blob: e5596cc1b5704a09d024ea58802cccb75a8b54c5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#define __PERSPECTIVE_LINE_C__
/*
* Perspective line for 3D perspectives
*
* Authors:
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "perspective-line.h"
namespace Box3D {
PerspectiveLine::PerspectiveLine (NR::Point const &pt, Box3D::Axis const axis, Perspective3D *perspective) :
Line (pt, *(perspective->get_vanishing_point(axis)), true)
{
g_assert (perspective != NULL);
g_assert (Box3D::is_single_axis_direction (axis));
if (perspective->get_vanishing_point(axis)->state == VP_INFINITE) {
this->set_direction(perspective->get_vanishing_point(axis)->v_dir);
}
this->vp_dir = axis;
this->persp = perspective;
}
// This function makes sure not to return NR::Nothing()
// FIXME: How to gracefully handle parallel lines?
NR::Maybe<NR::Point> PerspectiveLine::intersect (Line const &line)
{
NR::Maybe<NR::Point> pt = this->Line::intersect(line);
if (!pt) {
Box3D::VanishingPoint vp = *(persp->get_vanishing_point(vp_dir));
if (vp.state == VP_INFINITE) {
pt = vp;
} else {
pt = NR::Point (0.0, 0.0); // FIXME: Better solution needed
}
}
return pt;
}
// FIXME: Do we really need two intersection methods?
NR::Point PerspectiveLine::meet(Line const &line)
{
return *intersect(line); // works since intersect() does not return NR::Nothing()
}
} // namespace Box3D
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
|