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#ifndef SEEN_TRAVERSAL_H
#define SEEN_TRAVERSAL_H
/**
* @file
* Phoebe DOM Implementation.
*
* This is a C++ approximation of the W3C DOM model, which follows
* fairly closely the specifications in the various .idl files, copies of
* which are provided for reference. Most important is this one:
*
* http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html
*/
/*
* Authors:
* Bob Jamison
*
* Copyright (C) 2005-2008 Bob Jamison
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* ==========================================================================
* NOTES
*
* This interface is described here:
* http://www.w3.org/TR/2000/REC-DOM-Level-2-Traversal-Range-20001113
*/
#include "dom.h"
namespace org
{
namespace w3c
{
namespace dom
{
namespace traversal
{
//Local aliases
typedef dom::Node Node;
/*#########################################################################
## NodeFilter
#########################################################################*/
/**
* Filters are objects that know how to "filter out" nodes. If a NodeIterator or
* TreeWalker is given a NodeFilter, it applies the filter before it returns the
* next node. If the filter says to accept the node, the traversal logic returns
* it; otherwise, traversal looks for the next node and pretends that the node
* that was rejected was not there.
*
* The DOM does not provide any filters. NodeFilter is just an interface that
* users can implement to provide their own filters.
*
* NodeFilters do not need to know how to traverse from node to node, nor do they
* need to know anything about the data structure that is being traversed. This
* makes it very easy to write filters, since the only thing they have to know
* how to do is evaluate a single node. One filter may be used with a number of
* different kinds of traversals, encouraging code reuse.
*
* Note:
* The spec is slightly vague on this interface, for instance, setting the
* whatToShow value.
*/
class NodeFilter
{
public:
/**
* The following constants are returned by the acceptNode() method
*/
typedef enum
{
FILTER_ACCEPT = 1,
FILTER_REJECT = 2,
FILTER_SKIP = 3
} AcceptNodeType;
/**
* Test whether a specified node is visible in the logical view of a TreeWalker
* or NodeIterator. This function will be called by the implementation of
* TreeWalker and NodeIterator; it is not normally called directly from user
* code. (Though you could do so if you wanted to use the same filter to guide
* your own application logic.)
*/
virtual short acceptNode(const NodePtr /*n*/)
{
return 0;
}
/**
* These are the available values for the whatToShow parameter used in
* TreeWalkers and NodeIterators. They are the same as the set of possible types
* for Node, and their values are derived by using a bit position corresponding
* to the value of nodeType for the equivalent node type. If a bit in whatToShow
* is set false, that will be taken as a request to skip over this type of node;
* the behavior in that case is similar to that of FILTER_SKIP.
*
* Note that if node types greater than 32 are ever introduced, they may not be
* individually testable via whatToShow. If that need should arise, it can be
* handled by selecting SHOW_ALL together with an appropriate NodeFilter.
*/
typedef enum
{
SHOW_ALL = 0xFFFFFFFF,
SHOW_ELEMENT = 0x00000001,
SHOW_ATTRIBUTE = 0x00000002,
SHOW_TEXT = 0x00000004,
SHOW_CDATA_SECTION = 0x00000008,
SHOW_ENTITY_REFERENCE = 0x00000010,
SHOW_ENTITY = 0x00000020,
SHOW_PROCESSING_INSTRUCTION = 0x00000040,
SHOW_COMMENT = 0x00000080,
SHOW_DOCUMENT = 0x00000100,
SHOW_DOCUMENT_TYPE = 0x00000200,
SHOW_DOCUMENT_FRAGMENT = 0x00000400,
SHOW_NOTATION = 0x00000800
} WhatToShowType;
//##################
//# Non-API methods
//##################
/**
*
*/
NodeFilter() : whatToShow(SHOW_ALL)
{}
/**
*
*/
NodeFilter(int whatToShowArg) : whatToShow(whatToShowArg)
{}
/**
*
*/
NodeFilter(const NodeFilter &other)
{
whatToShow = other.whatToShow;
}
/**
*
*/
NodeFilter& operator=(const NodeFilter &other)
{
whatToShow = other.whatToShow;
return *this;
}
/**
*
*/
virtual ~NodeFilter() {}
int whatToShow;
};
/*#########################################################################
## NodeIterator
#########################################################################*/
/**
* Iterators are used to step through a set of nodes, e.g. the set of nodes in a
* NodeList, the document subtree governed by a particular Node, the results of a
* query, or any other set of nodes. The set of nodes to be iterated is
* determined by the implementation of the NodeIterator. DOM Level 2 specifies a
* single NodeIterator implementation for document-order traversal of a document
* subtree. Instances of these iterators are created by calling
* DocumentTraversal .createNodeIterator().
*/
class NodeIterator
{
public:
/**
* The root node of the NodeIterator, as specified when it was created.
*/
virtual NodePtr getRoot()
{
NodePtr ptr;
return ptr;
}
/**
* This attribute determines which node types are presented via the iterator. The
* available set of constants is defined in the NodeFilter interface. Nodes not
* accepted by whatToShow will be skipped, but their children may still be
* considered. Note that this skip takes precedence over the filter, if any.
*/
virtual unsigned long getWhatToShow()
{ return whatToShow; }
/**
* The NodeFilter used to screen nodes.
*/
virtual NodeFilter getFilter()
{ return filter; }
/**
* The value of this flag determines whether the children of entity reference
* nodes are visible to the iterator. If false, they and their descendants will
* be rejected. Note that this rejection takes precedence over whatToShow and the
* filter. Also note that this is currently the only situation where
* NodeIterators may reject a complete subtree rather than skipping individual
* nodes.
*
* To produce a view of the document that has entity references expanded and does
* not expose the entity reference node itself, use the whatToShow flags to hide
* the entity reference node and set expandEntityReferences to true when creating
* the iterator. To produce a view of the document that has entity reference
* nodes but no entity expansion, use the whatToShow flags to show the entity
* reference node and set expandEntityReferences to false.
*/
virtual bool getExpandEntityReferences()
{ return expandEntityReferences; }
/**
* Returns the next node in the set and advances the position of the iterator in
* the set. After a NodeIterator is created, the first call to nextNode() returns
* the first node in the set.
*/
virtual NodePtr nextNode() throw(dom::DOMException)
{
NodePtr ptr;
return ptr;
}
/**
* Returns the previous node in the set and moves the position of the
* NodeIterator backwards in the set.
*/
virtual NodePtr previousNode() throw(dom::DOMException)
{
NodePtr ptr;
return ptr;
}
/**
* Detaches the NodeIterator from the set which it iterated over, releasing any
* computational resources and placing the iterator in the INVALID state. After
* detach has been invoked, calls to nextNode or previousNode will raise the
* exception INVALID_STATE_ERR.
*/
virtual void detach()
{
}
//##################
//# Non-API methods
//##################
/**
*
*/
NodeIterator() :
whatToShow(0),
filter(),
expandEntityReferences(0)
{}
/**
*
*/
NodeIterator(const NodeIterator &other)
{
whatToShow = other.whatToShow;
filter = other.filter;
expandEntityReferences = other.expandEntityReferences;
}
/**
*
*/
virtual ~NodeIterator() {}
protected:
unsigned long whatToShow;
NodeFilter filter;
bool expandEntityReferences;
};
/*#########################################################################
## TreeWalker
#########################################################################*/
/**
* TreeWalker objects are used to navigate a document tree or subtree using the
* view of the document defined by their whatToShow flags and filter (if any).
* Any function which performs navigation using a TreeWalker will automatically
* support any view defined by a TreeWalker.
*
* Omitting nodes from the logical view of a subtree can result in a structure
* that is substantially different from the same subtree in the complete,
* unfiltered document. Nodes that are siblings in the TreeWalker view may be
* children of different, widely separated nodes in the original view. For
* instance, consider a NodeFilter that skips all nodes except for Text nodes and
* the root node of a document. In the logical view that results, all text nodes
* will be siblings and appear as direct children of the root node, no matter how
* deeply nested the structure of the original document.
*/
class TreeWalker
{
public:
/**
* The root node of the TreeWalker, as specified when it was created.
*/
virtual NodePtr getRoot()
{
NodePtr ptr;
return ptr;
}
/**
* This attribute determines which node types are presented via the TreeWalker.
* The available set of constants is defined in the NodeFilter interface. Nodes
* not accepted by whatToShow will be skipped, but their children may still be
* considered. Note that this skip takes precedence over the filter, if any.
*/
virtual unsigned long getWhatToShow()
{ return whatToShow; }
/**
* The filter used to screen nodes.
*/
virtual NodeFilter getFilter()
{ return filter; }
/**
* The value of this flag determines whether the children of entity reference
* nodes are visible to the TreeWalker. If false, they and their descendants will
* be rejected. Note that this rejection takes precedence over whatToShow and the
* filter, if any. To produce a view of the document that has entity references
* expanded and does not expose the entity reference node itself, use the
* whatToShow flags to hide the entity reference node and set
* expandEntityReferences to true when creating the TreeWalker. To produce a view
* of the document that has entity reference nodes but no entity expansion, use
* the whatToShow flags to show the entity reference node and set
* expandEntityReferences to false.
