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/*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
* Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-bendpath.h"
#include "sp-shape.h"
#include "sp-item.h"
#include "sp-path.h"
#include "sp-item-group.h"
#include "svg/svg.h"
#include "ui/widget/scalar.h"
#include <2geom/sbasis.h>
#include <2geom/sbasis-geometric.h>
#include <2geom/bezier-to-sbasis.h>
#include <2geom/sbasis-to-bezier.h>
#include <2geom/d2.h>
#include <2geom/piecewise.h>
#include <algorithm>
using std::vector;
/* Theory in e-mail from J.F. Barraud
Let B be the skeleton path, and P the pattern (the path to be deformed).
P is a map t --> P(t) = ( x(t), y(t) ).
B is a map t --> B(t) = ( a(t), b(t) ).
The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
U(s) is s itself.
We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90�. Call this normal vector N(s).
The basic deformation associated to B is then given by:
(x,y) --> U(x)+y*N(x)
(i.e. we go for distance x along the path, and then for distance y along the normal)
Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
first) but I think we can first forget about them.
*/
namespace Inkscape {
namespace LivePathEffect {
LPEBendPath::LPEBendPath(LivePathEffectObject *lpeobject) :
Effect(lpeobject),
bend_path(_("Bend path:"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
prop_scale(_("_Width:"), _("Width of the path"), "prop_scale", &wr, this, 1.0),
width(_("Width distance"), _("Change the width of bend path - <b>Ctrl+Alt+Click</b>: reset"), "width", &wr, this),
scale_y_rel(_("W_idth in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
vertical_pattern(_("_Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false),
height(0.0),
original_height(0.0),
prop_scale_from_widget(1.0)
{
registerParameter( dynamic_cast<Parameter *>(&bend_path) );
registerParameter( dynamic_cast<Parameter *>(&prop_scale) );
registerParameter( dynamic_cast<Parameter *>(&scale_y_rel) );
registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) );
registerParameter( dynamic_cast<Parameter *>(&width) );
prop_scale.param_set_digits(3);
prop_scale.param_set_increments(0.01, 0.10);
concatenate_before_pwd2 = true;
}
LPEBendPath::~LPEBendPath()
{
}
void
LPEBendPath::doBeforeEffect (SPLPEItem const* lpeitem)
{
hp.clear();
// get the item bounding box
original_bbox(lpeitem);
original_height = boundingbox_Y.max() - boundingbox_Y.min();
Geom::Path path_in = bend_path.get_pathvector().pathAt(Geom::PathVectorTime(0, 0, 0.0));
Geom::Point ptA = path_in.pointAt(Geom::PathTime(0, 0.0));
Geom::Point B = path_in.pointAt(Geom::PathTime(1, 0.0));
Geom::Curve const *first_curve = &path_in.curveAt(Geom::PathTime(0, 0.0));
Geom::CubicBezier const *cubic = dynamic_cast<Geom::CubicBezier const *>(&*first_curve);
Geom::Ray ray(ptA, B);
if (cubic) {
ray.setPoints((*cubic)[1], ptA);
}
//This Hack is to fix a boring bug in the first call to the function, we have
//a wrong "ptA"
if(height == 0.0 && Geom::are_near(width, Geom::Point())){
height = 0.1;
std::cout << ptA << "ptA0.5\n";
} else if(height == 0.1 && Geom::are_near(width, Geom::Point())){
Geom::Point default_point = Geom::Point::polar(ray.angle() + Geom::deg_to_rad(90), (original_height/2.0)) + ptA;
prop_scale.param_set_value(1.0);
height = original_height;
width.param_setValue(default_point);
width.param_update_default(default_point);
} else {
double distance_knot = Geom::distance(width , ptA);
width.param_setValue(Geom::Point::polar(ray.angle() + Geom::deg_to_rad(90), distance_knot) + ptA);
height = distance_knot * 2;
if(prop_scale_from_widget == prop_scale){
prop_scale.param_set_value(height/original_height);
} else {
height = original_height * prop_scale;
width.param_setValue(Geom::Point::polar(ray.angle() + Geom::deg_to_rad(90), height/2.0) + ptA);
}
}
prop_scale_from_widget = prop_scale;
Geom::Path hp_path(width);
hp_path.appendNew<Geom::LineSegment>(ptA);
hp.push_back(hp_path);
SPLPEItem * item = const_cast<SPLPEItem*>(lpeitem);
item->apply_to_clippath(item);
item->apply_to_mask(item);
}
Geom::Piecewise<Geom::D2<Geom::SBasis> >
LPEBendPath::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
{
using namespace Geom;
/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
if (bend_path.changed) {
uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path.get_pwd2()),2,.1);
uskeleton = remove_short_cuts(uskeleton,.01);
n = rot90(derivative(uskeleton));
n = force_continuity(remove_short_cuts(n,.1));
bend_path.changed = false;
}
if (uskeleton.empty()) {
return pwd2_in; /// \todo or throw an exception instead? might be better to throw an exception so that the UI can display an error message or smth
}
D2<Piecewise<SBasis> > patternd2 = make_cuts_independent(pwd2_in);
Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
Interval bboxHorizontal = vertical_pattern.get_value() ? boundingbox_Y : boundingbox_X;
Interval bboxVertical = vertical_pattern.get_value() ? boundingbox_X : boundingbox_Y;
//We use the group bounding box size or the path bbox size to translate well x and y
x-= bboxHorizontal.min();
y-= bboxVertical.middle();
double scaling = uskeleton.cuts.back()/bboxHorizontal.extent();
if (scaling != 1.0) {
x*=scaling;
}
if ( scale_y_rel.get_value() ) {
y*=(scaling*prop_scale);
} else {
if (prop_scale != 1.0) y *= prop_scale;
}
Piecewise<D2<SBasis> > output = compose(uskeleton,x) + y*compose(n,x);
return output;
}
void
LPEBendPath::resetDefaults(SPItem const* item)
{
Effect::resetDefaults(item);
original_bbox(SP_LPE_ITEM(item));
Geom::Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
Geom::Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
if ( Geom::are_near(start,end) ) {
end += Geom::Point(1.,0.);
}
Geom::Path path;
path.start( start );
path.appendNew<Geom::LineSegment>( end );
bend_path.set_new_value( path.toPwSb(), true );
}
void
LPEBendPath::addCanvasIndicators(SPLPEItem const */*lpeitem*/, std::vector<Geom::PathVector> &hp_vec)
{
hp_vec.push_back(hp);
}
} // namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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