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|
#ifndef SEEN_SMIL_H
#define SEEN_SMIL_H
/**
* @file
* Phoebe DOM Implementation.
*
* This is a C++ approximation of the W3C DOM model, which follows
* fairly closely the specifications in the various .idl files, copies of
* which are provided for reference. Most important is this one:
*
* http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html
*/
/*
* Authors:
* Bob Jamison
*
* Copyright (C) 2005-2008 Bob Jamison
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* ===========================================================================
* NOTES
*
* This API and many of the comments come from this document:
* http://www.w3.org/TR/smil-boston-dom
*
* ...which is a DRAFT. But it's the best we can find. Can someone
* find a more finished, complete SMIL DOM document for us? Thanks.
*/
#include "dom.h"
#include "views.h"
#include "events.h"
#include <vector>
namespace org
{
namespace w3c
{
namespace dom
{
namespace smil
{
//Local definitions
typedef dom::DOMString DOMString;
typedef dom::Element Element;
typedef dom::NodeList NodeList;
typedef dom::Document Document;
//forward declarations
//SMIL (non-DOM) types
class ElementExclusiveTimeContainer;
class ElementLayout;
class ElementParallelTimeContainer;
class ElementSequentialTimeContainer;
class ElementSyncBehavior;
class ElementTargetAttributes;
class ElementTest;
class ElementTime;
class ElementTimeContainer;
class ElementTimeControl;
class ElementTimeManipulation;
class Time;
class TimeEvent;
class TimeList;
//SMIL Elements
class SMILAnimateColorElement;
typedef Ptr<SMILAnimateColorElement> SMILAnimateColorElementPtr;
class SMILAnimateElement;
typedef Ptr<SMILAnimateElement> SMILAnimateElementPtr;
class SMILAnimateMotionElement;
typedef Ptr<SMILAnimateMotionElement> SMILAnimateMotionElementPtr;
class SMILAnimation;
typedef Ptr<SMILAnimation> SMILAnimationPtr;
class SMILDocument;
typedef Ptr<SMILDocument> SMILDocumentPtr;
class SMILElement;
typedef Ptr<SMILElement> SMILElementPtr;
class SMILLayoutElement;
typedef Ptr<SMILLayoutElement> SMILLayoutElementPtr;
class SMILMediaElement;
typedef Ptr<SMILMediaElement> SMILMediaElementPtr;
class SMILRefElement;
typedef Ptr<SMILRefElement> SMILRefElementPtr;
class SMILRegionElement;
typedef Ptr<SMILRegionElement> SMILRegionElementPtr;
class SMILRegionInterface;
typedef Ptr<SMILRegionInterface> SMILRegionInterfacePtr;
class SMILRootLayoutElement;
typedef Ptr<SMILRootLayoutElement> SMILRootLayoutElementPtr;
class SMILSetElement;
typedef Ptr<SMILSetElement> SMILSetElementPtr;
class SMILSwitchElement;
typedef Ptr<SMILSwitchElement> SMILSwitchElementPtr;
class SMILTopLayoutElement;
typedef Ptr<SMILTopLayoutElement> SMILTopLayoutElementPtr;
/*#########################################################################
###########################################################################
## D A T A T Y P E S
###########################################################################
#########################################################################*/
/*#########################################################################
## ElementLayout
#########################################################################*/
/**
* This interface is used by SMIL elements root-layout, top-layout and region.
*/
class ElementLayout
{
public:
/**
* Return the title of an item implementing this interface
*/
virtual DOMString getTitle()
{ return title; }
/**
* Set the title of an item implementing this interface
*/
virtual void setTitle(const DOMString &val) throw(dom::DOMException)
{ title = val; }
/**
* Return the background color of an item implementing this interface
*/
virtual DOMString getBackgroundColor()
{ return backgroundColor; }
/**
* Set the background color of an item implementing this interface
*/
virtual void setBackgroundColor(const DOMString &val) throw(dom::DOMException)
{ backgroundColor = val; }
/**
* Return the height of an item implementing this interface
*/
virtual long getHeight()
{ return height; }
/**
* Set the height of an item implementing this interface
*/
virtual void setHeight(long val) throw(dom::DOMException)
{ height = val; }
/**
* Return the width of an item implementing this interface
*/
virtual long getWidth()
{ return width; }
/**
* Set the width of an item implementing this interface
*/
virtual void setWidth(long val) throw(dom::DOMException)
{ width = val; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementLayout() {}
/**
*
*/
ElementLayout(const ElementLayout &other)
{
assign(other);
}
/**
*
*/
ElementLayout &operator=(const ElementLayout &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementLayout &other)
{
title = other.title;
backgroundColor = other.backgroundColor;
height = other.height;
width = other.width;
}
/**
*
*/
virtual ~ElementLayout() {}
protected:
DOMString title;
DOMString backgroundColor;
long height;
long width;
};
/*#########################################################################
## SMILRegionInterface
#########################################################################*/
/**
* Declares rendering surface for an element. See the region attribute definition.