*/
virtual bool getExpandEntityReferences()
{ return expandEntityReferences; }
/**
* The node at which the TreeWalker is currently positioned. Alterations to the
* DOM tree may cause the current node to no longer be accepted by the
* TreeWalker's associated filter. currentNode may also be explicitly set to any
* node, whether or not it is within the subtree specified by the root node or
* would be accepted by the filter and whatToShow flags. Further traversal occurs
* relative to currentNode even if it is not part of the current view, by
* applying the filters in the requested direction; if no traversal is possible,
* currentNode is not changed.
*/
virtual NodePtr getCurrentNode()
{ return currentNode; }
/**
* Sets the value above.
*/
virtual void setCurrentNode(const NodePtr val) throw(dom::DOMException)
{ currentNode = val; }
/**
* Moves to and returns the closest visible ancestor node of the current node. If
* the search for parentNode attempts to step upward from the TreeWalker's root
* node, or if it fails to find a visible ancestor node, this method retains the
* current position and returns null.
*/
virtual NodePtr parentNode()
{
NodePtr ptr;
return ptr;
}
/**
* Moves the TreeWalker to the first visible child of the current node, and
* returns the new node. If the current node has no visible children, returns
* null, and retains the current node.
*/
virtual NodePtr firstChild()
{
NodePtr ptr;
return ptr;
}
/**
* Moves the TreeWalker to the last visible child of the current node, and
* returns the new node. If the current node has no visible children, returns
* null, and retains the current node.
*/
virtual NodePtr lastChild()
{
NodePtr ptr;
return ptr;
}
/**
* Moves the TreeWalker to the previous sibling of the current node, and returns
* the new node. If the current node has no visible previous sibling, returns
* null, and retains the current node.
*/
virtual NodePtr previousSibling()
{
NodePtr ptr;
return ptr;
}
/**
* Moves the TreeWalker to the next sibling of the current node, and returns the
* new node. If the current node has no visible next sibling, returns null, and
* retains the current node.
*/
virtual NodePtr nextSibling()
{
NodePtr ptr;
return ptr;
}
/**
* Moves the TreeWalker to the previous visible node in document order relative
* to the current node, and returns the new node. If the current node has no
* previous node, or if the search for previousNode attempts to step upward from
* the TreeWalker's root node, returns null, and retains the current node.
*/
virtual NodePtr previousNode()
{
NodePtr ptr;
return ptr;
}
/**
* Moves the TreeWalker to the next visible node in document order relative to
* the current node, and returns the new node. If the current node has no next
* node, or if the search for nextNode attempts to step upward from the
* TreeWalker's root node, returns null, and retains the current node.
*/
virtual NodePtr nextNode()
{
NodePtr ptr;
return ptr;
}
//##################
//# Non-API methods
//##################
/**
*
*/
TreeWalker() :
whatToShow(0),
filter(),
expandEntityReferences(0),
currentNode(0)
{}
/**
*
*/
TreeWalker(const TreeWalker &other)
{
whatToShow = other.whatToShow;
filter = other.filter;
expandEntityReferences = other.expandEntityReferences;
currentNode = other.currentNode;
}
/**
*
*/
virtual ~TreeWalker() {}
protected:
unsigned long whatToShow;
NodeFilter filter;
bool expandEntityReferences;
NodePtr currentNode;
};
/*#########################################################################
## DocumentTraversal
#########################################################################*/
/**
* DocumentTraversal contains methods that create iterators and tree-walkers to
* traverse a node and its children in document order (depth first, pre-order
* traversal, which is equivalent to the order in which the start tags occur in
* the text representation of the document). In DOMs which support the Traversal
* feature, DocumentTraversal will be implemented by the same objects that
* implement the Document interface.
*/
class DocumentTraversal
{
public:
/**
* Create a new NodeIterator over the subtree rooted at the specified node.
*/
virtual NodeIterator createNodeIterator(const NodePtr /*root*/,
unsigned long /*whatToShow*/,
const NodeFilter/*filter*/,
bool /*entityReferenceExpansion*/)
throw (dom::DOMException)
{
NodeIterator ret;
return ret;
}
/**
* Create a new TreeWalker over the subtree rooted at the specified node.
*/
virtual TreeWalker createTreeWalker(const NodePtr/*root*/,
unsigned long /*whatToShow*/,
const NodeFilter/*filter*/,
bool /*entityReferenceExpansion*/)
throw (dom::DOMException)
{
TreeWalker ret;
return ret;
}
//##################
//# Non-API methods
//##################
/**
*
*/
DocumentTraversal() {}
/**
*
*/
DocumentTraversal(const DocumentTraversal &/*other*/)
{}
/**
*
*/
virtual ~DocumentTraversal() {}
};
} //namespace traversal
} //namespace dom
} //namespace w3c
} //namespace org
#endif // SEEN_TRAVERSAL_H
/*#########################################################################
## E N D O F F I L E
#########################################################################*/
|