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set(live_effects_SRC
effect.cpp
lpe-angle_bisector.cpp
lpe-bendpath.cpp
lpe-boolops.cpp
lpe-circle_3pts.cpp
lpe-circle_with_radius.cpp
lpe-clone-original.cpp
lpe-constructgrid.cpp
lpe-copy_rotate.cpp
lpe-curvestitch.cpp
lpe-dynastroke.cpp
lpe-envelope.cpp
lpe-extrude.cpp
lpe-gears.cpp
lpe-interpolate.cpp
lpe-knot.cpp
lpe-lattice.cpp
lpe-line_segment.cpp
lpe-mirror_symmetry.cpp
lpe-offset.cpp
lpe-parallel.cpp
lpe-path_length.cpp
lpe-patternalongpath.cpp
lpe-perp_bisector.cpp
lpe-perspective_path.cpp
lpe-powerstroke.cpp
lpe-recursiveskeleton.cpp
lpe-rough-hatches.cpp
lpe-ruler.cpp
# lpe-skeleton.cpp
lpe-sketch.cpp
lpe-spiro.cpp
lpe-tangent_to_curve.cpp
lpe-test-doEffect-stack.cpp
lpe-text_label.cpp
lpe-vonkoch.cpp
lpegroupbbox.cpp
lpeobject-reference.cpp
lpeobject.cpp
spiro.cpp
spiro-converters.cpp
parameter/array.cpp
parameter/bool.cpp
parameter/parameter.cpp
parameter/path.cpp
parameter/originalpath.cpp
parameter/path-reference.cpp
parameter/point.cpp
parameter/powerstrokepointarray.cpp
parameter/random.cpp
parameter/text.cpp
parameter/unit.cpp
parameter/vector.cpp
# -------
# Headers
effect-enum.h
effect.h
lpe-angle_bisector.h
lpe-bendpath.h
lpe-boolops.h
lpe-circle_3pts.h
lpe-circle_with_radius.h
lpe-clone-original.h
lpe-constructgrid.h
lpe-copy_rotate.h
lpe-curvestitch.h
lpe-dynastroke.h
lpe-envelope.h
lpe-extrude.h
lpe-gears.h
lpe-interpolate.h
lpe-knot.h
lpe-lattice.h
lpe-line_segment.h
lpe-mirror_symmetry.h
lpe-offset.h
lpe-parallel.h
lpe-path_length.h
lpe-patternalongpath.h
lpe-perp_bisector.h
lpe-perspective_path.h
lpe-powerstroke.h
lpe-powerstroke-interpolators.h
lpe-recursiveskeleton.h
lpe-rough-hatches.h
lpe-ruler.h
lpe-skeleton.h
lpe-sketch.h
lpe-spiro.h
lpe-tangent_to_curve.h
lpe-test-doEffect-stack.h
lpe-text_label.h
lpe-vonkoch.h
lpegroupbbox.h
lpeobject-reference.h
lpeobject.h
spiro.h
spiro-converters.h
parameter/array.h
parameter/bool.h
parameter/enum.h
parameter/parameter.h
parameter/path-reference.h
parameter/path.h
parameter/originalpath.h
parameter/point.h
parameter/powerstrokepointarray.h
parameter/random.h
parameter/text.h
parameter/unit.h
parameter/vector.h
)
# add_inkscape_lib(live_effects_LIB "${live_effects_SRC}")
add_inkscape_source("${live_effects_SRC}")
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