*/
class SMILRegionInterface
{
public:
/**
* Gets an associated region element
*/
virtual SMILRegionElementPtr getRegion()
{ return regionElement; }
/**
* Sets an associated region element
*/
virtual void setRegion(const SMILRegionElementPtr val)
{ regionElement = val; }
//##################
//# Non-API methods
//##################
/**
*
*/
SMILRegionInterface()
{ }
/**
*
*/
SMILRegionInterface(const SMILRegionInterface &other)
{ regionElement = other.regionElement; }
/**
*
*/
SMILRegionInterface& operator=(const SMILRegionInterface &other)
{
regionElement = other.regionElement;
return *this;
}
/**
*
*/
virtual ~SMILRegionInterface() {}
protected:
SMILRegionElementPtr regionElement;
};
/*#########################################################################
## Time
#########################################################################*/
/**
* The Time interface is a datatype that represents times within the timegraph.
* A Time has a type, key values to describe the time, and a boolean to
* indicate whether the values are currently unresolved.
*/
class Time
{
public:
/**
* A boolean indicating whether the current Time has been fully resolved to the
* document schedule. Note that for this to be true, the current Time must be
* defined (not indefinite), the syncbase and all Time's that the syncbase
* depends on must be defined (not indefinite), and the begin Time of all
* ascendent time containers of this element and all Time elements that this
* depends upon must be defined (not indefinite). If this Time is based upon an
* event, this Time will only be resolved once the specified event has happened,
* subject to the constraints of the time container. Note that this may change
* from true to false when the parent time container ends its simple duration
* (including when it repeats or restarts).
*/
virtual bool getResolved()
{ return resolved; }
/**
* The clock value in seconds relative to the parent time container begin. This
* indicates the resolved time relationship to the parent time container. This is
* only valid if resolved is true.
*/
virtual double getResolvedOffset()
{ return resolvedOffset; }
/**
* An integer indicating the type of this time value.
*/
typedef enum
{
SMIL_TIME_INDEFINITE = 0,
SMIL_TIME_OFFSET = 1,
SMIL_TIME_SYNC_BASED = 2,
SMIL_TIME_EVENT_BASED = 3,
SMIL_TIME_WALLCLOCK = 4,
SMIL_TIME_MEDIA_MARKER = 5
} TimeType;
/**
* A code representing the type of the underlying object, as defined above.
*/
virtual unsigned short getTimeType()
{ return timeType; }
/**
* The clock value in seconds relative to the syncbase or eventbase.
* Default value is 0.
*/
virtual double getOffset()
{ return offset; }
/**
* Set the value above
*/
virtual void setOffset(double val) throw (dom::DOMException)
{ offset = val; }
/**
* Get the base element for a sync-based or event-based time.
*/
virtual ElementPtr getBaseElement()
{ return baseElement; }
/**
* Set the base element for a sync-based or event-based time.
*/
virtual void setBaseElement(const ElementPtr val) throw (dom::DOMException)
{ baseElement = val; }
/**
* If true, indicates that a sync-based time is relative to the begin of the
* baseElement. If false, indicates that a sync-based time is relative to the
* active end of the baseElement.
*/
virtual bool getBaseBegin()
{ return baseBegin; }
/**
* Set the value above.
*/
virtual void setBaseBegin(bool val) throw (dom::DOMException)
{ baseBegin = val; }
/**
* Get the name of the event for an event-based time. Default value is null.
*/
virtual DOMString getEvent()
{ return eventStr; }
/**
* Set the name of the event for an event-based time. Default value is null.
*/
virtual void setEvent(const DOMString &val) throw (dom::DOMException)
{ eventStr = val; }
/**
* Get the name of the marker from the media element, for media marker
* times. Default value is null.
*/
virtual DOMString getMarker()
{ return marker; }
/**
* Set the name of the marker from the media element, for media marker
* times. Default value is null.
*/
virtual void setMarker(const DOMString &val) throw (dom::DOMException)
{ marker = val; }
//##################
//# Non-API methods
//##################
/**
*
*/
Time()
{
resolved = false;
resolvedOffset = 0.0;
timeType = SMIL_TIME_INDEFINITE;
offset = 0.0;
//baseElement = NULL; //not necessary
baseBegin = false;
eventStr = "";
marker = "";
}
/**
*
*/
Time(const Time &other)
{
assign(other);
}
/**
*
*/
Time &operator=(const Time &other)
{
assign(other);
return *this;
}
void assign(const Time &other)
{
resolved = other.resolved;
resolvedOffset = other.resolvedOffset;
timeType = other.timeType;
offset = other.offset;
baseElement = other.baseElement;
baseBegin = other.baseBegin;
eventStr = other.eventStr;
marker = other.marker;
}
/**
*
*/
virtual ~Time() {}
protected:
bool resolved;
double resolvedOffset;
unsigned short timeType;
double offset;
ElementPtr baseElement;
bool baseBegin;
DOMString eventStr;
DOMString marker;
};
/*#########################################################################
## TimeList
#########################################################################*/
/**
* The TimeList interface provides the abstraction of an ordered collection of
* times, without defining or constraining how this collection is implemented.
*
* The items in the TimeList are accessible via an integral index, starting from 0.
*/
class TimeList
{
public:
/**
* Returns the indexth item in the collection. If index is greater than or equal
* to the number of times in the list, this returns null.
*/
virtual Time item(unsigned long index)
{
if (index >=items.size())
{
Time tim;
return tim;
}
return items[index];
}
/**
* The number of times in the list. The range of valid child time
* indices is 0 to length-1 inclusive.
*/
virtual unsigned long getLength()
{
return items.size();
}
//##################
//# Non-API methods
//##################
/**
*
*/
TimeList() {}
/**
*
*/
TimeList(const TimeList &other)
{
items = other.items;
}
/**
*
*/
TimeList &operator=(const TimeList &other)
{
items = other.items;
return *this;
}
/**
*
*/
virtual ~TimeList() {}
protected:
std::vector<Time>items;
};
/*#########################################################################
## ElementTime
#########################################################################*/
/**
* This interface defines the set of timing attributes that are common to
* all timed elements.
*/
class ElementTime
{
public:
/**
* Get the desired value (as a list of times) of the begin instant of this node.
*/
virtual TimeList &getBegin()
{ return beginTime; }
/**
* Set the desired value (as a list of times) of the begin instant of this node.
*/
virtual void setBegin(const TimeList &val) throw(dom::DOMException)
{ beginTime = val; }
/**
* Set the list of active ends for this node.
*/
virtual TimeList &getEnd()
{ return endTime; }
/**
* Set the list of active ends for this node.
*/
virtual void setEnd(const TimeList &val) throw(dom::DOMException)
{ endTime = val; }
/**
* Get the desired simple duration value of this node in seconds.
* Negative value means "indefinite".
*/
virtual double getDur()
{ return dur; }
/**
* Set the desired simple duration value of this node in seconds.
* Negative value means "indefinite".
*/
virtual void setDur(double val) throw(dom::DOMException)
{ dur = val; }
/**
* An integer indicating the value of the restart attribute.
*/
typedef enum
{
RESTART_ALWAYS = 0,
RESTART_NEVER = 1,
RESTART_WHEN_NOT_ACTIVE = 2
} RestartType;
/**
* Get code representing the value of the restart attribute,
* as defined above. Default value is RESTART_ALWAYS.
*/
virtual unsigned short getRestart()
{ return restart; }
/**
* Set code representing the value of the restart attribute,
* as defined above. Default value is RESTART_ALWAYS.
*/
virtual void setRestart(unsigned short val) throw (dom::DOMException)
{ restart = val; }
/**
* An integer indicating the value of the fill attribute.
*/
typedef enum
{
FILL_REMOVE = 0,
FILL_FREEZE = 1
} FillType;
/**
* Get code representing the value of the fill attribute, as defined above.
* Default value is FILL_REMOVE.
*/
virtual unsigned short getFill()
{ return fill; }
/**
* Set code representing the value of the fill attribute, as defined above.
*/
virtual void setFill(unsigned short val) throw (dom::DOMException)
{ fill = val; }
/**
* The repeatCount attribute causes the element to play repeatedly (loop) for the
* specified number of times. A negative value repeat the element indefinitely.
* Default value is 0 (unspecified).
*/
virtual double getRepeatCount()
{ return repeatCount; }
/**
* Set the value above.
*/
virtual void setRepeatCount(double val) throw (dom::DOMException)
{ repeatCount = val; }
/**
* The repeatDur causes the element to play repeatedly (loop) for the specified
* duration in milliseconds. Negative means "indefinite".
*/
virtual double getRepeatDur()
{ return repeatDur; }
/**
* Set the value above.
*/
virtual void setRepeatDur(double val) throw (dom::DOMException)
{ repeatDur = val; }
/**
* Causes this element to begin the local timeline (subject to sync constraints).
*/
virtual bool beginElement()
{
return true;
}
/**
* Causes this element to end the local timeline (subject to sync constraints).
*/
virtual bool endElement()
{
return true;
}
/**
* Causes this element to pause the local timeline (subject to sync constraints).
*/
virtual void pauseElement()
{
}
/**
* Causes this element to resume a paused local timeline.
*/
virtual void resumeElement()
{
}
/**
* Seeks this element to the specified point on the local timeline (subject to
* sync constraints). If this is a timeline, this must seek the entire timeline
* (i.e. propagate to all timeChildren).
*/
virtual void seekElement(double &/*seekTo*/)
{
}
//##################
//# Non-API methods
//##################
/**
*
*/
ElementTime()
{
dur = 0.0;
restart = RESTART_ALWAYS;
fill = FILL_REMOVE;
repeatCount = 0.0;
repeatDur = 0.0;
}
/**
*
*/
ElementTime(const ElementTime &other)
{
assign(other);
}
/**
*
*/
ElementTime &operator=(const ElementTime &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementTime &other)
{
beginTime = other.beginTime;
endTime = other.endTime;
dur = other.dur;
restart = other.restart;
fill = other.fill;
repeatCount = other.repeatCount;
repeatDur = other.repeatDur;
}
/**
*
*/
virtual ~ElementTime() {}
protected:
TimeList beginTime;
TimeList endTime;
double dur;
unsigned short restart;
unsigned short fill;
double repeatCount;
double repeatDur;
};
/*#########################################################################
## ElementTimeManipulation
#########################################################################*/
/**
* This interface support use-cases commonly associated with animation.
*/
class ElementTimeManipulation
{
public:
/**
* Defines the playback speed of element time. The value is specified as a
* multiple of normal (parent time container) play speed. Legal values are signed
* floating point values. Zero values are not allowed. The default is 1.0 (no
* modification of speed).
*/
virtual double getSpeed()
{ return speed; }
/**
* Sets the value above.
*/
virtual void setSpeed(double val) throw (dom::DOMException)
{ speed = val; }
/**
* The percentage value of the simple acceleration of time for the element.
* Allowed values are from 0 to 100. Default value is 0 (no acceleration). The
* sum of the values for accelerate and decelerate must not exceed 100. If it
* does, the deceleration value will be reduced to make the sum legal.
*/
virtual double getAccelerate()
{ return accelerate; }
/**
* Sets the value above.
*/
virtual void setAccelerate(double val) throw (dom::DOMException)
{ accelerate = val; }
/**
* The percentage value of the simple decelerate of time for the element. Allowed
* values are from 0 to 100. Default value is 0 (no deceleration). The sum of the
* values for accelerate and decelerate must not exceed 100. If it does, the
* deceleration value will be reduced to make the sum legal.
*/
virtual double getDecelerate()
{ return decelerate; }
/**
* Sets the value above.
*/
virtual void setDecelerate(double val) throw (dom::DOMException)
{ decelerate = val; }
/**
* The autoReverse attribute controls the "play forwards then backwards"
* functionality. Default value is false.
*/
virtual bool getAutoReverse()
{ return autoReverse; }
/**
* Sets the value above.
*/
virtual void setAutoReverse(bool val) throw (dom::DOMException)
{ autoReverse = val; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementTimeManipulation()
{
speed = 0.0;
accelerate = 0.0;
decelerate = 0.0;
autoReverse = false;
}
/**
*
*/
ElementTimeManipulation(const ElementTimeManipulation &other)
{
assign(other);
}
/**
*
*/
ElementTimeManipulation &operator=(const ElementTimeManipulation &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementTimeManipulation &other)
{
speed = other.speed;
accelerate = other.accelerate;
decelerate = other.decelerate;
autoReverse = other.autoReverse;
}
/**
*
*/
virtual ~ElementTimeManipulation() {}
protected:
double speed;
double accelerate;
double decelerate;
bool autoReverse;
};
/*#########################################################################
## ElementTimeContainer
#########################################################################*/
/**
* This is a placeholder - subject to change. This represents generic timelines.
*/
class ElementTimeContainer : public ElementTime
{
public:
/**
* A NodeList that contains all timed childrens of this node. If there
* are no timed children, the Nodelist is empty.
*/
virtual NodeList getTimeChildren()
{
NodeList list;
return list;
}
/**
* Returns a list of child elements active at the specified invocation.
*/
virtual NodeList getActiveChildrenAt(double /*instant_in_millis*/)
{
NodeList list;
return list;
}
//##################
//# Non-API methods
//##################
/**
*
*/
ElementTimeContainer() {}
/**
*
*/
ElementTimeContainer(const ElementTimeContainer &other) : ElementTime(other)
{
}
/**
*
*/
ElementTimeContainer &operator=(const ElementTimeContainer &/*other*/)
{
return *this;
}
/**
*
*/
virtual ~ElementTimeContainer() {}
protected:
};
/*#########################################################################
## ElementSyncBehavior
#########################################################################*/
/**
* The synchronization behavior extension.
*/
class ElementSyncBehavior
{
public:
/**
* The runtime synchronization behavior for an element.
*/
virtual DOMString getSyncBehavior()
{ return syncBehavior; }
/**
* The sync tolerance for the associated element. It has an effect only
* if the element has syncBehavior="locked".
*/
virtual double getSyncTolerance()
{ return syncTolerance; }
/**
* Defines the default value for the runtime synchronization behavior
* for an element, and all descendents.
*/
virtual DOMString getDefaultSyncBehavior()
{ return defaultSyncBehavior; }
/**
* Defines the default value for the sync tolerance for an element,
* and all descendents.
*/
virtual double getDefaultSyncTolerance()
{ return defaultSyncTolerance; }
/**
* If set to true, forces the time container playback to sync to this element.
*/
virtual bool getSyncMaster()
{ return syncMaster; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementSyncBehavior()
{
syncBehavior = "";
syncTolerance = 0.0;
defaultSyncBehavior = "";
defaultSyncTolerance = 0.0;
syncMaster = false;
}
/**
*
*/
ElementSyncBehavior(const ElementSyncBehavior &other)
{
assign(other);
}
/**
*
*/
ElementSyncBehavior &operator=(const ElementSyncBehavior &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementSyncBehavior &other)
{
syncBehavior = other.syncBehavior;
syncTolerance = other.syncTolerance;
defaultSyncBehavior = other.defaultSyncBehavior;
defaultSyncTolerance = other.defaultSyncTolerance;
syncMaster = other.syncMaster;
}
/**
*
*/
virtual ~ElementSyncBehavior() {}
protected:
DOMString syncBehavior;
double syncTolerance;
DOMString defaultSyncBehavior;
double defaultSyncTolerance;
bool syncMaster;
};
/*#########################################################################
## ElementParallelTimeContainer
#########################################################################*/
/**
* A parallel container defines a simple parallel time grouping in which multiple
* elements can play back at the same time.
*/
class ElementParallelTimeContainer : public ElementTimeContainer
{
public:
/**
* Controls the end of the container.
*/
virtual DOMString getEndSync()
{ return endSync; }
/**
* Controls the end of the container.
*/
virtual void setEndSync(const DOMString &val) throw (dom::DOMException)
{ endSync = val; }
/**
* This method returns the implicit duration in seconds.
