summaryrefslogtreecommitdiffstats
path: root/src/ui/tool/path-manipulator.cpp
blob: dec37cd1c58668db3e6bc5c1897694bdaaea0973 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
/** @file
 * Path manipulator - implementation
 */
/* Authors:
 *   Krzysztof Kosiński <tweenk.pl@gmail.com>
 *
 * Copyright (C) 2009 Authors
 * Released under GNU GPL, read the file 'COPYING' for more information
 */

#include <string>
#include <sstream>
#include <deque>
#include <stdexcept>
#include <boost/shared_ptr.hpp>
#include <2geom/bezier-curve.h>
#include <2geom/bezier-utils.h>
#include <2geom/svg-path.h>
#include <glibmm.h>
#include <glibmm/i18n.h>
#include "ui/tool/path-manipulator.h"
#include "desktop.h"
#include "desktop-handles.h"
#include "display/sp-canvas.h"
#include "display/sp-canvas-util.h"
#include "display/curve.h"
#include "display/canvas-bpath.h"
#include "document.h"
#include "live_effects/effect.h"
#include "live_effects/lpeobject.h"
#include "live_effects/parameter/path.h"
#include "sp-path.h"
#include "helper/geom.h"
#include "preferences.h"
#include "style.h"
#include "ui/tool/control-point-selection.h"
#include "ui/tool/curve-drag-point.h"
#include "ui/tool/event-utils.h"
#include "ui/tool/multi-path-manipulator.h"
#include "xml/node.h"
#include "xml/node-observer.h"

namespace Inkscape {
namespace UI {

namespace {
/// Types of path changes that we must react to.
enum PathChange {
    PATH_CHANGE_D,
    PATH_CHANGE_TRANSFORM
};

} // anonymous namespace

/**
 * Notifies the path manipulator when something changes the path being edited
 * (e.g. undo / redo)
 */
class PathManipulatorObserver : public Inkscape::XML::NodeObserver {
public:
    PathManipulatorObserver(PathManipulator *p, Inkscape::XML::Node *node)
        : _pm(p)
        , _node(node)
        , _blocked(false)
    {
        Inkscape::GC::anchor(_node);
        _node->addObserver(*this);
    }

    ~PathManipulatorObserver() {
        _node->removeObserver(*this);
        Inkscape::GC::release(_node);
    }

    virtual void notifyAttributeChanged(Inkscape::XML::Node &/*node*/, GQuark attr,
        Util::ptr_shared<char>, Util::ptr_shared<char>)
    {
        // do nothing if blocked
        if (_blocked) return;

        GQuark path_d = g_quark_from_static_string("d");
        GQuark path_transform = g_quark_from_static_string("transform");
        GQuark lpe_quark = _pm->_lpe_key.empty() ? 0 : g_quark_from_string(_pm->_lpe_key.data());

        // only react to "d" (path data) and "transform" attribute changes
        if (attr == lpe_quark || attr == path_d) {
            _pm->_externalChange(PATH_CHANGE_D);
        } else if (attr == path_transform) {
            _pm->_externalChange(PATH_CHANGE_TRANSFORM);
        }
    }

    void block() { _blocked = true; }
    void unblock() { _blocked = false; }
private:
    PathManipulator *_pm;
    Inkscape::XML::Node *_node;
    bool _blocked;
};

void build_segment(Geom::PathBuilder &, Node *, Node *);

PathManipulator::PathManipulator(MultiPathManipulator &mpm, SPPath *path,
        Geom::Matrix const &et, guint32 outline_color, Glib::ustring lpe_key)
    : PointManipulator(mpm._path_data.node_data.desktop, *mpm._path_data.node_data.selection)
    , _subpaths(*this)
    , _multi_path_manipulator(mpm)
    , _path(path)
    , _spcurve(new SPCurve())
    , _dragpoint(new CurveDragPoint(*this))
    , _observer(new PathManipulatorObserver(this, SP_OBJECT(path)->repr))
    , _edit_transform(et)
    , _num_selected(0)
    , _show_handles(true)
    , _show_outline(false)
    , _show_path_direction(false)
    , _live_outline(true)
    , _live_objects(true)
    , _lpe_key(lpe_key)
{
    if (_lpe_key.empty()) {
        _i2d_transform = SP_ITEM(path)->i2d_affine();
    } else {
        _i2d_transform = Geom::identity();
    }
    _d2i_transform = _i2d_transform.inverse();
    _dragpoint->setVisible(false);

    _getGeometry();

    _outline = sp_canvas_bpath_new(_multi_path_manipulator._path_data.outline_group, NULL);
    sp_canvas_item_hide(_outline);
    sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(_outline), outline_color, 1.0,
        SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
    sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(_outline), 0, SP_WIND_RULE_NONZERO);

    _selection.signal_update.connect(
        sigc::mem_fun(*this, &PathManipulator::update));
    _selection.signal_point_changed.connect(
        sigc::mem_fun(*this, &PathManipulator::_selectionChanged));
    _desktop->signal_zoom_changed.connect(
        sigc::hide( sigc::mem_fun(*this, &PathManipulator::_updateOutlineOnZoomChange)));

    _createControlPointsFromGeometry();
}

PathManipulator::~PathManipulator()
{
    delete _dragpoint;
    delete _observer;
    gtk_object_destroy(_outline);
    _spcurve->unref();
    clear();
}

/** Handle motion events to update the position of the curve drag point. */
bool PathManipulator::event(GdkEvent *event)
{
    if (empty()) return false;

    switch (event->type)
    {
    case GDK_MOTION_NOTIFY:
        _updateDragPoint(event_point(event->motion));
        break;
    default: break;
    }
    return false;
}

/** Check whether the manipulator has any nodes. */
bool PathManipulator::empty() {
    return !_path || _subpaths.empty();
}

/** Update the display and the outline of the path. */
void PathManipulator::update()
{
    _createGeometryFromControlPoints();
}

/** Store the changes to the path in XML. */
void PathManipulator::writeXML()
{
    if (!_live_outline)
        _updateOutline();
    if (!_live_objects)
        _setGeometry();

    if (!_path) return;
    _observer->block();
    if (!empty()) {
        SP_OBJECT(_path)->updateRepr();
        _getXMLNode()->setAttribute(_nodetypesKey().data(), _createTypeString().data());
    } else {
        // this manipulator will have to be destroyed right after this call
        _getXMLNode()->removeObserver(*_observer);
        sp_object_ref(_path);
        _path->deleteObject(true, true);
        sp_object_unref(_path);
        _path = 0;
    }
    _observer->unblock();
}

/** Remove all nodes from the path. */
void PathManipulator::clear()
{
    // no longer necessary since nodes remove themselves from selection on destruction
    //_removeNodesFromSelection();
    _subpaths.clear();
}

/** Select all nodes in subpaths that have something selected. */
void PathManipulator::selectSubpaths()
{
    for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        NodeList::iterator sp_start = (*i)->begin(), sp_end = (*i)->end();
        for (NodeList::iterator j = sp_start; j != sp_end; ++j) {
            if (j->selected()) {
                // if at least one of the nodes from this subpath is selected,
                // select all nodes from this subpath
                for (NodeList::iterator ins = sp_start; ins != sp_end; ++ins)
                    _selection.insert(ins.ptr());
                continue;
            }
        }
    }
}

/** Move the selection forward or backward by one node in each subpath, based on the sign
 * of the parameter. */
void PathManipulator::shiftSelection(int dir)
{
    if (dir == 0) return;
    if (_num_selected == 0) {
        // select the first node of the path.
        SubpathList::iterator s = _subpaths.begin();
        if (s == _subpaths.end()) return;
        NodeList::iterator n = (*s)->begin();
        if (n != (*s)->end())
            _selection.insert(n.ptr());
        return;
    }
    // We cannot do any tricks here, like iterating in different directions based on
    // the sign and only setting the selection of nodes behind us, because it would break
    // for closed paths.
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        std::deque<bool> sels; // I hope this is specialized for bools!
        unsigned num = 0;
        
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            sels.push_back(j->selected());
            _selection.erase(j.ptr());
            ++num;
        }
        if (num == 0) continue; // should never happen! zero-node subpaths are not allowed

        num = 0;
        // In closed subpath, shift the selection cyclically. In an open one,
        // let the selection 'slide into nothing' at ends.
        if (dir > 0) {
            if ((*i)->closed()) {
                bool last = sels.back();
                sels.pop_back();
                sels.push_front(last);
            } else {
                sels.push_front(false);
            }
        } else {
            if ((*i)->closed()) {
                bool first = sels.front();
                sels.pop_front();
                sels.push_back(first);
            } else {
                sels.push_back(false);
                num = 1;
            }
        }

        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            if (sels[num]) _selection.insert(j.ptr());
            ++num;
        }
    }
}

/** Invert selection in the selected subpaths. */
void PathManipulator::invertSelectionInSubpaths()
{
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            if (j->selected()) {
                // found selected node - invert selection in this subpath
                for (NodeList::iterator k = (*i)->begin(); k != (*i)->end(); ++k) {
                    if (k->selected()) _selection.erase(k.ptr());
                    else _selection.insert(k.ptr());
                }
                // next subpath
                break;
            }
        }
    }
}

/** Insert a new node in the middle of each selected segment. */
void PathManipulator::insertNodes()
{
    if (_num_selected < 2) return;

    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            NodeList::iterator k = j.next();
            if (k && j->selected() && k->selected()) {
                j = subdivideSegment(j, 0.5);
                _selection.insert(j.ptr());
            }
        }
    }
}

/** Replace contiguous selections of nodes in each subpath with one node. */
void PathManipulator::weldNodes(NodeList::iterator preserve_pos)
{
    if (_num_selected < 2) return;
    hideDragPoint();

    bool pos_valid = preserve_pos;
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        SubpathPtr sp = *i;
        unsigned num_selected = 0, num_unselected = 0;
        for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
            if (j->selected()) ++num_selected;
            else ++num_unselected;
        }
        if (num_selected < 2) continue;
        if (num_unselected == 0) {
            // if all nodes in a subpath are selected, the operation doesn't make much sense
            continue;
        }

        // Start from unselected node in closed paths, so that we don't start in the middle
        // of a selection
        NodeList::iterator sel_beg = sp->begin(), sel_end;
        if (sp->closed()) {
            while (sel_beg->selected()) ++sel_beg;
        }

        // Work loop
        while (num_selected > 0) {
            // Find selected node
            while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
            if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
                "but there are still nodes to process!");

            // note: this is initialized to zero, because the loop below counts sel_beg as well
            // the loop conditions are simpler that way
            unsigned num_points = 0;
            bool use_pos = false;
            Geom::Point back_pos, front_pos;
            back_pos = *sel_beg->back();

            for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
                ++num_points;
                front_pos = *sel_end->front();
                if (pos_valid && sel_end == preserve_pos) use_pos = true;
            }
            if (num_points > 1) {
                Geom::Point joined_pos;
                if (use_pos) {
                    joined_pos = preserve_pos->position();
                    pos_valid = false;
                } else {
                    joined_pos = Geom::middle_point(back_pos, front_pos);
                }
                sel_beg->setType(NODE_CUSP, false);
                sel_beg->move(joined_pos);
                // do not move handles if they aren't degenerate
                if (!sel_beg->back()->isDegenerate()) {
                    sel_beg->back()->setPosition(back_pos);
                }
                if (!sel_end.prev()->front()->isDegenerate()) {
                    sel_beg->front()->setPosition(front_pos);
                }
                sel_beg = sel_beg.next();
                while (sel_beg != sel_end) {
                    NodeList::iterator next = sel_beg.next();
                    sp->erase(sel_beg);
                    sel_beg = next;
                    --num_selected;
                }
            }
            --num_selected; // for the joined node or single selected node
        }
    }
}

/** Remove nodes in the middle of selected segments. */
void PathManipulator::weldSegments()
{
    if (_num_selected < 2) return;
    hideDragPoint();

    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        SubpathPtr sp = *i;
        unsigned num_selected = 0, num_unselected = 0;
        for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
            if (j->selected()) ++num_selected;
            else ++num_unselected;
        }
        if (num_selected < 3) continue;
        if (num_unselected == 0 && sp->closed()) {
            // if all nodes in a closed subpath are selected, the operation doesn't make much sense
            continue;
        }

        // Start from unselected node in closed paths, so that we don't start in the middle
        // of a selection
        NodeList::iterator sel_beg = sp->begin(), sel_end;
        if (sp->closed()) {
            while (sel_beg->selected()) ++sel_beg;
        }

        // Work loop
        while (num_selected > 0) {
            // Find selected node
            while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
            if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
                "but there are still nodes to process!");

            // note: this is initialized to zero, because the loop below counts sel_beg as well
            // the loop conditions are simpler that way
            unsigned num_points = 0;

            // find the end of selected segment
            for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
                ++num_points;
            }
            if (num_points > 2) {
                // remove nodes in the middle
                sel_beg = sel_beg.next();
                while (sel_beg != sel_end.prev()) {
                    NodeList::iterator next = sel_beg.next();
                    sp->erase(sel_beg);
                    sel_beg = next;
                }
                sel_beg = sel_end;
            }
            num_selected -= num_points;
        }
    }
}

/** Break the subpath at selected nodes. It also works for single node closed paths. */
void PathManipulator::breakNodes()
{
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        SubpathPtr sp = *i;
        NodeList::iterator cur = sp->begin(), end = sp->end();
        if (!sp->closed()) {
            // Each open path must have at least two nodes so no checks are required.
            // For 2-node open paths, cur == end
            ++cur;
            --end;
        }
        for (; cur != end; ++cur) {
            if (!cur->selected()) continue;
            SubpathPtr ins;
            bool becomes_open = false;

            if (sp->closed()) {
                // Move the node to break at to the beginning of path
                if (cur != sp->begin())
                    sp->splice(sp->begin(), *sp, cur, sp->end());
                sp->setClosed(false);
                ins = sp;
                becomes_open = true;
            } else {
                SubpathPtr new_sp(new NodeList(_subpaths));
                new_sp->splice(new_sp->end(), *sp, sp->begin(), cur);
                _subpaths.insert(i, new_sp);
                ins = new_sp;
            }

            Node *n = new Node(_multi_path_manipulator._path_data.node_data, cur->position());
            ins->insert(ins->end(), n);
            cur->setType(NODE_CUSP, false);
            n->back()->setRelativePos(cur->back()->relativePos());
            cur->back()->retract();
            n->sink();

            if (becomes_open) {
                cur = sp->begin(); // this will be increased to ++sp->begin()
                end = --sp->end();
            }
        }
    }
}

/** Delete selected nodes in the path, optionally substituting deleted segments with bezier curves
 * in a way that attempts to preserve the original shape of the curve. */
void PathManipulator::deleteNodes(bool keep_shape)
{
    if (_num_selected == 0) return;
    hideDragPoint();

    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
        SubpathPtr sp = *i;

        // If there are less than 2 unselected nodes in an open subpath or no unselected nodes
        // in a closed one, delete entire subpath.
        unsigned num_unselected = 0, num_selected = 0;
        for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
            if (j->selected()) ++num_selected;
            else ++num_unselected;
        }
        if (num_selected == 0) {
            ++i;
            continue;
        }
        if (sp->closed() ? (num_unselected < 1) : (num_unselected < 2)) {
            _subpaths.erase(i++);
            continue;
        }

        // In closed paths, start from an unselected node - otherwise we might start in the middle
        // of a selected stretch and the resulting bezier fit would be suboptimal
        NodeList::iterator sel_beg = sp->begin(), sel_end;
        if (sp->closed()) {
            while (sel_beg->selected()) ++sel_beg;
        }
        sel_end = sel_beg;
        
        while (num_selected > 0) {
            while (sel_beg && !sel_beg->selected()) {
                sel_beg = sel_beg.next();
            }
            sel_end = sel_beg;

            while (sel_end && sel_end->selected()) {
                sel_end = sel_end.next();
            }
            
            num_selected -= _deleteStretch(sel_beg, sel_end, keep_shape);
            sel_beg = sel_end;
        }
        ++i;
    }
}

/** @brief Delete nodes between the two iterators.
 * The given range can cross the beginning of the subpath in closed subpaths.
 * @param start      Beginning of the range to delete
 * @param end        End of the range
 * @param keep_shape Whether to fit the handles at surrounding nodes to approximate
 *                   the shape before deletion
 * @return Number of deleted nodes */
unsigned PathManipulator::_deleteStretch(NodeList::iterator start, NodeList::iterator end, bool keep_shape)
{
    unsigned const samples_per_segment = 10;
    double const t_step = 1.0 / samples_per_segment;

    unsigned del_len = 0;
    for (NodeList::iterator i = start; i != end; i = i.next()) {
        ++del_len;
    }
    if (del_len == 0) return 0;

    // set surrounding node types to cusp if:
    // 1. keep_shape is on, or
    // 2. we are deleting at the end or beginning of an open path
    if ((keep_shape || !end) && start.prev()) start.prev()->setType(NODE_CUSP, false);
    if ((keep_shape || !start.prev()) && end) end->setType(NODE_CUSP, false);

    if (keep_shape && start.prev() && end) {
        unsigned num_samples = (del_len + 1) * samples_per_segment + 1;
        Geom::Point *bezier_data = new Geom::Point[num_samples];
        Geom::Point result[4];
        unsigned seg = 0;

        for (NodeList::iterator cur = start.prev(); cur != end; cur = cur.next()) {
            Geom::CubicBezier bc(*cur, *cur->front(), *cur.next(), *cur.next()->back());
            for (unsigned s = 0; s < samples_per_segment; ++s) {
                bezier_data[seg * samples_per_segment + s] = bc.pointAt(t_step * s);
            }
            ++seg;
        }
        // Fill last point
        bezier_data[num_samples - 1] = end->position();
        // Compute replacement bezier curve
        // TODO the fitting algorithm sucks - rewrite it to be awesome
        bezier_fit_cubic(result, bezier_data, num_samples, 0.5);
        delete[] bezier_data;

        start.prev()->front()->setPosition(result[1]);
        end->back()->setPosition(result[2]);
    }

    // We can't use nl->erase(start, end), because it would break when the stretch
    // crosses the beginning of a closed subpath
    NodeList &nl = start->nodeList();
    while (start != end) {
        NodeList::iterator next = start.next();
        nl.erase(start);
        start = next;
    }

    return del_len;
}

/** Removes selected segments */
void PathManipulator::deleteSegments()
{
    if (_num_selected == 0) return;
    hideDragPoint();

    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
        SubpathPtr sp = *i;
        bool has_unselected = false;
        unsigned num_selected = 0;
        for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
            if (j->selected()) {
                ++num_selected;
            } else {
                has_unselected = true;
            }
        }
        if (!has_unselected) {
            _subpaths.erase(i++);
            continue;
        }

        NodeList::iterator sel_beg = sp->begin();
        if (sp->closed()) {
            while (sel_beg && sel_beg->selected()) ++sel_beg;
        }
        while (num_selected > 0) {
            if (!sel_beg->selected()) {
                sel_beg = sel_beg.next();
                continue;
            }
            NodeList::iterator sel_end = sel_beg;
            unsigned num_points = 0;
            while (sel_end && sel_end->selected()) {
                sel_end = sel_end.next();
                ++num_points;
            }
            if (num_points >= 2) {
                // Retract end handles
                sel_end.prev()->setType(NODE_CUSP, false);
                sel_end.prev()->back()->retract();
                sel_beg->setType(NODE_CUSP, false);
                sel_beg->front()->retract();
                if (sp->closed()) {
                    // In closed paths, relocate the beginning of the path to the last selected
                    // node and then unclose it. Remove the nodes from the first selected node
                    // to the new end of path.
                    if (sel_end.prev() != sp->begin())
                        sp->splice(sp->begin(), *sp, sel_end.prev(), sp->end());
                    sp->setClosed(false);
                    sp->erase(sel_beg.next(), sp->end());
                } else {
                    // for open paths:
                    // 1. At end or beginning, delete including the node on the end or beginning
                    // 2. In the middle, delete only inner nodes
                    if (sel_beg == sp->begin()) {
                        sp->erase(sp->begin(), sel_end.prev());
                    } else if (sel_end == sp->end()) {
                        sp->erase(sel_beg.next(), sp->end());
                    } else {
                        SubpathPtr new_sp(new NodeList(_subpaths));
                        new_sp->splice(new_sp->end(), *sp, sp->begin(), sel_beg.next());
                        _subpaths.insert(i, new_sp);
                        if (sel_end.prev())
                            sp->erase(sp->begin(), sel_end.prev());
                    }
                }
            }
            sel_beg = sel_end;
            num_selected -= num_points;
        }
        ++i;
    }
}

/** Reverse subpaths of the path.
 * @param selected_only If true, only paths that have at least one selected node
 *                      will be reversed. Otherwise all subpaths will be reversed. */
void PathManipulator::reverseSubpaths(bool selected_only)
{
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        if (selected_only) {
            for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
                if (j->selected()) {
                    (*i)->reverse();
                    break; // continue with the next subpath
                }
            }
        } else {
            (*i)->reverse();
        }
    }
}

/** Make selected segments curves / lines. */
void PathManipulator::setSegmentType(SegmentType type)
{
    if (_num_selected == 0) return;
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            NodeList::iterator k = j.next();
            if (!(k && j->selected() && k->selected())) continue;
            switch (type) {
            case SEGMENT_STRAIGHT:
                if (j->front()->isDegenerate() && k->back()->isDegenerate())
                    break;
                j->front()->move(*j);
                k->back()->move(*k);
                break;
            case SEGMENT_CUBIC_BEZIER:
                if (!j->front()->isDegenerate() || !k->back()->isDegenerate())
                    break;
                // move both handles to 1/3 of the line
                j->front()->move(j->position() + (k->position() - j->position()) / 3);
                k->back()->move(k->position() + (j->position() - k->position()) / 3);
                break;
            }
        }
    }
}

void PathManipulator::scaleHandle(Node *n, int which, int dir, bool pixel)
{
    if (n->type() == NODE_SYMMETRIC || n->type() == NODE_AUTO) {
        n->setType(NODE_SMOOTH);
    }
    Handle *h = _chooseHandle(n, which);
    double length_change;

    if (pixel) {
        length_change = 1.0 / _desktop->current_zoom() * dir;
    } else {
        Inkscape::Preferences *prefs = Inkscape::Preferences::get();
        length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000);
        length_change *= dir;
    }

