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#ifndef INKSCAPE_LPE_ANGLE_BISECTOR_H
#define INKSCAPE_LPE_ANGLE_BISECTOR_H
/** \file
* LPE <angle_bisector> implementation, see lpe-angle_bisector.cpp.
*/
/*
* Authors:
* Johan Engelen
*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
#include "live_effects/parameter/point.h"
namespace Inkscape {
namespace LivePathEffect {
namespace AB {
// we use a separate namespace to avoid clashes with other LPEs
class KnotHolderEntityLeftEnd;
class KnotHolderEntityRightEnd;
}
class LPEAngleBisector : public Effect {
public:
LPEAngleBisector(LivePathEffectObject *lpeobject);
virtual ~LPEAngleBisector();
virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
friend class AB::KnotHolderEntityLeftEnd;
friend class AB::KnotHolderEntityRightEnd;
//private:
ScalarParam length_left;
ScalarParam length_right;
Geom::Point ptA;
Geom::Point dir;
LPEAngleBisector(const LPEAngleBisector&);
LPEAngleBisector& operator=(const LPEAngleBisector&);
};
} //namespace LivePathEffect
} //namespace Inkscape
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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