*/
virtual double getImplicitDuration()
{ return implicitDuration; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementParallelTimeContainer()
{
endSync = "";
implicitDuration = 0.0;
}
/**
*
*/
ElementParallelTimeContainer(const ElementParallelTimeContainer &other)
: ElementTimeContainer(other)
{
assign(other);
}
/**
*
*/
ElementParallelTimeContainer &operator=(const ElementParallelTimeContainer &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementParallelTimeContainer &other)
{
endSync = other.endSync;
implicitDuration = other.implicitDuration;
}
/**
*
*/
virtual ~ElementParallelTimeContainer() {}
protected:
DOMString endSync;
double implicitDuration;
};
/*#########################################################################
## ElementSequentialTimeContainer
#########################################################################*/
/**
* A seq container defines a sequence of elements in which elements play
* one after the other.
*/
class ElementSequentialTimeContainer : public ElementTimeContainer
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
ElementSequentialTimeContainer() {}
/**
*
*/
ElementSequentialTimeContainer(const ElementSequentialTimeContainer &other)
: ElementTimeContainer(other)
{
}
/**
*
*/
virtual ~ElementSequentialTimeContainer() {}
};
/*#########################################################################
## ElementExclusiveTimeContainer
#########################################################################*/
/**
* This interface defines a time container with semantics based upon par, but
* with the additional constraint that only one child element may play at a time.
*/
class ElementExclusiveTimeContainer : public ElementTimeContainer
{
public:
/**
* Controls the end of the container.
*/
virtual DOMString getEndSync()
{ return endSync; }
/**
* Controls the end of the container.
*/
virtual void setEndSync(const DOMString &val) throw (dom::DOMException)
{ endSync = val; }
/**
* This should support another method to get the ordered collection of paused
* elements (the paused stack) at a given point in time.
*/
virtual NodeList getPausedElements()
{ return pausedElements; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementExclusiveTimeContainer() {}
/**
*
*/
ElementExclusiveTimeContainer(const ElementExclusiveTimeContainer &other)
: ElementTimeContainer(other)
{
assign(other);
}
/**
*
*/
ElementExclusiveTimeContainer &operator=(const ElementExclusiveTimeContainer &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementExclusiveTimeContainer &other)
{
endSync = other.endSync;
pausedElements = other.pausedElements;
}
/**
*
*/
virtual ~ElementExclusiveTimeContainer() {}
protected:
DOMString endSync;
NodeList pausedElements;
};
/*#########################################################################
## ElementTimeControl
#########################################################################*/
/**
* NOTE: need more info
*/
class ElementTimeControl
{
public:
/**
* Causes this element to begin the local timeline (subject to sync constraints).
*/
virtual bool beginElement() throw(dom::DOMException)
{
return true;
}
/**
* Causes this element to begin the local timeline (subject to sync constraints),
* at the passed offset from the current time when the method is called. If the
* offset is >= 0, the semantics are equivalent to an event-base begin with the
* specified offset. If the offset is < 0, the semantics are equivalent to
* beginElement(), but the element active duration is evaluated as though the
* element had begun at the passed (negative) offset from the current time when
* the method is called.
*/
virtual bool beginElementAt(double /*offset*/) throw(dom::DOMException)
{
return true;
}
/**
* Causes this element to end the local timeline (subject to sync constraints).
*/
virtual bool endElement() throw(dom::DOMException)
{
return true;
}
/**
* Causes this element to end the local timeline (subject to sync constraints) at
* the specified offset from the current time when the method is called.
*/
virtual bool endElementAt(double /*offset*/) throw(dom::DOMException)
{
return true;
}
//##################
//# Non-API methods
//##################
/**
*
*/
ElementTimeControl() {}
/**
*
*/
ElementTimeControl(const ElementTimeControl &/*other*/)
{
}
/**
*
*/
ElementTimeControl &operator=(const ElementTimeControl &/*other*/)
{
return *this;
}
/**
*
*/
virtual ~ElementTimeControl() {}
};
/*#########################################################################
## ElementTargetAttributes
#########################################################################*/
/**
* This interface define the set of animation target extensions.
*/
class ElementTargetAttributes
{
public:
/**
* Get the name of the target attribute.
*/
virtual DOMString getAttributeName()
{ return attributeName; }
/**
* Set the name of the target attribute.
*/
virtual void setAttributeName(const DOMString &val)
{ attributeName = val; }
/**
* A code representing the value of the attributeType attribute
*/
typedef enum
{
ATTRIBUTE_TYPE_AUTO = 0,
ATTRIBUTE_TYPE_CSS = 1,
ATTRIBUTE_TYPE_XML = 2
} AttributeType;
/**
* Get the attribute type, as defined above.
*/
virtual unsigned short getAttributeType()
{ return attributeType; }
/**
* Set the attribute type, as defined above.
*/
virtual void setAttributeType(unsigned short val)
{ attributeType = val; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementTargetAttributes()
{
attributeName = "";
attributeType = ATTRIBUTE_TYPE_AUTO;
}
/**
*
*/
ElementTargetAttributes(const ElementTargetAttributes &other)
{
assign(other);
}
/**
*
*/
ElementTargetAttributes &operator=(const ElementTargetAttributes &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementTargetAttributes &other)
{
attributeName = other.attributeName;
attributeType = other.attributeType;
}
/**
*
*/
virtual ~ElementTargetAttributes() {}
protected:
DOMString attributeName;
unsigned short attributeType;
};
/*#########################################################################
## ElementTest
#########################################################################*/
/**
* Defines the test attributes interface. See the Test attributes definition.
*/
class ElementTest
{
public:
/**
* Get the systemBitrate value.
*/
virtual long getSystemBitrate()
{ return systemBitrate; }
/**
* Set the systemBitrate value.
*/
virtual void setSystemBitrate(long val) throw (dom::DOMException)
{ systemBitrate = val; }
/**
* Get the systemCaptions value.
*/
virtual bool getSystemCaptions()
{ return systemCaptions; }
/**
* Set the systemCaptions value.
*/
virtual void setSystemCaptions(bool val) throw (dom::DOMException)
{ systemCaptions = val; }
/**
* Get the systemLanguage value.
*/
virtual DOMString getSystemLanguage()
{ return systemLanguage; }
/**
* Set the systemLanguage value.
*/
virtual void setSystemLanguage(const DOMString &val) throw (dom::DOMException)
{ systemLanguage = val; }
/**
* Get the systemRequired value.
*/
virtual bool getSystemRequired()
{ return systemRequired; }
/**
* Get the systemScreenSize value.
*/
virtual bool getSystemScreenSize()
{ return systemScreenSize; }
/**
* Get the systemScreenDepth value.
*/
virtual bool getSystemScreenDepth()
{ return systemScreenDepth; }
/**
* Get the systemOverdubOrSubtitle value.
*/
virtual DOMString getSystemOverdubOrSubtitle()
{ return systemOverdubOrSubtitle; }
/**
* Set the systemOverdubOrSubtitle value.
*/
virtual void setSystemOverdubOrSubtitle(const DOMString &val) throw (dom::DOMException)
{ systemOverdubOrSubtitle = val; }
/**
* Get the systemAudioDesc value.
*/
virtual bool getSystemAudioDesc()
{ return systemAudioDesc; }
/**
* Set the systemOverdubOrSubtitle value.
*/
virtual void setSystemAudioDesc(bool val) throw (dom::DOMException)
{ systemAudioDesc = val; }
//##################
//# Non-API methods
//##################
/**
*
*/
ElementTest()
{
}
/**
*
*/
ElementTest(const ElementTest &other)
{
assign(other);
}
/**
*
*/
ElementTest &operator=(const ElementTest &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const ElementTest &other)
{
systemBitrate = other.systemBitrate;
systemCaptions = other.systemCaptions;
systemLanguage = other.systemLanguage;
systemRequired = other.systemRequired;
systemScreenSize = other.systemScreenSize;
systemScreenDepth = other.systemScreenDepth;
systemOverdubOrSubtitle = other.systemOverdubOrSubtitle;
systemAudioDesc = other.systemAudioDesc;
}
/**
*
*/
virtual ~ElementTest() {}
protected:
long systemBitrate;
bool systemCaptions;
DOMString systemLanguage;
bool systemRequired;
bool systemScreenSize;
bool systemScreenDepth;
DOMString systemOverdubOrSubtitle;
bool systemAudioDesc;
};
/*#########################################################################
## TimeEvent
#########################################################################*/
/**
* The TimeEvent interface provides specific contextual information associated
* with Time events.
*/
class TimeEvent : public events::Event
{
public:
/**
* The view attribute identifies the AbstractView from which the event
* was generated.
*/
virtual views::AbstractView &getView()
{ return view; }
/**
* Specifies some detail information about the Event, depending on
* the type of event.
*/
virtual long getDetail()
{ return detail; }
/**
* The initTimeEvent method is used to initialize the value of a TimeEvent
* created through the DocumentEvent interface. This method may only be called
* before the TimeEvent has been dispatched via the dispatchEvent method, though
* it may be called multiple times during that phase if necessary. If called
* multiple times, the final invocation takes precedence.
*/
virtual void initTimeEvent(const DOMString &/*typeArg*/,
const views::AbstractView */*viewArg*/,
long /*detailArg*/)
{
}
//##################
//# Non-API methods
//##################
/**
*
*/
TimeEvent()
{
detail = 0;
}
/**
*
*/
TimeEvent(const TimeEvent &other) : events::Event(other)
{
assign(other);
}
/**
*
*/
TimeEvent &operator=(const TimeEvent &other)
{
assign(other);
return *this;
}
/**
*
*/
void assign(const TimeEvent &other)
{
view = other.view;
detail = other.detail;
}
/**
*
*/
virtual ~TimeEvent() {}
protected:
views::AbstractView view;
long detail;
};
/*#########################################################################
###########################################################################
## I N T E R F A C E T Y P E S
###########################################################################
#########################################################################*/
/*#########################################################################
## SMILDocument
#########################################################################*/
/**
* A SMIL document is the root of the SMIL Hierarchy and holds the entire
* content. Beside providing access to the hierarchy, it also provides some
* convenience methods for accessing certain sets of information from the document.
*/
class SMILDocument : virtual public Document,
public ElementSequentialTimeContainer
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILDocument() {}
};
/*#########################################################################
## SMILElement
#########################################################################*/
/**
* The SMILElement interface is the base for all SMIL element types. It follows
* the model of the HTMLElement in the HTML DOM, extending the base Element class
* to denote SMIL-specific elements.
*/
class SMILElement : virtual public Element
{
public:
/**
* Get the unique ID
*/
virtual DOMString getId() =0;
/**
* Set the unique ID
*/
virtual void setId(const DOMString &val) throw (dom::DOMException) =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILElement() {}
};
/*#########################################################################
## SMILLayoutElement
#########################################################################*/
/**
* Declares layout type for the document. See:
* http://www.w3.org/TR/2000/WD-smil-boston-20000225/layout.html#LayoutModuleNS-TheLayoutElement
*/
class SMILLayoutElement : virtual public SMILElement
{
public:
/**
* The mime type of the layout langage used in this layout element.The default
* value of the type attribute is "text/smil-basic-layout".
*/
virtual DOMString getType() =0;
/**
* true if the player can understand the mime type, false otherwise.
*/
virtual bool getResolved() =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILLayoutElement() {}
};
/*#########################################################################
## SMILTopLayoutElement
#########################################################################*/
/**
* Declares layout properties for the top-layout element. See:
* http://www.w3.org/TR/2000/WD-smil-boston-20000225/layout.html#LayoutModuleNS-TheTopLayoutElement
*/
class SMILTopLayoutElement : virtual public SMILElement,
virtual public ElementLayout
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILTopLayoutElement() {}
};
/*#########################################################################
## SMILRootLayoutElement
#########################################################################*/
/**
* Declares layout properties for the root-layout element. See:
* http://www.w3.org/TR/2000/WD-smil-boston-20000225/layout.html#LayoutModuleNS-TheRootLayoutElement
*/
class SMILRootLayoutElement : virtual public SMILElement,
virtual public ElementLayout
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILRootLayoutElement() {}
};
/*#########################################################################
## SMILRegionElement
#########################################################################*/
/**
* Controls the position, size and scaling of media object elements. See:
* http://www.w3.org/TR/2000/WD-smil-boston-20000225/layout.html#LayoutModuleNS-TheRegionElement
*/
class SMILRegionElement : virtual public SMILElement,
virtual public ElementLayout
{
public:
/**
* Get the fit value
*/
virtual DOMString getFit() =0;
/**
* Set the fit value
*/
virtual void setFit(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the top value
*/
virtual DOMString getTop() =0;
/**
* Set the top value
*/
virtual void setTop(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the ZIndex value
*/
virtual long getZIndex() =0;
/**
* Set the ZIndex value
*/
virtual void setZIndex(long val) throw (dom::DOMException) =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILRegionElement() {}
};
/*#########################################################################
## SMILMediaElement
#########################################################################*/
/**
* Declares media content.
*/
class SMILMediaElement : virtual public ElementTime,
virtual public SMILElement
{
public:
/**
* Get the "abstractAttr" value
*/
virtual DOMString getAbstractAttr() =0;
/**
* Set the "abstractAttr" value
*/
virtual void setAbstractAttr(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "alt" value
*/
virtual DOMString getAlt() =0;
/**
* Set the "alt" value
*/
virtual void setAlt(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "author" value
*/
virtual DOMString getAuthor() =0;
/**
* Set the "author" value
*/
virtual void setAuthor(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "clipBegin" value
*/
virtual DOMString getClipBegin() =0;
/**
* Set the "clipBegin" value
*/
virtual void setClipBegin(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "clipEnd" value
*/
virtual DOMString getClipEnd() =0;
/**
* Set the "clipEnd" value
*/
virtual void setClipEnd(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "copyright" value
*/
virtual DOMString getCopyright() =0;
/**
* Set the "copyright" value
*/
virtual void setCopyright(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "longdesc" value
*/
virtual DOMString getLongdesc() =0;
/**
* Set the "longdesc" value
*/
virtual void setLongdesc(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "port" value
*/
virtual DOMString getPort() =0;
/**
* Set the "port" value
*/
virtual void setPort(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "readIndex" value
*/
virtual DOMString getReadIndex() =0;
/**
* Set the "readIndex" value
*/
virtual void setReadIndex(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "rtpFormat" value
*/
virtual DOMString getRtpformat() =0;
/**
* Set the "readIndex" value
*/
virtual void setRtpformat(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "src" value
*/
virtual DOMString getSrc() =0;
/**
* Set the "src" value
*/
virtual void setSrc(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "stripRepeat" value
*/
virtual DOMString getStripRepeat() =0;
/**
* Set the "stripRepeat" value
*/
virtual void setStripRepeat(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "title" value
*/
virtual DOMString getTitle() =0;
/**
* Set the "title" value
*/
virtual void setTitle(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "transport" value
*/
virtual DOMString getTransport() =0;
/**
* Set the "transport" value
*/
virtual void setTransport(const DOMString &val) throw (dom::DOMException) =0;
/**
* Get the "type" value
*/
virtual DOMString getType() =0;
/**
* Set the "type" value
*/
virtual void setType(const DOMString &val) throw (dom::DOMException) =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILMediaElement() {}
};
/*#########################################################################
## SMILRefElement
#########################################################################*/
/**
* Audio, video, etc
* NOTE: need more info
*/
class SMILRefElement : virtual public SMILMediaElement
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILRefElement() {}
};
/*#########################################################################
## SMILAnimation
#########################################################################*/
/**
* This interface defines the set of animation extensions for SMIL.
*/
class SMILAnimation : virtual public SMILElement,
virtual public ElementTargetAttributes,
virtual public ElementTime,
virtual public ElementTimeControl
{
public:
/**
* Codes for the "additive" attribute
*/
typedef enum
{
ADDITIVE_REPLACE = 0,
ADDITIVE_SUM = 1
} AdditiveType;
/**
* A code representing the value of the additive attribute, as defined above.
