summaryrefslogtreecommitdiffstats
path: root/src/object-snapper.cpp
blob: 88e143abaf9e3130b807386b694c37d526d4bfcc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
/**
 *  \file object-snapper.cpp
 *  \brief Snapping things to objects.
 *
 * Authors:
 *   Carl Hetherington <inkscape@carlh.net>
 *
 * Copyright (C) 2005 Authors
 *
 * Released under GNU GPL, read the file 'COPYING' for more information
 */

#include "libnr/n-art-bpath.h"
#include "libnr/nr-rect-ops.h"
#include "document.h"
#include "sp-namedview.h"
#include "sp-path.h"
#include "sp-image.h"
#include "sp-item-group.h"
#include "sp-item.h"
#include "sp-use.h"
#include "display/curve.h"
#include "desktop.h"
#include "inkscape.h"
#include "splivarot.h"
#include "prefs-utils.h"


Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
    : Snapper(nv, d), _snap_to_nodes(true), _snap_to_paths(true)
{

}


/**
 *  \param p Point we are trying to snap (desktop coordinates)
 */

void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
                                              SPObject* r,
                                              std::list<SPItem const *> const &it,
                                              NR::Point const &p) const
{
    if (ThisSnapperMightSnap()) {    
        SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
        for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
            if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
    
                /* See if this item is on the ignore list */
                std::list<SPItem const *>::const_iterator i = it.begin();
                while (i != it.end() && *i != o) {
                    i++;
                }
    
                if (i == it.end()) {
                    /* See if the item is within range */
                    if (SP_IS_GROUP(o)) {
                        _findCandidates(c, o, it, p);
                    } else {
                        NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
                        if ( b && NR::expand(*b, -getDistance()).contains(p) ) {
                            c.push_back(SP_ITEM(o));
                        }
                    }
                }
    
            }
        }
    }
}


void Inkscape::ObjectSnapper::_snapNodes(Inkscape::SnappedPoint &s,
                                         NR::Point const &p,
                                         std::list<SPItem*> const &cand) const
{
    /* FIXME: this seems like a hack.  Perhaps Snappers should be
    ** in SPDesktop rather than SPNamedView?
    */
    SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
    
    // Determine the type of bounding box we should snap to
    //TODO if (_snap_to_bbox) ???? -> will save some cpu time 
	gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
	SPItem::BBoxType bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;        

    for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
        
        NR::Matrix i2doc(NR::identity());
        SPItem *root_item = NULL;
        if (SP_IS_USE(*i)) {
            i2doc = sp_use_get_root_transform(SP_USE(*i));
            root_item = sp_use_root(SP_USE(*i));
        } else { 
            i2doc = sp_item_i2doc_affine(*i);
            root_item = *i;
        }
        
        SPCurve *curve = NULL;
        
        if (SP_IS_SHAPE(root_item)) {
            SPShape const *sh = SP_SHAPE(root_item);
            curve = sh->curve;
        } else if (SP_IS_IMAGE(root_item)) {
            SPImage const *im = SP_IMAGE(root_item);
            curve = im->curve;
        }
            
		std::list<NR::Point> points_to_snap_to;
        
        //Collect all nodes so we can snap to them
        if (curve) {
            int j = 0;
            while (SP_CURVE_BPATH(curve)[j].code != NR_END) {        
                /* Get this node in desktop coordinates */
                NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
                points_to_snap_to.push_back(desktop->doc2dt(bp.c(3) * i2doc));
                j++;
            }
        }
        
        //Collect the bounding box's corners so we can snap to them
        NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
        if (b) {
	        for ( unsigned k = 0 ; k < 4 ; k++ ) {
	            points_to_snap_to.push_back(b->corner(k));
	        }
        }        
        
        //Do the snapping, using all the nodes and corners collected above
        for (std::list<NR::Point>::const_iterator k = points_to_snap_to.begin(); k != points_to_snap_to.end(); k++) {
    	    /* Try to snap to this node of the path */
            NR::Coord const dist = NR::L2(*k - p);
            if (dist < getDistance() && dist < s.getDistance()) {
                s = SnappedPoint(*k, dist);
            }       
        }
    }
}


void Inkscape::ObjectSnapper::_snapPaths(Inkscape::SnappedPoint &s,
                                         NR::Point const &p,
                                         std::list<SPItem*> const &cand) const
{
    /* FIXME: this seems like a hack.  Perhaps Snappers should be
    ** in SPDesktop rather than SPNamedView?
    */
    SPDesktop const *desktop = SP_ACTIVE_DESKTOP;

    NR::Point const p_doc = desktop->dt2doc(p);
    
    // Determine the type of bounding box we should snap to
    //TODO if (_snap_to_bbox) ???? -> will save some cpu time 
	gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
	SPItem::BBoxType bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;        
    
    for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {

        /* Transform the requested snap point to this item's coordinates */
        NR::Matrix i2doc(NR::identity());
        SPItem *root_item = NULL;
        /* We might have a clone at hand, so make sure we get the root item */
        if (SP_IS_USE(*i)) {
            i2doc = sp_use_get_root_transform(SP_USE(*i));
            root_item = sp_use_root(SP_USE(*i));
        } else {
            i2doc = sp_item_i2doc_affine(*i);
            root_item = *i;
        }
        
        //Build a list of all paths considered for snapping to
        std::list<Path*> paths_to_snap_to;
        
        //Add the item's path to snap to
        paths_to_snap_to.push_back(Path_for_item(root_item, true, true));
                
        //Add the item's bounding box to snap to
        //This will get ugly... rect -> curve -> bpath
        NRRect rect;
        sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
        NR::Maybe<NR::Rect> bbox = rect.upgrade();
        SPCurve *curve = sp_curve_new_from_rect(bbox);
        NArtBpath *bpath = SP_CURVE_BPATH(curve);
        Path *path = bpath_to_Path(bpath);  
        paths_to_snap_to.push_back(path);
        delete curve;
        delete bpath;
        
        //Now we can finally do the real snapping, using the paths collected above        
        for (std::list<Path*>::const_iterator k = paths_to_snap_to.begin(); k != paths_to_snap_to.end(); k++) {
	        if (*k) {
	            (*k)->ConvertWithBackData(0.01);
	    	
		        /* Look for the nearest position on this SPItem to our snap point */
		        NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
		        if (o && o->t >= 0 && o->t <= 1) {
		
		            /* Convert the nearest point back to desktop coordinates */
		            NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);		            
		            NR::Point const o_dt = desktop->doc2dt(o_it);
					
		            NR::Coord const dist = NR::L2(o_dt - p);
		            if (dist < getDistance() && dist < s.getDistance()) {
		                s = SnappedPoint(o_dt, dist);
		            }
		        }
		
		        delete *k;
	        }
	    }
    }
}


Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(NR::Point const &p,
                                                            std::list<SPItem const *> const &it) const
{
    if ( NULL == _named_view ) {
        return SnappedPoint(p, NR_HUGE);
    }

    /* Get a list of all the SPItems that we will try to snap to */
    std::list<SPItem*> cand;
    _findCandidates(cand, sp_document_root(_named_view->document), it, p);

    SnappedPoint s(p, NR_HUGE);

    if (_snap_to_nodes) {
        _snapNodes(s, p, cand);
    }
    if (_snap_to_paths) {
        _snapPaths(s, p, cand);
    }

    return s;
}



Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(NR::Point const &p,
                                                                   ConstraintLine const &c,
                                                                   std::list<SPItem const *> const &it) const
{
    /* FIXME: this needs implementing properly; I think we have to do the
    ** intersection of c with the objects.
    */
    return _doFreeSnap(p, it);
}

/**
 *  \return true if this Snapper will snap at least one kind of point.
 */
bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
{
    return (_enabled && _snap_to != 0 && (_snap_to_paths || _snap_to_nodes));
}


/*
  Local Variables:
  mode:c++
  c-file-style:"stroustrup"
  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
  indent-tabs-mode:nil
  fill-column:99
  End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :