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/** @file
* @brief Minimal LPE effect, see lpe-skeleton.cpp.
*/
/* Authors:
* Johan Engelen <j.b.c.engelen@utwente.nl>
*
* Copyright (C) 2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef INKSCAPE_LPE_SKELETON_H
#define INKSCAPE_LPE_SKELETON_H
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
namespace Inkscape {
namespace LivePathEffect {
// each knotholder handle for your LPE requires a separate class derived from KnotHolderEntity;
// define it in lpe-skeleton.cpp and register it in the effect's constructor
/**
namespace Skeleton {
// we need a separate namespace to avoid clashes with other LPEs
class KnotHolderEntityMyHandle;
}
**/
class LPESkeleton : public Effect {
public:
LPESkeleton(LivePathEffectObject *lpeobject);
virtual ~LPESkeleton();
// Choose to implement one of the doEffect functions. You can delete or comment out the others.
// virtual void doEffect (SPCurve * curve);
// virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
/* the knotholder entity classes (if any) must be declared friends */
//friend class Skeleton::KnotHolderEntityMyHandle;
private:
// add the parameters for your effect here:
ScalarParam number;
// there are all kinds of parameters. Check the /live_effects/parameter directory which types exist!
LPESkeleton(const LPESkeleton&);
LPESkeleton& operator=(const LPESkeleton&);
};
} //namespace LivePathEffect
} //namespace Inkscape
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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