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/*
* Inkscape::DeviceManager - a view of input devices available.
*
* Copyright 2006 Jon A. Cruz <jon@joncruz.org>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_INKSCAPE_DEVICE_MANAGER_H
#define SEEN_INKSCAPE_DEVICE_MANAGER_H
#include <list>
#include <glibmm/ustring.h>
#include <gdkmm/device.h>
namespace Inkscape {
class InputDevice {
public:
virtual Glib::ustring getName() const = 0;
virtual Gdk::InputSource getSource() const = 0;
virtual Gdk::InputMode getMode() const = 0;
virtual bool hasCursor() const = 0;
virtual gint getNumAxes() const = 0;
virtual gint getNumKeys() const = 0;
protected:
InputDevice();
virtual ~InputDevice();
private:
InputDevice(InputDevice const &); // no copy
void operator=(InputDevice const &); // no assign
};
class DeviceManager {
public:
static DeviceManager& getManager();
virtual std::list<InputDevice const *> getDevices() = 0;
protected:
DeviceManager();
virtual ~DeviceManager();
private:
DeviceManager(DeviceManager const &); // no copy
void operator=(DeviceManager const &); // no assign
};
} // namespace Inkscape
#endif // SEEN_INKSCAPE_DEVICE_MANAGER_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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