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#ifndef SP_FESPECULARLIGHTING_H_SEEN
#define SP_FESPECULARLIGHTING_H_SEEN
/** \file
* SVG <feSpecularLighting> implementation, see sp-feSpecularLighting.cpp.
*/
/*
* Authors:
* Hugo Rodrigues <haa.rodrigues@gmail.com>
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2006 Hugo Rodrigues
* 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "sp-filter.h"
#include "sp-fespecularlighting-fns.h"
namespace NR {
class FilterSpecularLighting;
}
/* FeSpecularLighting base class */
class SPFeSpecularLightingClass;
struct SPFeSpecularLighting : public SPFilterPrimitive {
/** SPECULARLIGHTING ATTRIBUTES HERE */
/** surfaceScale attribute */
gfloat surfaceScale;
guint surfaceScale_set : 1;
/** specularConstant attribute */
gfloat specularConstant;
guint specularConstant_set : 1;
/** specularConstant attribute */
gfloat specularExponent;
guint specularExponent_set : 1;
/** kernelUnitLenght attribute */
NumberOptNumber kernelUnitLength;
/** lighting-color property */
guint32 lighting_color;
guint lighting_color_set : 1;
NR::FilterSpecularLighting *renderer;
};
struct SPFeSpecularLightingClass {
SPFilterPrimitiveClass parent_class;
};
GType sp_feSpecularLighting_get_type();
#endif /* !SP_FESPECULARLIGHTING_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
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