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/**
* \brief Remove overlaps function
*
* Authors:
* Tim Dwyer <tgdwyer@gmail.com>
*
* Copyright (C) 2005 Authors
*
* Released under GNU GPL. Read the file 'COPYING' for more information.
*/
#include "constraint.h"
#include "block.h"
#include "blocks.h"
#include "pairingheap/PairingHeap.h"
#ifdef RECTANGLE_OVERLAP_LOGGING
using std::ios;
using std::ofstream;
using std::endl;
#endif
using std::vector;
void Block::addVariable(Variable *v) {
v->block=this;
vars->push_back(v);
weight+=v->weight;
wposn += v->weight * (v->desiredPosition - v->offset);
posn=wposn/weight;
}
Block::Block(Variable *v) {
timeStamp=0;
posn=weight=wposn=0;
in=NULL;
out=NULL;
deleted=false;
vars=new vector<Variable*>;
if(v!=NULL) {
v->offset=0;
addVariable(v);
}
}
double Block::desiredWeightedPosition() {
double wp = 0;
for (vector<Variable*>::iterator v=vars->begin();v!=vars->end();v++) {
wp += ((*v)->desiredPosition - (*v)->offset) * (*v)->weight;
}
return wp;
}
Block::~Block(void)
{
delete vars;
delete in;
delete out;
}
void Block::setUpInConstraints() {
setUpConstraintHeap(in,true);
}
void Block::setUpOutConstraints() {
setUpConstraintHeap(out,false);
}
void Block::setUpConstraintHeap(PairingHeap<Constraint*>* &h,bool in) {
delete h;
h = new PairingHeap<Constraint*>(&compareConstraints);
for (vector<Variable*>::iterator i=vars->begin();i!=vars->end();i++) {
Variable *v=*i;
vector<Constraint*> *cs=in?&(v->in):&(v->out);
for (vector<Constraint*>::iterator j=cs->begin();j!=cs->end();j++) {
Constraint *c=*j;
c->timeStamp=blockTimeCtr;
if (c->left->block != this && in || c->right->block != this && !in) {
h->insert(c);
}
}
}
}
/**
* Merges b into this block across c. Can be either a
* right merge or a left merge
* @param b block to merge into this
* @param c constraint being merged
* @param distance separation required to satisfy c
*/
void Block::merge(Block *b, Constraint *c, double dist) {
c->active=true;
wposn+=b->wposn-dist*b->weight;
weight+=b->weight;
posn=wposn/weight;
for(vector<Variable*>::iterator i=b->vars->begin();i!=b->vars->end();i++) {
Variable *v=*i;
v->block=this;
v->offset+=dist;
vars->push_back(v);
}
}
void Block::mergeIn(Block *b) {
#ifdef RECTANGLE_OVERLAP_LOGGING
ofstream f(LOGFILE,ios::app);
f<<" merging constraint heaps... "<<endl;
#endif
// We check the top of the heaps to remove possible internal constraints
findMinInConstraint();
b->findMinInConstraint();
in->merge(b->in);
}
void Block::mergeOut(Block *b) {
findMinOutConstraint();
b->findMinOutConstraint();
out->merge(b->out);
}
Constraint *Block::findMinInConstraint() {
Constraint *v = NULL;
vector<Constraint*> outOfDate;
while (!in->isEmpty()) {
v = in->findMin();
Block *lb=v->left->block;
Block *rb=v->right->block;
// rb may not be this if called between merge and mergeIn
#ifdef RECTANGLE_OVERLAP_LOGGING
ofstream f(LOGFILE,ios::app);
f<<" checking constraint ... "<<*v;
f<<" timestamps: left="<<lb->timeStamp<<" right="<<rb->timeStamp<<" constraint="<<v->timeStamp<<endl;
#endif
if(lb == rb) {
// constraint has been merged into the same block
in->deleteMin();
#ifdef RECTANGLE_OVERLAP_LOGGING
f<<" ... skipping internal constraint"<<endl;
#endif
} else if(lb->timeStamp > rb->timeStamp
&& v->timeStamp < lb->timeStamp
|| v->timeStamp < rb->timeStamp) {
// block at other end of constraint has been moved since this
in->deleteMin();
outOfDate.push_back(v);
#ifdef RECTANGLE_OVERLAP_LOGGING
f<<" reinserting out of date constraint"<<endl;
#endif
} else {
break;
}
}
for(vector<Constraint*>::iterator i=outOfDate.begin();i!=outOfDate.end();i++) {
v=*i;
v->timeStamp=blockTimeCtr;
in->insert(v);
}
if(in->isEmpty()) {
v=NULL;
} else {
v=in->findMin();
}
return v;
}
Constraint *Block::findMinOutConstraint() {
if(out->isEmpty()) return NULL;
Constraint *v = out->findMin();
while (v->left->block == v->right->block) {
out->deleteMin();
if(out->isEmpty()) return NULL;
v = out->findMin();
}
return v;
}
void Block::deleteMinInConstraint() {
in->deleteMin();
}
void Block::deleteMinOutConstraint() {
out->deleteMin();
}
inline bool Block::canFollowLeft(Constraint *c, Variable *last) {
return c->left->block==this && c->active && last!=c->left;
}
inline bool Block::canFollowRight(Constraint *c, Variable *last) {
return c->right->block==this && c->active && last!=c->right;
}
// computes the derivative of v and the lagrange multipliers
// of v's out constraints (as the recursive sum of those below.