    Geom::Point relpos;
    if (h->isDegenerate()) {
        if (dir < 0) return;
        Node *nh = n->nodeToward(h);
        if (!nh) return;
        relpos = Geom::unit_vector(nh->position() - n->position()) * length_change;
    } else {
        relpos = h->relativePos();
        double rellen = relpos.length();
        relpos *= ((rellen + length_change) / rellen);
    }
    h->setRelativePos(relpos);
    update();

    gchar const *key = which < 0 ? "handle:scale:left" : "handle:scale:right";
    _commit(_("Scale handle"), key);
}

void PathManipulator::rotateHandle(Node *n, int which, int dir, bool pixel)
{
    if (n->type() != NODE_CUSP) {
        n->setType(NODE_CUSP);
    }
    Handle *h = _chooseHandle(n, which);
    if (h->isDegenerate()) return;

    double angle;
    if (pixel) {
        // Rotate by "one pixel"
        angle = atan2(1.0 / _desktop->current_zoom(), h->length()) * dir;
    } else {
        Inkscape::Preferences *prefs = Inkscape::Preferences::get();
        int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
        angle = M_PI * dir / snaps;
    }

    h->setRelativePos(h->relativePos() * Geom::Rotate(angle));
    update();
    gchar const *key = which < 0 ? "handle:rotate:left" : "handle:rotate:right";
    _commit(_("Rotate handle"), key);
}

Handle *PathManipulator::_chooseHandle(Node *n, int which)
{
    NodeList::iterator i = NodeList::get_iterator(n);
    Node *prev = i.prev().ptr();
    Node *next = i.next().ptr();

    // on an endnode, the remaining handle automatically wins
    if (!next) return n->back();
    if (!prev) return n->front();

    // compare X coord ofline segments
    Geom::Point npos = next->position();
    Geom::Point ppos = prev->position();
    if (which < 0) {
        // pick left handle.
        // we just swap the handles and pick the right handle below.
        std::swap(npos, ppos);
    }

    if (npos[Geom::X] >= ppos[Geom::X]) {
        return n->front();
    } else {
        return n->back();
    }
}

/** Set the visibility of handles. */
void PathManipulator::showHandles(bool show)
{
    if (show == _show_handles) return;
    if (show) {
        for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
            for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
                if (!j->selected()) continue;
                j->showHandles(true);
                if (j.prev()) j.prev()->showHandles(true);
                if (j.next()) j.next()->showHandles(true);
            }
        }
    } else {
        for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
            for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
                j->showHandles(false);
            }
        }
    }
    _show_handles = show;
}

/** Set the visibility of outline. */
void PathManipulator::showOutline(bool show)
{
    if (show == _show_outline) return;
    _show_outline = show;
    _updateOutline();
}

void PathManipulator::showPathDirection(bool show)
{
    if (show == _show_path_direction) return;
    _show_path_direction = show;
    _updateOutline();
}

void PathManipulator::setLiveOutline(bool set)
{
    _live_outline = set;
}

void PathManipulator::setLiveObjects(bool set)
{
    _live_objects = set;
}

void PathManipulator::setControlsTransform(Geom::Matrix const &tnew)
{
    Geom::Matrix delta = _i2d_transform.inverse() * _edit_transform.inverse() * tnew * _i2d_transform;
    _edit_transform = tnew;
    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            j->transform(delta);
        }
    }
    _createGeometryFromControlPoints();
}

/** Hide the curve drag point until the next motion event.
 * This should be called at the beginning of every method that can delete nodes.
 * Otherwise the invalidated iterator in the dragpoint can cause crashes. */
void PathManipulator::hideDragPoint()
{
    _dragpoint->setVisible(false);
    _dragpoint->setIterator(NodeList::iterator());
}

/** Insert a node in the segment beginning with the supplied iterator,
 * at the given time value */
NodeList::iterator PathManipulator::subdivideSegment(NodeList::iterator first, double t)
{
    if (!first) throw std::invalid_argument("Subdivide after invalid iterator");
    NodeList &list = NodeList::get(first);
    NodeList::iterator second = first.next();
    if (!second) throw std::invalid_argument("Subdivide after last node in open path");

    // We need to insert the segment after 'first'. We can't simply use 'second'
    // as the point of insertion, because when 'first' is the last node of closed path,
    // the new node will be inserted as the first node instead.
    NodeList::iterator insert_at = first;
    ++insert_at;

    NodeList::iterator inserted;
    if (first->front()->isDegenerate() && second->back()->isDegenerate()) {
        // for a line segment, insert a cusp node
        Node *n = new Node(_multi_path_manipulator._path_data.node_data,
            Geom::lerp(t, first->position(), second->position()));
        n->setType(NODE_CUSP, false);
        inserted = list.insert(insert_at, n);
    } else {
        // build bezier curve and subdivide
        Geom::CubicBezier temp(first->position(), first->front()->position(),
            second->back()->position(), second->position());
        std::pair<Geom::CubicBezier, Geom::CubicBezier> div = temp.subdivide(t);
        std::vector<Geom::Point> seg1 = div.first.points(), seg2 = div.second.points();

        // set new handle positions
        Node *n = new Node(_multi_path_manipulator._path_data.node_data, seg2[0]);
        n->back()->setPosition(seg1[2]);
        n->front()->setPosition(seg2[1]);
        n->setType(NODE_SMOOTH, false);
        inserted = list.insert(insert_at, n);

        first->front()->move(seg1[1]);
        second->back()->move(seg2[2]);
    }
    return inserted;
}

/** Find the node that is closest/farthest from the origin
 * @param origin Point of reference
 * @param search_selected Consider selected nodes
 * @param search_unselected Consider unselected nodes
 * @param closest If true, return closest node, if false, return farthest
 * @return The matching node, or an empty iterator if none found
 */
NodeList::iterator PathManipulator::extremeNode(NodeList::iterator origin, bool search_selected,
    bool search_unselected, bool closest)
{
    NodeList::iterator match;
    double extr_dist = closest ? HUGE_VAL : -HUGE_VAL;
    if (_num_selected == 0 && !search_unselected) return match;

    for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            if(j->selected()) {
                if (!search_selected) continue;
            } else {
                if (!search_unselected) continue;
            }
            double dist = Geom::distance(*j, *origin);
            bool cond = closest ? (dist < extr_dist) : (dist > extr_dist);
            if (cond) {
                match = j;
                extr_dist = dist;
            }
        }
    }
    return match;
}

/** Called by the XML observer when something else than us modifies the path. */
void PathManipulator::_externalChange(unsigned type)
{
    switch (type) {
    case PATH_CHANGE_D: {
        _getGeometry();

        // ugly: stored offsets of selected nodes in a vector
        // vector<bool> should be specialized so that it takes only 1 bit per value
        std::vector<bool> selpos;
        for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
            for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
                selpos.push_back(j->selected());
            }
        }
        unsigned size = selpos.size(), curpos = 0;

        _createControlPointsFromGeometry();

        for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
            for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
                if (curpos >= size) goto end_restore;
                if (selpos[curpos]) _selection.insert(j.ptr());
                ++curpos;
            }
        }
        end_restore:

        _updateOutline();
        } break;
    case PATH_CHANGE_TRANSFORM: {
        Geom::Matrix i2d_change = _d2i_transform;
        _i2d_transform = SP_ITEM(_path)->i2d_affine();
        _d2i_transform = _i2d_transform.inverse();
        i2d_change *= _i2d_transform;
        for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
            for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
                j->transform(i2d_change);
            }
        }
        _updateOutline();
        } break;
    default: break;
    }
}

/** Create nodes and handles based on the XML of the edited path. */
void PathManipulator::_createControlPointsFromGeometry()
{
    clear();

    // sanitize pathvector and store it in SPCurve,
    // so that _updateDragPoint doesn't crash on paths with naked movetos
    Geom::PathVector pathv = pathv_to_linear_and_cubic_beziers(_spcurve->get_pathvector());
    for (Geom::PathVector::iterator i = pathv.begin(); i != pathv.end(); ) {
        // NOTE: this utilizes the fact that Geom::PathVector is an std::vector.
        // When we erase an element, the next one slides into position,
        // so we do not increment the iterator even though it is theoretically invalidated.
        if (i->empty()) {
            pathv.erase(i);
        } else {
            ++i;
        }
    }
    _spcurve->set_pathvector(pathv);

    pathv *= (_edit_transform * _i2d_transform);

    // in this loop, we know that there are no zero-segment subpaths
    for (Geom::PathVector::const_iterator pit = pathv.begin(); pit != pathv.end(); ++pit) {
        // prepare new subpath
        SubpathPtr subpath(new NodeList(_subpaths));
        _subpaths.push_back(subpath);

        Node *previous_node = new Node(_multi_path_manipulator._path_data.node_data, pit->initialPoint());
        subpath->push_back(previous_node);
        Geom::Curve const &cseg = pit->back_closed();
        bool fuse_ends = pit->closed()
            && Geom::are_near(cseg.initialPoint(), cseg.finalPoint());

        for (Geom::Path::const_iterator cit = pit->begin(); cit != pit->end_open(); ++cit) {
            Geom::Point pos = cit->finalPoint();
            Node *current_node;
            // if the closing segment is degenerate and the path is closed, we need to move
            // the handle of the first node instead of creating a new one
            if (fuse_ends && cit == --(pit->end_open())) {
                current_node = subpath->begin().get_pointer();
            } else {
                /* regardless of segment type, create a new node at the end
                 * of this segment (unless this is the last segment of a closed path
                 * with a degenerate closing segment */
                current_node = new Node(_multi_path_manipulator._path_data.node_data, pos);
                subpath->push_back(current_node);
            }
            // if this is a bezier segment, move handles appropriately
            if (Geom::CubicBezier const *cubic_bezier =
                dynamic_cast<Geom::CubicBezier const*>(&*cit))
            {
                std::vector<Geom::Point> points = cubic_bezier->points();

                previous_node->front()->setPosition(points[1]);
                current_node ->back() ->setPosition(points[2]);
            }
            previous_node = current_node;
        }
        // If the path is closed, make the list cyclic
        if (pit->closed()) subpath->setClosed(true);
    }

    // we need to set the nodetypes after all the handles are in place,
    // so that pickBestType works correctly
    // TODO maybe migrate to inkscape:node-types?
    // TODO move this into SPPath - do not manipulate directly
    gchar const *nts_raw = _path ? _path->repr->attribute(_nodetypesKey().data()) : 0;
    std::string nodetype_string = nts_raw ? nts_raw : "";
    /* Calculate the needed length of the nodetype string.
     * For closed paths, the entry is duplicated for the starting node,
     * so we can just use the count of segments including the closing one
     * to include the extra end node. */
    std::string::size_type nodetype_len = 0;
    for (Geom::PathVector::const_iterator i = pathv.begin(); i != pathv.end(); ++i) {
        if (i->empty()) continue;
        nodetype_len += i->size_closed();
    }
    /* pad the string to required length with a bogus value.
     * 'b' and any other letter not recognized by the parser causes the best fit to be set
     * as the node type */
    if (nodetype_len > nodetype_string.size()) {
        nodetype_string.append(nodetype_len - nodetype_string.size(), 'b');
    }
    std::string::iterator tsi = nodetype_string.begin();
    for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            j->setType(Node::parse_nodetype(*tsi++), false);
        }
        if ((*i)->closed()) {
            // STUPIDITY ALERT: it seems we need to use the duplicate type symbol instead of
            // the first one to remain backward compatible.
            (*i)->begin()->setType(Node::parse_nodetype(*tsi++), false);
        }
    }
}

/** Construct the geometric representation of nodes and handles, update the outline
 * and display */
void PathManipulator::_createGeometryFromControlPoints()
{
    Geom::PathBuilder builder;
    for (std::list<SubpathPtr>::iterator spi = _subpaths.begin(); spi != _subpaths.end(); ) {
        SubpathPtr subpath = *spi;
        if (subpath->empty()) {
            _subpaths.erase(spi++);
            continue;
        }
        NodeList::iterator prev = subpath->begin();
        builder.moveTo(prev->position());

        for (NodeList::iterator i = ++subpath->begin(); i != subpath->end(); ++i) {
            build_segment(builder, prev.ptr(), i.ptr());
            prev = i;
        }
        if (subpath->closed()) {
            // Here we link the last and first node if the path is closed.
            // If the last segment is Bezier, we add it.
            if (!prev->front()->isDegenerate() || !subpath->begin()->back()->isDegenerate()) {
                build_segment(builder, prev.ptr(), subpath->begin().ptr());
            }
            // if that segment is linear, we just call closePath().
            builder.closePath();
        }
        ++spi;
    }
    builder.finish();
    _spcurve->set_pathvector(builder.peek() * (_edit_transform * _i2d_transform).inverse());
    if (_live_outline)
        _updateOutline();
    if (_live_objects)
        _setGeometry();
}

/** Build one segment of the geometric representation.
 * @relates PathManipulator */
void build_segment(Geom::PathBuilder &builder, Node *prev_node, Node *cur_node)
{
    if (cur_node->back()->isDegenerate() && prev_node->front()->isDegenerate())
    {
        // NOTE: It seems like the renderer cannot correctly handle vline / hline segments,
        // and trying to display a path using them results in funny artifacts.
        builder.lineTo(cur_node->position());
    } else {
        // this is a bezier segment
        builder.curveTo(
            prev_node->front()->position(),
            cur_node->back()->position(),
            cur_node->position());
    }
}

/** Construct a node type string to store in the sodipodi:nodetypes attribute. */
std::string PathManipulator::_createTypeString()
{
    // precondition: no single-node subpaths
    std::stringstream tstr;
    for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            tstr << j->type();
        }
        // nodestring format peculiarity: first node is counted twice for closed paths
        if ((*i)->closed()) tstr << (*i)->begin()->type();
    }
    return tstr.str();
}

/** Update the path outline. */
void PathManipulator::_updateOutline()
{
    if (!_show_outline) {
        sp_canvas_item_hide(_outline);
        return;
    }

    Geom::PathVector pv = _spcurve->get_pathvector();
    pv *= (_edit_transform * _i2d_transform);
    // This SPCurve thing has to be killed with extreme prejudice
    SPCurve *_hc = new SPCurve();
    if (_show_path_direction) {
        // To show the direction, we append additional subpaths which consist of a single
        // linear segment that starts at the time value of 0.5 and extends for 10 pixels
        // at an angle 150 degrees from the unit tangent. This creates the appearance
        // of little 'harpoons' that show the direction of the subpaths.
        Geom::PathVector arrows;
        for (Geom::PathVector::iterator i = pv.begin(); i != pv.end(); ++i) {
            Geom::Path &path = *i;
            for (Geom::Path::const_iterator j = path.begin(); j != path.end_default(); ++j) {
                Geom::Point at = j->pointAt(0.5);
                Geom::Point ut = j->unitTangentAt(0.5);
                // rotate the point 
                ut *= Geom::Rotate(150.0 / 180.0 * M_PI);
                Geom::Point arrow_end = _desktop->w2d(
                    _desktop->d2w(at) + Geom::unit_vector(_desktop->d2w(ut)) * 10.0);

                Geom::Path arrow(at);
                arrow.appendNew<Geom::LineSegment>(arrow_end);
                arrows.push_back(arrow);
            }
        }
        pv.insert(pv.end(), arrows.begin(), arrows.end());
    }
    _hc->set_pathvector(pv);
    sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(_outline), _hc);
    sp_canvas_item_show(_outline);
    _hc->unref();
}

/** Retrieve the geometry of the edited object from the object tree */
void PathManipulator::_getGeometry()
{
    using namespace Inkscape::LivePathEffect;
    if (!_lpe_key.empty()) {
        Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
        if (lpe) {
            PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
            _spcurve->unref();
            _spcurve = new SPCurve(pathparam->get_pathvector());
        }
    } else {
        _spcurve->unref();
        _spcurve = sp_path_get_curve_for_edit(_path);
    }
}

/** Set the geometry of the edited object in the object tree, but do not commit to XML */
void PathManipulator::_setGeometry()
{
    using namespace Inkscape::LivePathEffect;
    if (empty()) return;

    if (!_lpe_key.empty()) {
        // copied from nodepath.cpp
        // NOTE: if we are editing an LPE param, _path is not actually an SPPath, it is
        // a LivePathEffectObject. (mad laughter)
        Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
        if (lpe) {
            PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
            pathparam->set_new_value(_spcurve->get_pathvector(), false);
            LIVEPATHEFFECT(_path)->requestModified(SP_OBJECT_MODIFIED_FLAG);
        }
    } else {
        if (_path->repr->attribute("inkscape:original-d"))
            sp_path_set_original_curve(_path, _spcurve, false, false);
        else
            sp_shape_set_curve(SP_SHAPE(_path), _spcurve, false);
    }
}

/** Figure out in what attribute to store the nodetype string. */
Glib::ustring PathManipulator::_nodetypesKey()
{
    if (_lpe_key.empty()) return "sodipodi:nodetypes";
    return _lpe_key + "-nodetypes";
}

