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#ifndef __INKSCAPE_IO_STRINGSTREAM_H__
#define __INKSCAPE_IO_STRINGSTREAM_H__
#include <glibmm.h>
#include "inkscapestream.h"
namespace Inkscape
{
namespace IO
{
//#########################################################################
//# S T R I N G I N P U T S T R E A M
//#########################################################################
/**
* This class is for reading character from a Glib::ustring
*
*/
class StringInputStream : public InputStream
{
public:
StringInputStream(Glib::ustring &sourceString);
virtual ~StringInputStream();
virtual int available();
virtual void close();
virtual int get();
private:
Glib::ustring &buffer;
long position;
}; // class StringInputStream
//#########################################################################
//# S T R I N G O U T P U T S T R E A M
//#########################################################################
/**
* This class is for sending a stream to a Glib::ustring
*
*/
class StringOutputStream : public OutputStream
{
public:
StringOutputStream();
virtual ~StringOutputStream();
virtual void close();
virtual void flush();
virtual void put(int ch);
virtual Glib::ustring &getString()
{ return buffer; }
virtual void clear()
{ buffer = ""; }
private:
Glib::ustring buffer;
}; // class StringOutputStream
} // namespace IO
} // namespace Inkscape
#endif /* __INKSCAPE_IO_STRINGSTREAM_H__ */
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