* Default value is ADDITIVE_REPLACE.
*/
virtual unsigned short getAdditive() =0;
/**
* Set the value above.
*/
virtual void setAdditive(unsigned short val) throw (dom::DOMException)=0;
/**
* Codes for the 'accumulate' attribute
*/
typedef enum
{
ACCUMULATE_NONE = 0,
ACCUMULATE_SUM = 1
} AccumulateType;
/**
* A code representing the value of the accumulate attribute, as defined above.
* Default value is ACCUMULATE_NONE.
*/
virtual unsigned short getAccumulate() =0;
/**
* Set the value above
*/
virtual void setAccumulate(unsigned short val) throw (dom::DOMException)=0;
/**
* Codes for the "calcmode" attribute
*/
typedef enum
{
CALCMODE_DISCRETE = 0,
CALCMODE_LINEAR = 1,
CALCMODE_PACED = 2,
CALCMODE_SPLINE = 3
} CalcModeType;
/**
* A code representing the value of the calcMode attribute, as defined above.
*/
virtual unsigned short getCalcMode() =0;
/**
* Set the value above.
*/
virtual void setCalcMode(unsigned short val) throw (dom::DOMException)=0;
/**
* A DOMString representing the value of the keySplines attribute.
*/
virtual DOMString getKeySplines() =0;
/**
* Set the value above.
*/
virtual void setKeySplines(const DOMString &val) throw (dom::DOMException)=0;
/**
* Get a list of the time values of the keyTimes attribute.
*/
virtual TimeList getKeyTimes() =0;
/**
* Set the list of the time value of the keyTimes attribute.
*/
virtual void setKeyTimes(const TimeList &val) throw (dom::DOMException)=0;
/**
* Get a DOMString representing the value of the values attribute.
*/
virtual DOMString getValues() =0;
/**
* Set the DOMString representing the value of the values attribute.
*/
virtual void setValues(const DOMString &val) throw (dom::DOMException)=0;
/**
* Get a DOMString representing the value of the from attribute.
*/
virtual DOMString getFrom() =0;
/**
* Set the DOMString representing the value of the from attribute.
*/
virtual void setFrom(const DOMString &val) throw (dom::DOMException)=0;
/**
* Get a DOMString representing the value of the to attribute.
*/
virtual DOMString getTo() =0;
/**
* Set the DOMString representing the value of the to attribute.
*/
virtual void setTo(const DOMString &val) throw (dom::DOMException)=0;
/**
* Get a DOMString representing the value of the by attribute.
*/
virtual DOMString getBy() =0;
/**
* Set the DOMString representing the value of the by attribute.
*/
virtual void setBy(const DOMString &val) throw (dom::DOMException)=0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILAnimation() {}
};
/*#########################################################################
## SMILAnimateElement
#########################################################################*/
/**
* This interface represents the SMIL animate element.
*/
class SMILAnimateElement : virtual public SMILAnimation
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILAnimateElement() {}
};
/*#########################################################################
## SMILSetElement
#########################################################################*/
/**
* This interface represents the set element.
*/
class SMILSetElement : virtual public ElementTimeControl,
virtual public ElementTime,
virtual public ElementTargetAttributes,
virtual public SMILElement
{
public:
/**
* Specifies the value for the attribute during the duration of this element.
*/
virtual DOMString getTo() =0;
/**
* Set the value above.
*/
virtual void setTo(const DOMString &val) =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILSetElement() {}
};
/*#########################################################################
## SMILAnimateMotionElement
#########################################################################*/
/**
* This interface present the animationMotion element in SMIL.
*/
class SMILAnimateMotionElement : virtual public SMILAnimateElement
{
public:
/**
* Specifies the curve that describes the attribute value as a function of time.
*/
virtual DOMString getPath() =0;
/**
* Specifies the curve that describes the attribute value as a function of time.
*/
virtual void setPath(const DOMString &val) throw(dom::DOMException) =0;
/**
* Specifies the origin of motion for the animation.
*/
virtual DOMString getOrigin() =0;
/**
* Specifies the origin of motion for the animation.
*/
virtual void setOrigin(const DOMString &val) throw(dom::DOMException) =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILAnimateMotionElement() {}
};
/*#########################################################################
## SMILAnimateColorElement
#########################################################################*/
/**
* This interface represents the SMIL animateColor element.
*/
class SMILAnimateColorElement : virtual public SMILAnimation
{
public:
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILAnimateColorElement() {}
};
/*#########################################################################
## SMILSwitchElement
#########################################################################*/
/**
* Defines a block of content control. See:
* http://www.w3.org/TR/2000/WD-smil-boston-20000225/content.html#ContentControlNS-SwitchElement
*/
class SMILSwitchElement : virtual public SMILElement
{
public:
/**
* Returns the slected element at runtime. null if the selected element
* is not yet available.
*/
virtual ElementPtr getSelectedElement() =0;
//##################
//# Non-API methods
//##################
/**
*
*/
virtual ~SMILSwitchElement() {}
};
} //namespace smil
} //namespace dom
} //namespace w3c
} //namespace org
#endif // SEEN_SMIL_H
/*#########################################################################
## E N D O F F I L E
#########################################################################*/
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