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/** \file
* Plugin prototypes.
*
* This header describes which prototypes plugins should use when
* creating their functions. This header is also used by the internal
* plugins code to guarantee consistency.
*
* Author: Ted Gould <ted@gould.cx>
* Copyright (c) 2004-2005
*
* This code is licensed under the GNU GPL. See COPYING for details.
*/
#ifndef __INKSCAPE_EXTENSION_IMPLEMENTATION_PLUGIN_LINK_H__
#define __INKSCAPE_EXTENSION_IMPLEMENTATION_PLUGIN_LINK_H__
#include <gtk/gtkdialog.h>
#include <gtkmm/widget.h>
/** \todo This needs to go away eventually. */
#include "document.h"
/** \brief A simple typedef to make it so that inkscape_extension can
be used before I figure out what makes sense here */
typedef void inkscape_extension;
/** \brief The C prototype of a load function. */
typedef int (*inkscape_plugin_load)(inkscape_extension * in_ext);
/** \brief The C prototype of an unload function. */
typedef void (*inkscape_plugin_unload)(inkscape_extension * in_ext);
/** \brief The C prototype of an open function. */
typedef SPDocument *(*inkscape_plugin_open)(inkscape_extension * in_ext, const gchar * filename);
/** \brief The C prototype of an input prefs function. */
typedef Gtk::Widget * (*inkscape_plugin_prefs_input)(inkscape_extension * in_ext, gchar const * filename);
/** \brief The C prototype of an effect function. */
typedef void (*inkscape_plugin_effect)(inkscape_extension * in_ext, Inkscape::UI::View::View * view);
/** \brief The C prototype of an effect prefs function. */
typedef Gtk::Widget * (*inkscape_plugin_prefs_effect)(inkscape_extension * in_ext, Inkscape::UI::View::View * view);
/** \brief The name of the symbol for the plugin. Should match
\c INKSCAPE_PLUGIN_NAME_STR (minus the quotes). */
#define INKSCAPE_PLUGIN_NAME inkscape_plugin_table
/** \brief The name of the table to define the plugin as a string. This
should be the same as \c INKSCAPE_PLUGIN_NAME but with quotes. */
#define INKSCAPE_PLUGIN_NAME_STR "inkscape_plugin_table"
/** \brief The version of the plugin interface that is being used. This
should always be used in the version entry in the \c inkscape_plugin_function_table
version entry. This way compiled plugins can be detected. */
#define INKSCAPE_PLUGIN_VERSION 0
/** \brief A structure containing all the functions that should be called
to make the plugin work. */
typedef struct {
int version; /**< The interface version used. Should
always be \c INKSCAPE_PLUGIN_VERSION. */
inkscape_plugin_load load; /**< Load function, called on first use */
inkscape_plugin_unload unload; /**< Unload function, called when Inkscape is
finished with the plugin */
inkscape_plugin_open open; /**< Open function, called to open a file
for Inkscape */
inkscape_plugin_prefs_input prefs_input; /**< Input preferences function, called to get
further parameters for an input plugin. */
inkscape_plugin_effect effect; /**< Effect function, called to cause an effect
on a document. */
inkscape_plugin_prefs_effect prefs_effect;/**< Effect preferences, on call could cause settings
on a document. */
} inkscape_plugin_function_table;
#endif /* __INKSCAPE_EXTENSION_IMPLEMENTATION_PLUGIN_LINK_H__ */
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