// Does not backtrack over u.
// also records the constraint with minimum lagrange multiplier
// in min_lm
double Block::compute_dfdv(Variable *v, Variable *u, Constraint *&min_lm) {
double dfdv=v->weight*(v->position() - v->desiredPosition);
for(vector<Constraint*>::iterator it=v->out.begin();it!=v->out.end();it++) {
Constraint *c=*it;
if(canFollowRight(c,u)) {
dfdv+=c->lm=compute_dfdv(c->right,v,min_lm);
if(min_lm==NULL||c->lm<min_lm->lm) min_lm=c;
}
}
for(vector<Constraint*>::iterator it=v->in.begin();it!=v->in.end();it++) {
Constraint *c=*it;
if(canFollowLeft(c,u)) {
dfdv-=c->lm=-compute_dfdv(c->left,v,min_lm);
if(min_lm==NULL||c->lm<min_lm->lm) min_lm=c;
}
}
return dfdv;
}
// resets LMs for all active constraints to 0 by
// traversing active constraint tree starting from v,
// not back tracking over u
void Block::reset_active_lm(Variable *v, Variable *u) {
for(vector<Constraint*>::iterator it=v->out.begin();it!=v->out.end();it++) {
Constraint *c=*it;
if(canFollowRight(c,u)) {
c->lm=0;
reset_active_lm(c->right,v);
}
}
for(vector<Constraint*>::iterator it=v->in.begin();it!=v->in.end();it++) {
Constraint *c=*it;
if(canFollowLeft(c,u)) {
c->lm=0;
reset_active_lm(c->left,v);
}
}
}
/**
* finds the constraint with the minimum lagrange multiplier, that is, the constraint
* that most wants to split
*/
Constraint *Block::findMinLM() {
Constraint *min_lm=NULL;
reset_active_lm(vars->front(),NULL);
compute_dfdv(vars->front(),NULL,min_lm);
return min_lm;
}
// populates block b by traversing the active constraint tree adding variables as they're
// visited. Starts from variable v and does not backtrack over variable u.
void Block::populateSplitBlock(Block *b, Variable *v, Variable *u) {
b->addVariable(v);
for (vector<Constraint*>::iterator c=v->in.begin();c!=v->in.end();c++) {
if (canFollowLeft(*c,u))
populateSplitBlock(b, (*c)->left, v);
}
for (vector<Constraint*>::iterator c=v->out.begin();c!=v->out.end();c++) {
if (canFollowRight(*c,u))
populateSplitBlock(b, (*c)->right, v);
}
}
/**
* Creates two new blocks, l and r, and splits this block across constraint c,
* placing the left subtree of constraints (and associated variables) into l
* and the right into r
*/
void Block::split(Block *&l, Block *&r, Constraint *c) {
c->active=false;
l=new Block();
populateSplitBlock(l,c->left,c->right);
r=new Block();
populateSplitBlock(r,c->right,c->left);
}
/**
* Computes the cost (squared euclidean distance from desired positions) of the
* current positions for variables in this block
*/
double Block::cost() {
double c = 0;
for (vector<Variable*>::iterator v=vars->begin();v!=vars->end();v++) {
double diff = (*v)->position() - (*v)->desiredPosition;
c += (*v)->weight * diff * diff;
}
return c;
}
ostream& operator <<(ostream &os, const Block &b)
{
os<<"Block:";
for(vector<Variable*>::iterator v=b.vars->begin();v!=b.vars->end();v++) {
os<<" "<<**v;
}
return os;
}
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