/** Return the XML node we are editing.
 * This method is wrong but necessary at the moment. */
Inkscape::XML::Node *PathManipulator::_getXMLNode()
{
    if (_lpe_key.empty()) return _path->repr;
    return LIVEPATHEFFECT(_path)->repr;
}

bool PathManipulator::_nodeClicked(Node *n, GdkEventButton *event)
{
    if (event->button != 1) return false;
    if (held_alt(*event) && held_control(*event)) {
        // Ctrl+Alt+click: delete nodes
        hideDragPoint();
        NodeList::iterator iter = NodeList::get_iterator(n);
        NodeList &nl = iter->nodeList();

        if (nl.size() <= 1 || (nl.size() <= 2 && !nl.closed())) {
            // Removing last node of closed path - delete it
            nl.kill();
        } else {
            // In other cases, delete the node under cursor
            _deleteStretch(iter, iter.next(), true);
        }

        if (!empty()) { 
            update();
        }
        // We need to call MPM's method because it could have been our last node
        _multi_path_manipulator._doneWithCleanup(_("Delete node"));

        return true;
    } else if (held_control(*event)) {
        // Ctrl+click: cycle between node types
        if (n->isEndNode()) {
            if (n->type() == NODE_CUSP) {
                n->setType(NODE_SMOOTH);
            } else {
                n->setType(NODE_CUSP);
            }
        } else {
            n->setType(static_cast<NodeType>((n->type() + 1) % NODE_LAST_REAL_TYPE));
        }
        update();
        _commit(_("Cycle node type"));
        return true;
    }
    return false;
}

void PathManipulator::_handleGrabbed()
{
    _selection.hideTransformHandles();
}

void PathManipulator::_handleUngrabbed()
{
    _selection.restoreTransformHandles();
    _commit(_("Drag handle"));
}

bool PathManipulator::_handleClicked(Handle *h, GdkEventButton *event)
{
    // retracting by Ctrl+click
    if (event->button == 1 && held_control(*event)) {
        h->move(h->parent()->position());
        update();
        _commit(_("Retract handle"));
        return true;
    }
    return false;
}

void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected)
{
    if (selected) ++_num_selected;
    else --_num_selected;

    // don't do anything if we do not show handles
    if (!_show_handles) return;

    // only do something if a node changed selection state
    Node *node = dynamic_cast<Node*>(p);
    if (!node) return;

    // update handle display
    NodeList::iterator iters[5];
    iters[2] = NodeList::get_iterator(node);
    iters[1] = iters[2].prev();
    iters[3] = iters[2].next();
    if (selected) {
        // selection - show handles on this node and adjacent ones
        node->showHandles(true);
        if (iters[1]) iters[1]->showHandles(true);
        if (iters[3]) iters[3]->showHandles(true);
    } else {
        /* Deselection is more complex.
         * The change might affect 3 nodes - this one and two adjacent.
         * If the node and both its neighbors are deselected, hide handles.
         * Otherwise, leave as is. */
        if (iters[1]) iters[0] = iters[1].prev();
        if (iters[3]) iters[4] = iters[3].next();
        bool nodesel[5];
        for (int i = 0; i < 5; ++i) {
            nodesel[i] = iters[i] && iters[i]->selected();
        }
        for (int i = 1; i < 4; ++i) {
            if (iters[i] && !nodesel[i-1] && !nodesel[i] && !nodesel[i+1]) {
                iters[i]->showHandles(false);
            }
        }
    }
}

/** Removes all nodes belonging to this manipulator from the control pont selection */
void PathManipulator::_removeNodesFromSelection()
{
    // remove this manipulator's nodes from selection
    for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
        for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
            _selection.erase(j.get_pointer());
        }
    }
}

/** Update the XML representation and put the specified annotation on the undo stack */
void PathManipulator::_commit(Glib::ustring const &annotation)
{
    writeXML();
    SPDocumentUndo::done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, annotation.data());
}

void PathManipulator::_commit(Glib::ustring const &annotation, gchar const *key)
{
    writeXML();
    SPDocumentUndo::maybe_done(sp_desktop_document(_desktop), key, SP_VERB_CONTEXT_NODE,
            annotation.data());
}

/** Update the position of the curve drag point such that it is over the nearest
 * point of the path. */
void PathManipulator::_updateDragPoint(Geom::Point const &evp)
{
    Geom::Matrix to_desktop = _edit_transform * _i2d_transform;
    Geom::PathVector pv = _spcurve->get_pathvector();
    boost::optional<Geom::PathVectorPosition> pvp
        = Geom::nearestPoint(pv, _desktop->w2d(evp) * to_desktop.inverse());
    if (!pvp) return;
    Geom::Point nearest_point = _desktop->d2w(pv.at(pvp->path_nr).pointAt(pvp->t) * to_desktop);
    
    double fracpart;
    std::list<SubpathPtr>::iterator spi = _subpaths.begin();
    for (unsigned i = 0; i < pvp->path_nr; ++i, ++spi) {}
    NodeList::iterator first = (*spi)->before(pvp->t, &fracpart);
    
    double stroke_tolerance = _getStrokeTolerance();
    if (Geom::distance(evp, nearest_point) < stroke_tolerance) {
        _dragpoint->setVisible(true);
        _dragpoint->setPosition(_desktop->w2d(nearest_point));
        _dragpoint->setSize(2 * stroke_tolerance);
        _dragpoint->setTimeValue(fracpart);
        _dragpoint->setIterator(first);
    } else {
        _dragpoint->setVisible(false);
    }
}

/// This is called on zoom change to update the direction arrows
void PathManipulator::_updateOutlineOnZoomChange()
{
    if (_show_path_direction) _updateOutline();
}

/** Compute the radius from the edge of the path where clicks chould initiate a curve drag
 * or segment selection, in window coordinates. */
double PathManipulator::_getStrokeTolerance()
{
    /* Stroke event tolerance is equal to half the stroke's width plus the global
     * drag tolerance setting.  */
    Inkscape::Preferences *prefs = Inkscape::Preferences::get();
    double ret = prefs->getIntLimited("/options/dragtolerance/value", 2, 0, 100);
    if (_path && SP_OBJECT_STYLE(_path) && !SP_OBJECT_STYLE(_path)->stroke.isNone()) {
        ret += SP_OBJECT_STYLE(_path)->stroke_width.computed * 0.5
            * (_edit_transform * _i2d_transform).descrim() // scale to desktop coords
            * _desktop->current_zoom(); // == _d2w.descrim() - scale to window coords
    }
    return ret;
}

} // namespace UI
} // namespace Inkscape

/*
  Local Variables:
  mode:c++
  c-file-style:"stroustrup"
  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
  indent-tabs-mode:nil
  fill-column:99
  End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :