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/*
* Conversion data for filter and filter primitive enumerations
*
* Authors:
* Nicholas Bishop
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glibmm/i18n.h>
#include "filter-enums.h"
using Inkscape::Util::EnumData;
using Inkscape::Util::EnumDataConverter;
const EnumData<NR::FilterPrimitiveType> FPData[NR::NR_FILTER_ENDPRIMITIVETYPE] = {
{NR::NR_FILTER_BLEND, _("Blend"), "svg:feBlend"},
{NR::NR_FILTER_COLORMATRIX, _("Color Matrix"), "svg:feColorMatrix"},
{NR::NR_FILTER_COMPONENTTRANSFER, _("Component Transfer"), "svg:feComponentTransfer"},
{NR::NR_FILTER_COMPOSITE, _("Composite"), "svg:feComposite"},
{NR::NR_FILTER_CONVOLVEMATRIX, _("Convolve Matrix"), "svg:feConvolveMatrix"},
{NR::NR_FILTER_DIFFUSELIGHTING, _("Diffuse Lighting"), "svg:feDiffuseLighting"},
{NR::NR_FILTER_DISPLACEMENTMAP, _("Displacement Map"), "svg:feDisplacementMap"},
{NR::NR_FILTER_FLOOD, _("Flood"), "svg:feFlood"},
{NR::NR_FILTER_GAUSSIANBLUR, _("Gaussian Blur"), "svg:feGaussianBlur"},
{NR::NR_FILTER_IMAGE, _("Image"), "svg:feImage"},
{NR::NR_FILTER_MERGE, _("Merge"), "svg:feMerge"},
{NR::NR_FILTER_MORPHOLOGY, _("Morphology"), "svg:feMorphology"},
{NR::NR_FILTER_OFFSET, _("Offset"), "svg:feOffset"},
{NR::NR_FILTER_SPECULARLIGHTING, _("Specular Lighting"), "svg:feSpecularLighting"},
{NR::NR_FILTER_TILE, _("Tile"), "svg:feTile"},
{NR::NR_FILTER_TURBULENCE, _("Turbulence"), "svg:feTurbulence"}
};
const EnumDataConverter<NR::FilterPrimitiveType> FPConverter(FPData, NR::NR_FILTER_ENDPRIMITIVETYPE);
const EnumData<FilterPrimitiveInput> FPInputData[FPINPUT_END] = {
{FPINPUT_SOURCEGRAPHIC, _("Source Graphic"), "SourceGraphic"},
{FPINPUT_SOURCEALPHA, _("Source Alpha"), "SourceAlpha"},
{FPINPUT_BACKGROUNDIMAGE, _("Background Image"), "BackgroundImage"},
{FPINPUT_BACKGROUNDALPHA, _("Background Alpha"), "BackgroundAlpha"},
{FPINPUT_FILLPAINT, _("Fill Paint"), "FillPaint"},
{FPINPUT_STROKEPAINT, _("Stroke Paint"), "StrokePaint"},
};
const EnumDataConverter<FilterPrimitiveInput> FPInputConverter(FPInputData, FPINPUT_END);
// feBlend
const EnumData<NR::FilterBlendMode> BlendModeData[NR::BLEND_ENDMODE] = {
{NR::BLEND_NORMAL, _("Normal"), "normal"},
{NR::BLEND_MULTIPLY, _("Multiply"), "multiply"},
{NR::BLEND_SCREEN, _("Screen"), "screen"},
{NR::BLEND_DARKEN, _("Darken"), "darken"},
{NR::BLEND_LIGHTEN, _("Lighten"), "lighten"}
};
const EnumDataConverter<NR::FilterBlendMode> BlendModeConverter(BlendModeData, NR::BLEND_ENDMODE);
const EnumData<NR::FilterColorMatrixType> ColorMatrixTypeData[NR::COLORMATRIX_ENDTYPE] = {
{NR::COLORMATRIX_MATRIX, _("Matrix"), "matrix"},
{NR::COLORMATRIX_SATURATE, _("Saturate"), "saturate"},
{NR::COLORMATRIX_HUEROTATE, _("Hue Rotate"), "hueRotate"},
{NR::COLORMATRIX_LUMINANCETOALPHA, _("Luminance to Alpha"), "luminanceToAlpha"}
};
const EnumDataConverter<NR::FilterColorMatrixType> ColorMatrixTypeConverter(ColorMatrixTypeData, NR::COLORMATRIX_ENDTYPE);
// feComposite
const EnumData<FeCompositeOperator> CompositeOperatorData[COMPOSITE_ENDOPERATOR] = {
{COMPOSITE_DEFAULT, _("Default"), ""},
{COMPOSITE_OVER, _("Over"), "over"},
{COMPOSITE_IN, _("In"), "in"},
{COMPOSITE_OUT, _("Out"), "out"},
{COMPOSITE_ATOP, _("Atop"), "atop"},
{COMPOSITE_XOR, _("XOR"), "xor"},
{COMPOSITE_ARITHMETIC, _("Arithmetic"), "arithmetic"}
};
const EnumDataConverter<FeCompositeOperator> CompositeOperatorConverter(CompositeOperatorData, COMPOSITE_ENDOPERATOR);
// feConvolveMatrix
const EnumData<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeData[NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE] = {
{NR::CONVOLVEMATRIX_EDGEMODE_DUPLICATE, _("Duplicate"), "duplicate"},
{NR::CONVOLVEMATRIX_EDGEMODE_WRAP, _("Wrap"), "wrap"},
{NR::CONVOLVEMATRIX_EDGEMODE_NONE, _("None"), "none"}
};
const EnumDataConverter<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeConverter(ConvolveMatrixEdgeModeData, NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE);
// feDisplacementMap
const EnumData<int> DisplacementMapChannelData[4] = {
{0, _("Red"), "R"},
{1, _("Green"), "G"},
{2, _("Blue"), "B"},
{3, _("Alpha"), "A"}
};
const EnumDataConverter<int> DisplacementMapChannelConverter(DisplacementMapChannelData, 4);
// Light source
const EnumData<LightSource> LightSourceData[LIGHT_ENDSOURCE] = {
{LIGHT_DISTANT, _("Distance Light"), "svg:feDistanceLight"},
{LIGHT_POINT, _("Point Light"), "svg:fePointLight"},
{LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"}
};
const EnumDataConverter<LightSource> LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE);
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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