summaryrefslogtreecommitdiffstats
path: root/src/snapped-point.h
blob: 2c74025c806d797ebc61916ce9926a3ab1ec19b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
#ifndef SEEN_SNAPPEDPOINT_H
#define SEEN_SNAPPEDPOINT_H

/**
 *    \file src/snapped-point.h
 *    \brief SnappedPoint class.
 *
 *    Authors:
 *      Mathieu Dimanche <mdimanche@free.fr>
 *      Diederik van Lierop <mail@diedenrezi.nl>
 *
 *    Released under GNU GPL, read the file 'COPYING' for more information.
 */

#include <vector>
#include <list>
#include "libnr/nr-coord.h"
#include "libnr/nr-point.h"
#include <libnr/nr-values.h>

namespace Inkscape
{

enum SnapTargetType {
    SNAPTARGET_UNDEFINED,
    SNAPTARGET_GRID,
    SNAPTARGET_GRID_INTERSECTION,
    SNAPTARGET_GUIDE,
    SNAPTARGET_GUIDE_INTERSECTION,
    SNAPTARGET_GRID_GUIDE_INTERSECTION,
    SNAPTARGET_NODE,
    SNAPTARGET_PATH,
    SNAPTARGET_PATH_INTERSECTION,
    SNAPTARGET_BBOX_CORNER,
    SNAPTARGET_BBOX_EDGE,
    SNAPTARGET_GRADIENT
};
    
/// Class describing the result of an attempt to snap.
class SnappedPoint
{

public:
    SnappedPoint();
    SnappedPoint(NR::Point const &p, SnapTargetType const &target, NR::Coord const &d, NR::Coord const &t, bool const &a, bool const &at_intersection, NR::Coord const &d2, NR::Coord const &t2, bool const &a2);
    SnappedPoint(NR::Point const &p, SnapTargetType const &target, NR::Coord const &d, NR::Coord const &t, bool const &a);
    ~SnappedPoint();

    NR::Coord getDistance() const;
    void setDistance(NR::Coord const d) {_distance = d;}
    NR::Coord getTolerance() const;
    bool getAlwaysSnap() const;
    NR::Coord getSecondDistance() const;
    NR::Coord getSecondTolerance() const;
    bool getSecondAlwaysSnap() const;
    
    /* This is the preferred method to find out which point we have snapped,
     * to because it only returns a point if snapping has actually occured
     * (by overwriting p)
     */ 
    void getPoint(NR::Point &p) const;
    
    /* This method however always returns a point, even if no snapping
     * has occured; A check should be implemented in the calling code
     * to check for snapping. Use this method only when really needed, e.g.
     * when the calling code is trying to snap multiple points and must
     * determine itself which point is most appropriate
     */  
    NR::Point getPoint() const {return _point;}
     
    bool getAtIntersection() const {return _at_intersection;}
    bool getSnapped() const {return _distance < NR_HUGE;}
    NR::Point getTransformation() const {return _transformation;}
    void setTransformation(NR::Point const t) {_transformation = t;}
    void setTarget(SnapTargetType const target) {_target = target;}
    SnapTargetType getTarget() {return _target;}
    
protected:
    NR::Point _point; // Location of the snapped point
    SnapTargetType _target; // Describes to what we've snapped to
    bool _at_intersection; // If true, the snapped point is at an intersection 
    
    /* Distance from original point to snapped point. If the snapped point is at
       an intersection of e.g. two lines, then this is the distance to the closest
       line */    
    NR::Coord _distance; 
    /* The snapping tolerance in screen pixels (depends on zoom)*/  
    NR::Coord _tolerance;
    /* If true then "Always snap" is on */
    bool _always_snap;
    
    /* If the snapped point is at an intersection of e.g. two lines, then this is
       the distance to the fartest line */    
    NR::Coord _second_distance;
    /* The snapping tolerance in screen pixels (depends on zoom)*/
    NR::Coord _second_tolerance;
    /* If true then "Always snap" is on */
    bool _second_always_snap;
    /* The transformation (translation, scale, skew, or stretch) from the original point to the snapped point */
    NR::Point _transformation;
};    

}

bool getClosestSP(std::list<Inkscape::SnappedPoint> &list, Inkscape::SnappedPoint &result);


#endif /* !SEEN_SNAPPEDPOINT_H */

/*
  Local Variables:
  mode:c++
  c-file-style:"stroustrup"
  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
  indent-tabs-mode:nil
  fill-column:99
  End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :