used for the screen.  The '3 - n' reverses the order.
        /* On "correct" winding order: Winding order of NR::Rect::corner is in a positive
         * direction, like libart.  "Positive direction" means the same as in most of Inkscape and
         * SVG: if you visualize y as increasing upwards, as is the convention in mathematics, then
         * positive angle is visualized as anticlockwise, as in mathematics; so if you visualize y
         * as increasing downwards, as is common outside of mathematics, then positive angle
         * direction is visualized as clockwise, as is common outside of mathematics.  This
         * convention makes it easier mix pure mathematics code with graphics code: the important
         * thing when mixing code is that the number values stored in variables (representing y
         * coordinate, angle) match up; variables store numbers, not visualized positions, and the
         * programmer is free to switch between visualizations when thinking about a given piece of
         * code.
         *
         * MathWorld, libart and NR::Rect::corner all seem to take positive winding (i.e. winding
         * that yields +1 winding number inside a simple closed shape) to mean winding in a
         * positive angle.  This, together with the observation that variables store numbers rather
         * than positions, suggests that NR::Rect::corner uses the right direction.
         */
        NR::Point hullPoint = rExpandedHull.corner(3 - n);
        poly.ps[n].x = hullPoint[NR::X];
        poly.ps[n].y = hullPoint[NR::Y];
    }

    return poly;
}


GSList *get_avoided_items(GSList *list, SPObject *from, SPDesktop *desktop, 
        bool initialised)
{
    for (SPObject *child = sp_object_first_child(SP_OBJECT(from)) ;
            child != NULL; child = SP_OBJECT_NEXT(child) ) {
        if (SP_IS_ITEM(child) &&
            !desktop->isLayer(SP_ITEM(child)) &&
            !SP_ITEM(child)->isLocked() && 
            !desktop->itemIsHidden(SP_ITEM(child)) &&
            (!initialised || SP_ITEM(child)->avoidRef->shapeRef)
            )
        {
            list = g_slist_prepend (list, SP_ITEM(child));
        }

        if (SP_IS_ITEM(child) && desktop->isLayer(SP_ITEM(child))) {
            list = get_avoided_items(list, child, desktop, initialised);
        }
    }

    return list;
}


void avoid_item_move(NR::Matrix const *mp, SPItem *moved_item)
{
    Avoid::ShapeRef *shapeRef = moved_item->avoidRef->shapeRef;
    g_assert(shapeRef);

    Avoid::Polygn poly = avoid_item_poly(moved_item);
    if (poly.pn > 0) {
        // moveShape actually destroys the old shapeRef and returns a new one.
        moved_item->avoidRef->shapeRef = Avoid::moveShape(shapeRef, &poly);
        Avoid::freePoly(poly);
    }
}


void init_avoided_shape_geometry(SPDesktop *desktop)
{
    // Don't count this as changes to the document,
    // it is basically just llate initialisation.
    SPDocument *document = SP_DT_DOCUMENT(desktop);
    gboolean saved = sp_document_get_undo_sensitive(document);
    sp_document_set_undo_sensitive(document, FALSE);
    
    bool initialised = false;
    GSList *items = get_avoided_items(NULL, desktop->currentRoot(), desktop,
            initialised);

    for ( GSList const *iter = items ; iter != NULL ; iter = iter->next ) {
        SPItem *item = reinterpret_cast<SPItem *>(iter->data);
        item->avoidRef->handleSettingChange();
    }

    if (items) {
        g_slist_free(items);
    }
    sp_document_set_undo_sensitive(document, saved);
}


/*
  Local Variables:
  mode:c++
  c-file-style:"stroustrup"
  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
  indent-tabs-mode:nil
  fill-column:99
  End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :