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#ifndef __SP_ACTION_H__
#define __SP_ACTION_H__
/** \file
* Inkscape UI action implementation
*/
/*
* Author:
* Lauris Kaplinski <lauris@kaplinski.com>
*
* Copyright (C) 2003 Lauris Kaplinski
*
* This code is in public domain
*/
/** A macro to get the GType for actions */
#define SP_TYPE_ACTION (sp_action_get_type())
/** A macro to cast and check the cast of changing an object to an action */
#define SP_ACTION(o) (NR_CHECK_INSTANCE_CAST((o), SP_TYPE_ACTION, SPAction))
/** A macro to check whether or not something is an action */
#define SP_IS_ACTION(o) (NR_CHECK_INSTANCE_TYPE((o), SP_TYPE_ACTION))
#include "helper/helper-forward.h"
#include "libnr/nr-object.h"
#include "forward.h"
#include <glibmm/ustring.h>
//class Inkscape::UI::View::View;
namespace Inkscape {
class Verb;
}
/** This is a structure that is used to hold all the possible
actions that can be taken with an action. These are the
function pointers available. */
struct SPActionEventVector {
NRObjectEventVector object_vector; /**< Parent class */
void (* perform)(SPAction *action, void *ldata, void *pdata); /**< Actually do the action of the event. Called by sp_perform_action */
void (* set_active)(SPAction *action, unsigned active, void *data); /**< Callback for activation change */
void (* set_sensitive)(SPAction *action, unsigned sensitive, void *data); /**< Callback for a change in sensitivity */
void (* set_shortcut)(SPAction *action, unsigned shortcut, void *data); /**< Callback for setting the shortcut for this function */
void (* set_name)(SPAction *action, Glib::ustring, void *data); /**< Callback for setting the name for this function */
};
/** All the data that is required to be an action. This
structure identifies the action and has the data to
create menus and toolbars for the action */
struct SPAction : public NRActiveObject {
unsigned sensitive : 1; /**< Value to track whether the action is sensitive */
unsigned active : 1; /**< Value to track whether the action is active */
Inkscape::UI::View::View *view; /**< The View to which this action is attached */
gchar *id; /**< The identifier for the action */
gchar *name; /**< Full text name of the action */
gchar *tip; /**< A tooltip to describe the action */
gchar *image; /**< An image to visually identify the action */
Inkscape::Verb *verb; /**< The verb that produced this action */
};
/** The action class is the same as its parent. */
struct SPActionClass {
NRActiveObjectClass parent_class; /**< Parent Class */
};
NRType sp_action_get_type();
SPAction *sp_action_new(Inkscape::UI::View::View *view,
gchar const *id,
gchar const *name,
gchar const *tip,
gchar const *image,
Inkscape::Verb *verb);
void sp_action_perform(SPAction *action, void *data);
void sp_action_set_active(SPAction *action, unsigned active);
void sp_action_set_sensitive(SPAction *action, unsigned sensitive);
void sp_action_set_name (SPAction *action, Glib::ustring);
Inkscape::UI::View::View *sp_action_get_view(SPAction *action);
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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