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#ifndef __SP_FLOOD_CONTEXT_H__
#define __SP_FLOOD_CONTEXT_H__
/*
* Flood fill drawing context
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* John Bintz <jcoswell@coswellproductions.org>
*
* Released under GNU GPL
*/
#include <stddef.h>
#include <sigc++/sigc++.h>
#include <gtk/gtk.h>
#include "event-context.h"
#define SP_FLOOD_CONTEXT(obj) (dynamic_cast<SPFloodContext*>((SPEventContext*)obj))
#define SP_IS_FLOOD_CONTEXT(obj) (dynamic_cast<const SPFloodContext*>((const SPEventContext*)obj) != NULL)
#define FLOOD_COLOR_CHANNEL_R 1
#define FLOOD_COLOR_CHANNEL_G 2
#define FLOOD_COLOR_CHANNEL_B 4
#define FLOOD_COLOR_CHANNEL_A 8
class SPFloodContext : public SPEventContext {
public:
SPFloodContext();
virtual ~SPFloodContext();
SPItem *item;
sigc::connection sel_changed_connection;
static const std::string prefsPath;
virtual void setup();
virtual bool root_handler(GdkEvent* event);
virtual bool item_handler(SPItem* item, GdkEvent* event);
virtual const std::string& getPrefsPath();
static void set_channels(gint channels);
private:
void selection_changed(Inkscape::Selection* selection);
void finishItem();
};
GList* flood_channels_dropdown_items_list (void);
GList* flood_autogap_dropdown_items_list (void);
enum PaintBucketChannels {
FLOOD_CHANNELS_RGB,
FLOOD_CHANNELS_R,
FLOOD_CHANNELS_G,
FLOOD_CHANNELS_B,
FLOOD_CHANNELS_H,
FLOOD_CHANNELS_S,
FLOOD_CHANNELS_L,
FLOOD_CHANNELS_ALPHA
};
#endif
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