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/**
* \file src/snapped-line.cpp
* \brief SnappedLine class.
*
* Authors:
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include "snapped-line.h"
#include <2geom/geom.h>
#include "libnr/nr-values.h"
Inkscape::SnappedLineSegment::SnappedLineSegment(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &start_point_of_line, Geom::Point const &end_point_of_line)
: _start_point_of_line(start_point_of_line), _end_point_of_line(end_point_of_line)
{
_point = snapped_point;
_distance = snapped_distance;
_tolerance = snapped_tolerance;
_always_snap = always_snap;
_at_intersection = false;
_second_distance = NR_HUGE;
_second_tolerance = 0;
_second_always_snap = false;
}
Inkscape::SnappedLineSegment::SnappedLineSegment()
{
_start_point_of_line = Geom::Point(0,0);
_end_point_of_line = Geom::Point(0,0);
_point = Geom::Point(0,0);
_distance = NR_HUGE;
_tolerance = 0;
_always_snap = false;
_at_intersection = false;
_second_distance = NR_HUGE;
_second_tolerance = 0;
_second_always_snap = false;
}
Inkscape::SnappedLineSegment::~SnappedLineSegment()
{
}
Inkscape::SnappedPoint Inkscape::SnappedLineSegment::intersect(SnappedLineSegment const &line) const
{
Geom::Point intersection_2geom(NR_HUGE, NR_HUGE);
Geom::IntersectorKind result = segment_intersect(_start_point_of_line, _end_point_of_line,
line._start_point_of_line, line._end_point_of_line,
intersection_2geom);
Geom::Point intersection(intersection_2geom);
if (result == Geom::intersects) {
/* If a snapper has been told to "always snap", then this one should be preferred
* over the other, if that other one has not been told so. (The preferred snapper
* will be labelled "primary" below)
*/
bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap(); //do not use _tolerance directly!
/* If neither or both have been told to "always snap", then cast a vote based on
* the snapped distance. For this we should consider the distance to the snapped
* line, not the distance to the intersection.
* See the comment in Inkscape::SnappedLine::intersect
*/
bool const c2 = _distance < line.getDistance();
bool const use_this_as_primary = c1 || c2;
Inkscape::SnappedLineSegment const *primarySLS = use_this_as_primary ? this : &line;
Inkscape::SnappedLineSegment const *secondarySLS = use_this_as_primary ? &line : this;
return SnappedPoint(intersection, SNAPTARGET_PATH_INTERSECTION, primarySLS->getDistance(), primarySLS->getTolerance(), primarySLS->getAlwaysSnap(), true,
secondarySLS->getDistance(), secondarySLS->getTolerance(), secondarySLS->getAlwaysSnap());
}
// No intersection
return SnappedPoint(intersection, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, NR_HUGE, 0, false);
};
Inkscape::SnappedLine::SnappedLine(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &normal_to_line, Geom::Point const &point_on_line)
: _normal_to_line(normal_to_line), _point_on_line(point_on_line)
{
_distance = snapped_distance;
_tolerance = snapped_tolerance;
_always_snap = always_snap;
_second_distance = NR_HUGE;
_second_tolerance = 0;
_second_always_snap = false;
_point = snapped_point;
_at_intersection = false;
}
Inkscape::SnappedLine::SnappedLine()
{
_normal_to_line = Geom::Point(0,0);
_point_on_line = Geom::Point(0,0);
_distance = NR_HUGE;
_tolerance = 0;
_always_snap = false;
_second_distance = NR_HUGE;
_second_tolerance = 0;
_second_always_snap = false;
_point = Geom::Point(0,0);
_at_intersection = false;
}
Inkscape::SnappedLine::~SnappedLine()
{
}
Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line) const
{
// Calculate the intersection of two lines, which are both within snapping range
// One could be a grid line, whereas the other could be a guide line
// The point of intersection should be considered for snapping, but might be outside the snapping range
Geom::Point intersection_2geom(NR_HUGE, NR_HUGE);
Geom::IntersectorKind result = Geom::line_intersection(getNormal(), getConstTerm(),
line.getNormal(), line.getConstTerm(), intersection_2geom);
Geom::Point intersection(intersection_2geom);
if (result == Geom::intersects) {
/* If a snapper has been told to "always snap", then this one should be preferred
* over the other, if that other one has not been told so. (The preferred snapper
* will be labelled "primary" below)
*/
bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap();
/* If neither or both have been told to "always snap", then cast a vote based on
* the snapped distance. For this we should consider the distance to the snapped
* line, not the distance to the intersection.
*
* The relevant snapped distance is the distance to the closest snapped line, not the
* distance to the intersection. For example, when a box is almost aligned with a grid
* in both horizontal and vertical directions, the distance to the intersection of the
* grid lines will always be larger then the distance to a grid line. We will be snapping
* to the closest snapped point however, so if we ever want to snap to the intersection
* then the distance to it should at least be equal to the other distance, not greater
* than it, as that would rule the intersection out when comparing it with regular snappoint,
* as the latter will always be closer
*/
bool const c2 = _distance < line.getDistance();
bool const use_this_as_primary = c1 || c2;
Inkscape::SnappedLine const *primarySL = use_this_as_primary ? this : &line;
Inkscape::SnappedLine const *secondarySL = use_this_as_primary ? &line : this;
return SnappedPoint(intersection, Inkscape::SNAPTARGET_UNDEFINED, primarySL->getDistance(), primarySL->getTolerance(), primarySL->getAlwaysSnap(), true,
secondarySL->getDistance(), secondarySL->getTolerance(), secondarySL->getAlwaysSnap());
// The type of the snap target is yet undefined, as we cannot tell whether
// we're snapping to grid or the guide lines; must be set by on a higher level
}
// No intersection
return SnappedPoint(intersection, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, NR_HUGE, 0, false);
}
// search for the closest snapped line segment
bool getClosestSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedLineSegment &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
if ((i == list.begin()) || (*i).getDistance() < result.getDistance()) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped line segments, which are both member of the same collection
bool getClosestIntersectionSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
std::list<Inkscape::SnappedLineSegment>::const_iterator j = i;
j++;
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getDistance() < result.getDistance();
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
// search for the closest snapped line
bool getClosestSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedLine &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
if ((i == list.begin()) || (*i).getDistance() < result.getDistance()) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped lines, which are both member of the same collection
bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
std::list<Inkscape::SnappedLine>::const_iterator j = i;
j++;
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getDistance() < result.getDistance();
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
// search for the closest intersection of two snapped lines, which are in two different collections
bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list1, std::list<Inkscape::SnappedLine> const &list2, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedLine>::const_iterator i = list1.begin(); i != list1.end(); i++) {
for (std::list<Inkscape::SnappedLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getDistance() < result.getDistance();
// or, if it's just then look at the other distance
// (only relevant for snapped points which are at an intersection
bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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